Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 5117587301513295598 216 KingEdRock the Conjurer (level 5, -2/28 HPs) Began as a Deep Elf Conjurer on Oct 24, 2025. Slain by an ogre ... wielding a +0 giant club (30 damage) ... on level 3 of the Dungeon. The game lasted 00:12:04 (2370 turns). KingEdRock the Conjurer (Deep Elf Conjurer) Turns: 2370, Time: 00:12:05 Health: -2/28 AC: 3 Str: 4 XL: 5 Next: 61% Magic: 10/14 EV: 12 Int: 25 God: Gold: 165 SH: 0 Dex: 13 Spells: 3/14 levels left rFire . . . e - +0 dagger rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . s - +0 pair of boots Will ..... (no amulet) Stlth ++ k - ring of protection from cold HPRegen 0.24/turn m - ring of wizardry MPRegen 0.28/turn %: wizardry (x1) @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 165 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) s - a +0 pair of boots (worn) Jewellery i - a ring of ice k - a ring of protection from cold (worn) m - a ring of wizardry (worn) Wands o - a wand of charming (4) Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of immolation {unknown} g - a scroll of enchant weapon {unknown} h - 2 scrolls of identify {unknown} j - a scroll of blinking {unknown} r - a scroll of revelation {unknown} Potions b - a potion of magic f - 4 potions of curing {unknown} l - a potion of resistance {unknown} n - a potion of brilliance {unknown} p - 2 potions of attraction {unknown} q - a potion of ambrosia {unknown} Skills: + Level 3.4 Dodging + Level 3.6 Stealth * Level 5.1 Spellcasting * Level 5.7 Conjurations * Level 0.8 Translocations * Level 0.1 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 e - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 9% 4 p - Fulminant Prism Conj/Alch 10% 3d8 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 12% 2d3 4% 2 Call Canine Familiar Summ 6% N/A 10% 3 Launch Clockwork Bee Frge 6% N/A 10% 3 Sigil of Binding Hex 6% N/A 10% 3 Tukima's Dance Hex 6% N/A 10% 3 Passage of Golubria Tloc 10% N/A 24% 4 Dimensional Bullseye Hex/Tloc 4% N/A 26% 4 Forge Blazeheart Golem Fire/Frge 6% N/A 32% 4 Yara's Violent Unravell Hex/Alch 3% 3d4 61% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found 5 stones. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (asleep, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, 93% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is severely wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm! You kill the ribbon worm! You start resting. You stop channelling your searing ray. You start resting. Magic restored. An ogre comes into view. It is wielding a +0 giant club. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The ogre shouts! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the ogre! The ogre is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #.##..##.## .##.# #))##..#.# #.. #...'.##.## '. #..##.#...#.## #.##....#....# # #..#..##'##..# #. ##.#.##...##.# #..####.###### .# #..O@........(. . #.##########..# . .# You could see an ogre. Vanquished Creatures A scorpion (D:3) A hound (D:3) A jelly (D:3) A gnoll (D:1) An adder (D:3) 5 ribbon worms 3 dart slugs 2 endoplasms 2 giant cockroaches (D:1) 7 hobgoblins 9 jackals 4 orcs (D:3) 3 quokkas 2 ball pythons 8 bats 5 frilled lizards 8 goblins 4 kobolds 5 rats 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KingEdRock the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 3 | D:1 | Noticed an electric eel 4 | D:1 | Noticed an electric eel 210 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 213 | D:1 | Learned a level 2 spell: Searing Ray 537 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 671 | D:1 | Found a faded altar of an unknown god. 1110 | D:2 | Reached skill level 5 in Conjurations 1224 | D:2 | Identified the +0 ring mail "Gebeud" {Rampage +Inv rElec} 1779 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/12 1784 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1789 | D:3 | Learned a level 4 spell: Fulminant Prism 2055 | D:3 | Reached skill level 5 in Spellcasting 2055 | D:3 | Reached XP level 5. HP: 28/28 MP: 8/14 2367 | D:3 | Noticed an ogre 2370 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_b, layout_loops_ring, ebering_ecumenical_altar_sacrificial D:2: layout_loops_cross, serial_bayou_pond_c D:3: layout_loops_ring, minmay_pentangle Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.1 Conjurations | 5 | 5.7 Dodging | 3 | 3.4 Stealth | 3 | 3.6 Translocations | | 0.8 Alchemy | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 7 | || 7 Cast: Magic Dart | 50 | 23 || 73 Searing Ray | 20 | 12 || 32 Fulminant Prism | | 1 || 1 Armour: Robe | 10 | 2 || 12 Dodge: Dodged | 12 | 3 || 15