Dungeon Crawl Stone Soup version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 1215098409175491089 65 KingEdRock the Magician (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Oct 15, 2025. Killed from afar by Terence (11 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:18:48 (1094 turns). KingEdRock the Magician (Deep Elf Conjurer) Turns: 1094, Time: 00:18:49 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 94% Magic: 8/14 EV: 13 Int: 24 God: Gold: 60 SH: 0 Dex: 13 Spells: 14/17 levels left rFire . . . e - +1 dagger (drain) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons e - a +1 dagger of draining (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon d - a scroll of revelation {unknown} g - a scroll of acquirement {unknown} Potions b - a potion of magic f - a potion of might {unknown} Skills: + Level 5.0 Dodging + Level 5.4 Stealth * Level 7.9 Spellcasting * Level 7.4 Conjurations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 90% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 13% 3d9 14% 4 Iskenderun's Mystic Bla Conj/Tloc 27% 2d7 (+2d3 14% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start waiting. Terence is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of flame (84% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Terence zaps a wand. The puff of flame misses you. The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence zaps a wand. The puff of flame hits you! Ouch! That really hurt! Terence barely misses you. Terence closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of flame (severely wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +0 flail. The searing ray misses Terence. Terence zaps a wand. The puff of flame hits you! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #..... #.#.## #.#.# #.#.# #.#.## ##################.#.#. ....@.)..........>.#.#. #########.##########.#. #@@..# #.#. #..#### #.#. #.## ####.#. #. #..#.#. .. #..#.#. #.# ###.^#.## .. #....#[# .## #.#†##.# #.#[##.## You could see Terence. Vanquished Creatures 2 ribbon worms (D:2) 2 endoplasms 2 giant cockroaches (D:1) A hobgoblin (D:2) 7 jackals (D:1) 2 ball pythons 4 bats 2 goblins 4 kobolds (D:1) 4 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KingEdRock the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 87 | D:1 | Reached XP level 2. HP: 12/15 MP: 1/8 750 | D:1 | Learned a level 2 spell: Searing Ray 755 | D:1 | Reached skill level 5 in Dodging 755 | D:1 | Reached skill level 5 in Stealth 755 | D:1 | Reached XP level 3. HP: 19/19 MP: 9/14 1078 | D:2 | Noticed Terence 1094 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_b, layout_basic, st_stairs_2 D:2: layout_basic, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 5 | 5.0 Stealth | 5 | 5.4 Spellcasting | 7 | 7.9 Conjurations | 7 | 7.4 Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 45 Searing Ray || 6 Use: Scroll || 5 Potion || 1 Armour: Robe || 4 Dodge: Dodged || 6