Kingdom Level 1 of the Dungeon (4, 8, D:1) a +0 plate armour (5, 2, D:1) a frilled lizard skeleton (18, -9, D:1) a hobgoblin skeleton (20, -10, D:1) a +0 dagger (26, 25, D:1) a bat skeleton (31, 30, D:1) a parchment of Swiftness (35, 7, D:1) a +0 club a goblin skeleton (36, -7, D:1) a ball python corpse (skeletalised by now) (37, -8, D:1) a ball python corpse (skeletalised by now) (38, 38, D:1) a frilled lizard skeleton (41, 36, D:1) a +0 club (45, 23, D:1) a ball python corpse (skeletalised by now) (46, -10, D:1) a +0 dagger a goblin corpse (skeletalised by now) (46, 13, D:1) a hobgoblin skeleton (47, -11, D:1) a +0 dagger a goblin corpse (skeletalised by now) (48, -10, D:1) a rat corpse (skeletalised by now) (48, 3, D:1) a rat corpse (skeletalised by now) (50, -2, D:1) a hobgoblin corpse (skeletalised by now) (51, 39, D:1) a bat corpse (skeletalised by now) (56, 1, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a scroll of identify (4, 7, D:2) a potion of heal wounds