Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 5480258232971976291 66 KingEdRock the Conjurer (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on Oct 20, 2025. Mangled by a sleepcap (19 damage) ... while put to sleep by a sleepcap... on level 3 of the Dungeon. The game lasted 00:08:22 (1333 turns). KingEdRock the Conjurer (Deep Elf Conjurer) Turns: 1333, Time: 00:08:22 Health: -6/19 AC: 2 Str: 4 XL: 3 Next: 96% Magic: 4/10 EV: 2 Int: 24 God: Gold: 30 SH: 0 Dex: 17 Spells: 7/10 levels left rFire . . . l - +11 whip of Cohik {freeze, Dex+4} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: sleeping A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 118 gold pieces. You spent 88 gold pieces at shops. Inventory: Hand Weapons l - the +11 whip of Cohik (weapon) {freeze, Dex+4} (You found it on level 2 of the Dungeon) Dex+4: It affects your dexterity (+4). Armour a - a +0 robe (worn) Scrolls d - a scroll of vulnerability {unknown} e - a scroll of acquirement {unknown} g - a scroll of poison {unknown} m - a scroll of brand weapon {unknown} n - 2 scrolls of identify o - a scroll of fear Potions b - a potion of magic c - a potion of resistance {unknown} f - a potion of invisibility {unknown} h - a potion of attraction {unknown} i - a potion of brilliance {unknown} j - a potion of lignification {unknown} k - a potion of cancellation {unknown} Skills: + Level 3.0 Dodging + Level 3.1 Stealth * Level 4.1 Spellcasting * Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 5% N/A 28% 3 Ozocubu's Armour Ice 5% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Detonation Catalyst Fire/Alch 5% 2d1 95% 5 Manifold Assault Tloc 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ? Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a sleepcap (dormant, 100% to hit) The magic dart hits the sleepcap but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) The magic dart hits the sleepcap but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) The magic dart hits the sleepcap. The sleepcap is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (lightly damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is moderately damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap. The sleepcap is moderately damaged. The searing ray hits the sleepcap! The sleepcap is severely damaged. The searing ray hits the sleepcap. The sleepcap is severely damaged. You finish channelling your searing ray. The sleepcap releases spores at you! You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap barely misses you. The sleepcap releases spores at you!! Ouch! That really hurt! You die... ############ #..........# +......<...# #..[.......# ###+#.............. #...f@############# #.....# #.....# ......... ....#+### [##. # You could see a sleepcap. Vanquished Creatures 4 adders (D:2) 3 giant cockroaches 5 hobgoblins A quokka (D:2) 3 ball pythons 8 bats 4 frilled lizards 3 goblins (D:1) 4 kobolds 4 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KingEdRock the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 219 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 222 | D:1 | Learned a level 2 spell: Searing Ray 799 | D:2 | Identified the +11 whip of Cohik {freeze, Dex+4} 816 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 965 | D:2 | Reached skill level 5 in Conjurations 1211 | D:2 | Found Asedinea's Magic Scroll Shoppe. 1215 | D:2 | Bought a scroll of identify for 22 gold pieces 1215 | D:2 | Bought a scroll of identify for 22 gold pieces 1215 | D:2 | Bought a scroll of fear for 44 gold pieces 1333 | D:3 | Mangled by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_rooms D:2: minmay_alternating_diamond, layout_rooms, serial_shops, nicolae_shop_rolled_up D:3: minmay_diamond_boxcup, layout_basic, eino_tiny_chamber Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Dodging | 3 | 3.0 Action || total ---------------------------++------- Cast: Magic Dart || 56 Searing Ray || 7 Armour: Robe || 3 Dodge: Dodged || 6