Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 12280023475046504017 (custom seed) 0 KingSpoom the Conjurer (level 1, 11/11 HPs) Began as an Octopode Conjurer on May 27, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:21 (141 turns). KingSpoom the Conjurer (Octopode Conjurer) Turns: 141, Time: 00:00:22 Health: 11/11 AC: 1 Str: 6 XL: 1 Next: 10% Magic: 3/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of magic Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, KingSpoom the Octopode Conjurer. Game seed: 12280023475046504017 (custom seed) Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. A rat comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! Unknown command. Magic restored. You see here a rat corpse. Found a faded altar of an unknown god. There is a faded altar of an unknown god here. This altar belongs to (a) Fedhas, (b) Ru or (c) Qazlal, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. Unknown command. Press < or > to pray at altars. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # # # # # # # ##### # #.#^^^####.# # #...@......# # #.###...############### #...................†.. #.##################### There were no monsters in sight! Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KingSpoom the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 135 | D:1 | Found a faded altar of an unknown god. 141 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_basic, ebering_ecumenical_altar_webs Action || total ---------------------------++------- Cast: Magic Dart || 1