Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 8946896040241895047 96 KingEdRock the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Oct 25, 2025. Slain by a river rat (4 damage) ... on level 3 of the Dungeon. The game lasted 00:10:14 (1739 turns). KingEdRock the Conjurer (Deep Elf Conjurer) Turns: 1739, Time: 00:10:15 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 41% Magic: 3/12 EV: 7 Int: 25 God: Gold: 211 SH: 0 Dex: 13 Spells: 0/11 levels left rFire + . . p - staff of fire rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: vertiginous, very slightly contaminated A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 211 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves p - a staff of fire (weapon) Jewellery e - a ring of ice Wands k - a wand of warping (9) Scrolls c - a scroll of noise {unknown} g - 2 scrolls of teleportation {unknown} h - a scroll of enchant armour {unknown} i - 2 scrolls of identify {unknown} j - a scroll of vulnerability {unknown} m - a scroll of butterflies {unknown} Potions b - a potion of magic d - a potion of might {unknown} f - a potion of curing {unknown} l - a potion of moonshine n - 2 potions of mutation {unknown} o - a potion of cancellation {unknown} Skills: + Level 3.1 Dodging + Level 3.2 Stealth * Level 4.3 Spellcasting * Level 5.1 Conjurations * Level 0.5 Translocations * Level 0.6 Alchemy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 60% 2d6 4% 2 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 41% 4 p - Fulminant Prism Conj/Alch 9% 3d6 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Forest Summ/Tloc 3% N/A 96% 5 Eringya's Noxious Bog Alch 4% 4d6 100% 6 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Portals: Sewer: D:3 Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a river rat (lightly wounded, 77% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (77% to hit) You focus your ray upon the river rat. The searing ray hits the river rat. The river rat is lightly wounded. The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) The river rat twitches its whiskers. The river rat misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (77% to hit) Okay, then. Unknown command. The searing ray hits the river rat! The river rat is almost dead. The river rat barely misses you. The river rat bites you! * * * LOW HITPOINT WARNING * * * The searing ray hits the river rat! You kill the river rat! The searing ray misses the kobold. The river rat barely misses you. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. It was a potion of moonshine. You feel tipsy. You stop channelling your searing ray. The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The river rat twitches its whiskers. The river rat bites you. You die... #.#.# #..<##....# #. #.#.# #.).##....# #. #.#.# #...##....######### ####.#.# ##.................. #......######.....#....######### ###...............#####......... #................# #......... .#................# ########## #..............@r.# ##...........##K### #...#....#####'## .. #...#....##...w.##.... ###.#....##...†....... #.#....##K.....#.... #.#######......# ... .....†...# ## #..........# You could see a ribbon worm, a river rat and a kobold. Vanquished Creatures Ijyb (D:2) 2 adders (D:2) A river rat (D:3) 5 endoplasms 3 giant cockroaches 7 hobgoblins 4 jackals (D:1) A quokka (D:1) 6 ball pythons 2 bats 3 frilled lizards 7 goblins 3 kobolds 5 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KingEdRock the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 156 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 184 | D:1 | Learned a level 2 spell: Searing Ray 239 | D:1 | Found a faded altar of an unknown god. 621 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 678 | D:2 | Identified the +6 tower shield of Misconduct {Harm rPois | rF-} 749 | D:2 | Noticed Ijyb 761 | D:2 | Killed Ijyb 762 | D:2 | Reached skill level 5 in Conjurations 975 | D:2 | Reached XP level 4. HP: 24/24 MP: 10/12 980 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 985 | D:2 | Learned a level 4 spell: Fulminant Prism 1722 | D:3 | Found a glowing drain. 1739 | D:3 | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_rooms, dreamdust_ecumenical_altar_angels_and_demons D:2: kennysheep_the_goblin_king, layout_basic, roderic_serpentine_path, dreamdust_wishing_well D:3: gammafunk_wand_slinger, layout_basic, portal_sewer_entry_a, chequers_serial_rivers_marsh, goddamned_bats Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.1 Stealth | 3 | 3.2 Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Translocations | | 0.5 Alchemy | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 42 | 19 || 61 Searing Ray | 8 | 3 || 11 Use: Potion | | 1 || 1 Armour: Robe | 5 | 7 || 12 Dodge: Dodged | 2 | 7 || 9