Dungeon Crawl Stone Soup version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 12443790364157079242 91 KingEdRock the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Oct 15, 2025. Slain by a sleepcap (7 damage) ... on level 3 of the Dungeon. The game lasted 01:03:11 (2083 turns). KingEdRock the Conjurer (Deep Elf Conjurer) Turns: 2083, Time: 01:03:12 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 33% Magic: 10/12 EV: 12 Int: 25 God: Gold: 132 SH: 0 Dex: 19 Spells: 8/11 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ e - ring of resist corrosion HPRegen 0.24/turn g - +6 ring of dexterity MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 132 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles k - a throwing net Armour a - a +0 robe (worn) Jewellery e - a ring of resist corrosion (worn) g - a +6 ring of dexterity (worn) Scrolls i - a scroll of teleportation j - a scroll of vulnerability Potions b - a potion of magic f - a potion of heal wounds {unknown} h - a potion of haste {unknown} Skills: + Level 3.1 Dodging + Level 3.1 Stealth * Level 4.3 Spellcasting * Level 5.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 18% 3d7 9% 3 Grave Claw Necr 10% 2d7 13% 2 Summon Ice Beast Ice/Summ 5% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Animate Dead Necr 5% N/A 65% 4 Borgnjor's Vile Clutch Necr/Erth 2% N/A 94% 5 Permafrost Eruption Ice/Erth 2% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History a +0 flail; a +0 club; a goblin corpse You open the gate. A bat, a kobold, an adder and 2 sleepcaps come into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) You hear a shout! The searing ray hits the sleepcap! The sleepcap is heavily damaged. The sleepcap barely misses you. The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap closely misses you. The searing ray hits the sleepcap. The sleepcap is severely damaged. The searing ray hits the sleepcap. The sleepcap is lightly damaged. You finish channelling your searing ray. The sleepcap releases spores at you but does no damage. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you!! You wake up. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You are unaffected. Okay, then. You feel better. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * You feel better. The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * The sleepcap attacks as it pursues you! The sleepcap barely misses you. The sleepcap attacks as it pursues you! The sleepcap releases spores at you! You die... ##.#.##)........ #.#.##†####..#. #.#.#........# #.#.#)#####... #....†#####. ###..)........# #.......####### #.......###### #......@.....# #.....#.f....# #....##......###### #....##...K........ ###########.♣♣♣♣... #f♣ #.'.f..♣ #.'..K.S. #.'....♣♣ You could see 2 sleepcaps and a kobold. Vanquished Creatures 2 adders (D:2) 3 gnolls (D:3) 2 dart slugs A ribbon worm (D:2) An endoplasm (D:1) 2 giant cockroaches (D:2) 3 hobgoblins 2 jackals (D:1) 3 quokkas (D:1) 6 ball pythons 4 bats 5 frilled lizards (D:1) 7 goblins 5 kobolds 5 rats (D:1) 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KingEdRock the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 123 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 485 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 497 | D:1 | Learned a level 2 spell: Searing Ray 837 | D:2 | Found a faded altar of an unknown god. 1382 | D:2 | Reached skill level 5 in Conjurations 1956 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/12 2077 | D:3 | HP: 1/24 [sleepcap (19)] 2083 | D:3 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_basic, minmay_pentomino_w4 D:2: layout_basic, hellmonk_ecumenical_altar_prayer_group, serial_bayou, serial_bayou_pond_c, serial_bayou_shore_b, serial_bayou_pond_c, serial_bayou_lake_a D:3: layout_basic, mainiacjoe_overflow_big_doors, hellmonk_no_cap, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.3 Dodging | 3 | 3.1 Conjurations | 5 | 5.2 Stealth | 3 | 3.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 3 | || 3 Cast: Magic Dart | 79 | 8 || 87 Searing Ray | 7 | 2 || 9 Use: Scroll | 6 | || 6 Potion | | 2 || 2 Armour: Robe | 2 | 9 || 11 Dodge: Dodged | 7 | 4 || 11