Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 2445425217945991500 138 KingEdRock the Conjurer (level 5, -11/28 HPs) Began as a Deep Elf Conjurer on Oct 21, 2025. Blown up by an orc wizard (18 damage) ... with a mindburst bolt ... on level 3 of the Dungeon. The game lasted 00:16:58 (2234 turns). KingEdRock the Conjurer (Deep Elf Conjurer) Turns: 2234, Time: 00:16:58 Health: -11/28 AC: 2 Str: 4 XL: 5 Next: 1% Magic: 2/13 EV: 10 Int: 25 God: Gold: 158 SH: 5 Dex: 13 Spells: 2/12 levels left rFire . . . g - +0 dagger rCold . . . j - +2 buckler rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 158 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) i - the +7 whip of Indomitability {antimagic, rF+ Int+3 Stlth+} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. Armour a - a +0 robe (worn) j - a +2 buckler (worn) Scrolls d - a scroll of enchant armour h - 2 scrolls of vulnerability k - a scroll of teleportation l - a scroll of fear {unknown} Potions b - a potion of magic e - 3 potions of ambrosia f - a potion of curing Skills: + Level 3.2 Dodging + Level 3.4 Stealth * Level 4.3 Spellcasting * Level 5.3 Conjurations * Level 1.0 Translocations * Level 1.1 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 3% 2 c - Hailstorm Conj/Ice 21% 3d7 14% 3 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 42% 3d9 8% 2 Freeze Ice 40% 1d6 12% 1 Summon Small Mammal Summ 20% N/A 19% 1 Blink Tloc 20% N/A 19% 2 Lesser Beckoning Tloc 20% N/A 19% 2 Call Imp Summ 10% N/A 28% 2 Frozen Ramparts Ice 20% 1d4 34% 3 Call Canine Familiar Summ 5% N/A 50% 3 Fulminant Prism Conj/Alch 9% 3d7 52% 4 Eringya's Surprising Cr Summ 5% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ! Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You bump into the rock wall. You feel better. You block the orc wizard's attack. The orc wizard hits you with a +0 dagger. Things that are here: a +0 dagger; a goblin corpse The orc wizard points at you and mumbles some strange words. The puff of flame misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger, wearing a +0 robe and carrying a wand of mindburst (76% to hit) You focus your ray upon the orc wizard. The searing ray misses the orc wizard. (Press . to maintain the ray.) The searing ray hits the orc wizard. The orc wizard is lightly wounded. The orc wizard hits you with a +0 dagger. The searing ray hits the orc wizard. The orc wizard is heavily wounded. The orc wizard zaps a wand. Your mind is blasted! You barely miss the orc wizard. The orc wizard is heavily wounded. You stop channelling your searing ray. The orc wizard hits you with a +0 dagger. You closely miss the orc wizard. The orc wizard is heavily wounded. The orc wizard misses you. You closely miss the orc wizard. The orc wizard is heavily wounded. The orc wizard closely misses you. You barely miss the orc wizard. The orc wizard is heavily wounded. The orc wizard casts a spell at you. The magic dart hits you! * * * LOW HITPOINT WARNING * * * The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc wizard zaps a wand. Your mind is blasted! Ouch! That really hurt! You die... ### ..# #.# ###########.# #...)..o.@..# ##...######..#### ###..>............# #......######.(##.# ####).#### #..##.# +...†.)..# #..##.# ####.###.# #).##.# #)# # ##.##.# o..w)...# #....# You could see an orc wizard. Vanquished Creatures Natasha (thrice) (D:2) An adder (D:2) 3 dart slugs (D:2) 2 ribbon worms 6 orcs (D:3) 6 endoplasms 4 hobgoblins 3 jackals (D:1) 4 ball pythons A bat (D:1) 2 goblins 5 kobolds 8 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KingEdRock the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 81 | D:1 | Found a faded altar of an unknown god. 85 | D:1 | You fall into a shaft and drop 1 floor! 128 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 131 | D:2 | Learned a level 2 spell: Searing Ray 1141 | D:2 | Identified the +7 whip of Indomitability {antimagic, rF+ | Int+3 Stlth+} 1227 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1369 | D:2 | Noticed Natasha 1371 | D:2 | Killed Natasha 1372 | D:2 | Reached skill level 5 in Conjurations 1409 | D:2 | Found Essefos's Distillery. 1546 | D:2 | Learned a level 3 spell: Hailstorm 1614 | D:2 | Noticed Natasha 1617 | D:2 | Killed Natasha 1618 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/12 1639 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1710 | D:2 | Noticed Natasha 1716 | D:2 | Killed Natasha 2155 | D:3 | Reached skill level 1 in Ice Magic 2214 | D:3 | Reached skill level 1 in Translocations 2214 | D:3 | Reached XP level 5. HP: 28/28 MP: 0/13 2234 | D:3 | Blown up by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_loops_corners, shapermc_ecumenical_altar_mp_urbaneastern D:2: layout_basic, serial_shops, nicolae_shop_tiny_real_fake_doors, uniq_natasha D:3: layout_loops_ring, kennysheep_small_spiral, minmay_unequal, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.2 Stealth | 3 | 3.4 Conjurations | 5 | 5.3 Spellcasting | 4 | 4.3 Ice Magic | 1 | 1.1 Translocations | 1 | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 4 || 4 Cast: Magic Dart | 49 | 9 || 58 Searing Ray | 11 | 11 || 22 Use: Scroll | 4 | 1 || 5 Potion | | 1 || 1 Armour: Robe | 2 | 7 || 9 Dodge: Dodged | 6 | 3 || 9 Block: Buckler | 1 | 1 || 2