Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 7642421689488035729 665 Kog the Magician (level 7, -1/46 HPs) Began as a Djinni Hedge Wizard on Feb 15, 2025. Slain by a hornet (12 damage) ... on level 5 of the Dungeon on Feb 16, 2025. The game lasted 00:25:05 (4267 turns). Kog the Magician (Djinni Hedge Wizard) Turns: 4267, Time: 00:25:05 Health: -1/46 AC: 3 Str: 9 XL: 7 Next: 88% Gold: 128 EV: 12 Int: 17 God: SH: 11 Dex: 15 rFire + + . a - +1 dagger rCold x . . j - +1 buckler rNeg . . . b - +0 robe rPois ∞ x - +0 helmet rElec + (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... r - amulet of reflection Stlth ++ m - ring of Weosivvu {Fly rElec rPois MP+9 Dex+2} HPRegen 0.27/turn (no ring) %: reflection, infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 128 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat j - a +1 buckler (worn) x - a +0 helmet (worn) Jewellery m - the ring of Weosivvu (left hand) {Fly rElec rPois MP+9 Dex+2} (You found it on level 2 of the Dungeon) [ring of magical power] Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Fly: It grants you flight. r - an amulet of reflection (around neck) Wands w - a wand of charming (5) Scrolls e - a scroll of teleportation f - 2 scrolls of enchant armour g - a scroll of enchant weapon h - a scroll of fear {unknown} i - 2 scrolls of amnesia {unknown} n - a scroll of immolation {unknown} p - 3 scrolls of identify {unknown} s - a scroll of summoning {unknown} u - a scroll of vulnerability {unknown} Potions d - 3 potions of curing {unknown} k - a potion of ambrosia {unknown} l - a potion of might {unknown} o - a potion of magic {unknown} q - a potion of haste {unknown} t - a potion of enlightenment {unknown} v - a potion of heal wounds {unknown} Skills: + Level 0.5 Fighting + Level 3.9 Dodging - Level 1.6 Stealth * Level 4.4 Shields * Level 5.6 Spellcasting * Level 5.6 Conjurations * Level 5.6 Hexes * Level 5.6 Summonings * Level 5.6 Necromancy * Level 5.6 Translocations * Level 5.6 Fire Magic * Level 5.6 Ice Magic * Level 5.6 Air Magic * Level 5.6 Earth Magic * Level 5.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Blink Tloc 48% N/A 3% 2 c - Call Imp Summ 48% N/A 3% 2 d - Grave Claw Necr 48% 2d10 3% 2 e - Mephitic Cloud Conj/Alch/Air 24% N/A 6% 3 f - Shock Conj/Air 96% 1d9 1% 1 g - Ensorcelled Hibernat Hex/Ice 48% N/A 3% 2 h - Static Discharge Conj/Air 48% 3-5/arc 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:1 * D:4 ?[[[* Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Grave Claw (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (heavily wounded, ally target, bound in place, 100% to hit) The magic dart hits the hornet but does no damage. The hornet is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (heavily wounded, bound in place, 100% to hit) The magic dart hits the hornet. The hornet is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your cerulean imp says, "Let's raise destruction!" You feel ready to blink again. Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (severely wounded, ally target, 100% to hit) The magic dart hits the hornet but does no damage. The hornet is severely wounded. Your cerulean imp hits the hornet from afar with a -2 spear. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (severely wounded, ally target, 100% to hit) The magic dart hits the hornet. The hornet is almost dead. You block the hornet's attack. The hornet stings you! * * * LOW HITPOINT WARNING * * * Your cerulean imp completely misses the hornet. Your cerulean imp closely misses the hornet. The hornet stings you! You die... #.# #.# #y# #J# ######### #.# #.......# #.#####.####.#####.### #....................# ## ..#####.####.#..##.#5# #. ##...###@#..##.#.# #. #.....##.y.....#.# #. ##...#####5......# #. ##.## ##......# #. #. #.# #####.## ####. #.## #<# #.# #.... ...# ##'## #.# #.##. #..# ##...## #.### #.##. ...# ##..<..## ###...# #.##. You could see a hornet (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures An ogre (D:4) A scorpion (D:4) 2 hounds (D:4) 2 iguanas 6 adders A white imp (D:5) 2 dart slugs A ribbon worm (D:3) 2 orcs (D:5) 6 bats 7 endoplasms 2 giant cockroaches 8 goblins 7 hobgoblins 4 jackals (D:1) 10 kobolds 5 quokkas 6 ball pythons 2 rats 75 creatures vanquished. Vanquished Creatures (collateral kills) A black bear (D:5) An ogre (D:5) 2 jellies (D:5) An orc priest (D:5) 2 orcs (D:5) 2 hobgoblins (D:1) 2 rats (D:1) 11 creatures vanquished. Grand Total: 86 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kog the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Kog set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 136 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 421 | D:1 | Found Huep's Assorted Antiques. 462 | D:1 | Reached XP level 3. HP: 16/25 MP: 0/0 462 | D:1 | Learned a level 1 spell: Shock 1122 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1234 | D:2 | Reached skill level 1 in Shields 1500 | D:2 | Identified the ring of Weosivvu {Fly rElec rPois MP+9 | Dex+2} 1895 | D:2 | Reached XP level 5. HP: 26/36 MP: 0/0 1895 | D:2 | Learned a level 2 spell: Ensorcelled Hibernation 2871 | D:4 | Found Iqaqom's Antique Armour Shop. 2972 | D:4 | Noticed an ogre 3004 | D:4 | Reached XP level 6. HP: 22/41 MP: 0/0 3014 | D:4 | Killed an ogre 3147 | D:4 | Found Pimy's General Store. 3317 | D:4 | Found Jojudo's Antique Armour Emporium. 3473 | D:4 | Reached XP level 7. HP: 44/46 MP: 0/0 3473 | D:4 | Learned a level 2 spell: Static Discharge 3482 | D:4 | Found Yrrap's Antique Armour Shop. 3517 | D:4 | Found Wumaalic's Magic Scroll Emporium. 3697 | D:5 | Entered Level 5 of the Dungeon 3734 | D:5 | Reached skill level 5 in Spellcasting 3734 | D:5 | Reached skill level 5 in Conjurations 3734 | D:5 | Reached skill level 5 in Hexes 3734 | D:5 | Reached skill level 5 in Summonings 3734 | D:5 | Reached skill level 5 in Necromancy 3734 | D:5 | Reached skill level 5 in Translocations 3734 | D:5 | Reached skill level 5 in Fire Magic 3734 | D:5 | Reached skill level 5 in Ice Magic 3734 | D:5 | Reached skill level 5 in Air Magic 3734 | D:5 | Reached skill level 5 in Earth Magic 3734 | D:5 | Reached skill level 5 in Alchemy 4223 | D:5 | Noticed a hornet 4267 | D:5 | Slain by a hornet Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_loops_ring, serial_shops, shop D:2: layout_basic, hangedman_decor_points, minmay_split_cup_large D:3: layout_loops_ring, kennysheep_path_1 D:4: layout_rooms, serial_shops, shop, nicolae_shop_peninsula, nicolae_shop_dealshenge, nicolae_shop_just_a_little_nook, kennysheep_little_box D:5: kennysheep_six_static_rooms, layout_loops_corners, serial_shops, shop_fountains, uniq_edmund Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Dodging | 3 | 3.9 Shields | 1 2 3 4 | 4.4 Spellcasting | 4 5 | 5.6 Conjurations | 4 5 | 5.6 Hexes | 4 5 | 5.6 Summonings | 4 5 | 5.6 Necromancy | 4 5 | 5.6 Translocations | 4 5 | 5.6 Fire Magic | 4 5 | 5.6 Ice Magic | 4 5 | 5.6 Air Magic | 4 5 | 5.6 Earth Magic | 4 5 | 5.6 Alchemy | 4 5 | 5.6 Fighting | | 0.5 Stealth | | 1.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 73 | 122 | 54 || 249 Call Imp | 5 | 15 | 9 || 29 Ensorcelled Hiber | | 2 | || 2 Mephitic Cloud | | 2 | || 2 Grave Claw | | | 3 || 3 Blink | | | 1 || 1 Use: Scroll | | 3 | 1 || 4 Armour: Robe | 9 | 14 | 5 || 28 Dodge: Dodged | 14 | 16 | 8 || 38 Block: Buckler | | 12 | 8 || 20 Reflection | | 1 | 1 || 2