Dungeon Crawl Stone Soup version 0.33-a0-964-g555990002e (webtiles) character file. Game seed: 8873241400446933616 0 Klondike the Caller (level 1, 13/13 HPs) Began as a Coglin Wanderer on Feb 20, 2025. Got out of the dungeon alive. The game lasted 00:00:19 (1 turns). Klondike the Caller (Coglin Wanderer) Turns: 1, Time: 00:00:20 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/3 levels left rFire . . . a - +0 dagger {Shu} rCold . . . e - +0 dagger {Gabriela} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) {Shu} e - a +0 dagger (offhand) {Gabriela} Missiles d - 13 poisoned darts (quivered) Armour c - a +0 robe (worn) Potions b - a potion of attraction Skills: + Level 1.7 Throwing + Level 1.0 Dodging + Level 1.7 Spellcasting + Level 3.0 Summonings + Level 2.0 Necromancy You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 40% N/A 7% 1 Call Imp Summ 20% N/A 10% 2 Kiss of Death Conj/Necr 16% 2d6 16% 1 Vampiric Draining Necr 7% 2d6 30% 3 Summon Ice Beast Ice/Summ 5% N/A 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, Klondike the Coglin Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a short sword. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger {Shu}, a potion of attraction, a +0 robe, 13 poisoned darts, a +0 dagger {Gabriela}; and the following spells available to memorise: Summon Small Mammal, Call Imp, Kiss of Death, Vampiric Draining, Summon Ice Beast. Okay, then. Okay, then. Okay, then. You have escaped! ########### ##......)..## ##...........## #.............# .......@....... #.............# ##...........## ##.........## ##.......## ##.....## ##...## ##.## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Klondike the Coglin Wanderer began the quest for the Orb. 0 | D:1 | Klondike set off with the following items: a +0 dagger | {Shu}, a potion of attraction, a +0 robe, 13 poisoned | darts, a +0 dagger {Gabriela}; and the following spells | available to memorise: Summon Small Mammal, Call Imp, Kiss | of Death, Vampiric Draining, Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pentagon, layout_basic, minmay_tromino_v7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts