Kol Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (2, 6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (10, -11, D:1) a +0 robe (18, -11, D:1) a +0 club (22, 18, D:1) a +0 chain mail (22, 26, D:1) a bat corpse (skeletalised by now) (24, 0, D:1) a +0 dagger a +0 plate armour a goblin corpse (skeletalised by now) (24, 14, D:1) a +0 club (25, 12, D:1) a +0 club a goblin corpse (skeletalised by now) (28, 25, D:1) a +0 ring mail (29, -8, D:1) a frilled lizard corpse (skeletalised by now) (29, 22, D:1) a +0 short sword 2 stones (35, 7, D:1) a +0 dagger (44, -7, D:1) a +0 club a goblin corpse (skeletalised by now) (44, 22, D:1) a +0 club a goblin corpse (skeletalised by now) (45, 11, D:1) 3 boomerangs (50, 6, D:1) a bat corpse (skeletalised by now) (52, -5, D:1) a ball python corpse (skeletalised by now) (52, 2, D:1) a +0 dagger a stone Level 2 of the Dungeon (0, 0, D:2) a rat skeleton (1, 4, D:2) a +0 sling (3, -3, D:2) an adder skeleton (3, 3, D:2) the +1 robe of Baldness {rF++ Slay-5} rF++: It greatly protects you from fire. Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). It cannot be enchanted further. a +0 robe (3, 5, D:2) a +0 short sword 2 stones (13, -8, D:2) a +0 flail (13, -3, D:2) a human skeleton (14, 2, D:2) a human skeleton (14, 3, D:2) a human skeleton (15, 0, D:2) a human skeleton (15, 2, D:2) a human skeleton (16, -6, D:2) a +0 flail (16, -5, D:2) a +0 spear a gnoll corpse (skeletalised by now) (16, 2, D:2) a human skeleton (16, 3, D:2) a human skeleton (17, -7, D:2) a +0 halberd a gnoll corpse (skeletalised by now) (18, -9, D:2) 5 boomerangs (24, 4, D:2) a +0 leather armour (29, 4, D:2) a frilled lizard corpse (skeletalised by now) (44, 15, D:2) a rat corpse (skeletalised by now) (45, 17, D:2) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (46, 2, D:2) an adder corpse (skeletalised by now) (48, -13, D:2) a +0 dagger 5 stones (50, -10, D:2) a ball python corpse (skeletalised by now) (52, -14, D:2) a +0 war axe Level 3 of the Dungeon (0, 0, D:3) a +0 whip a gnoll skeleton (0, 2, D:3) a +0 short sword a +0 scale mail (2, -24, D:3) a +0 ring mail (2, 3, D:3) a +0 flail a gnoll skeleton (3, -17, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (3, -16, D:3) a +0 hand axe (5, -14, D:3) a +0 flail an inkwell talisman an orc corpse (skeletalised by now) (5, -13, D:3) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (5, 1, D:3) a +0 whip (5, 3, D:3) a +0 whip a gnoll skeleton (12, -29, D:3) the felid skeleton of Natasha (14, -32, D:3) a +0 scythe a +2 robe of willpower (18, 1, D:3) a +0 club (20, -32, D:3) a +0 hand axe (21, -2, D:3) a +0 club (23, 6, D:3) a +0 war axe (29, 1, D:3) the felid skeleton of Natasha (33, 16, D:3) a rat corpse (skeletalised by now) (45, 0, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Akatavel's Information Kiosk a scroll of identify (28 gold) 2 scrolls of identify (56 gold) a scroll of revelation (105 gold) 2 scrolls of revelation (210 gold) (0, 0, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (2, -1, D:4) a +0 dagger a +0 robe (3, -1, D:4) a +0 club (5, 10, D:4) a +0 dagger (6, 11, D:4) a +0 robe (9, -3, D:4) a +1 cloak (9, 23, D:4) an adder corpse (skeletalised by now) (13, -12, D:4) a +0 short sword (19, 7, D:4) a ball python corpse (skeletalised by now) (23, -2, D:4) a +0 leather armour (26, 9, D:4) a +0 robe (29, -6, D:4) a +0 flail an orc skeleton (30, -4, D:4) a +0 hand axe a +0 ring mail a hobgoblin skeleton (35, -18, D:4) a +0 club (35, 26, D:4) a +0 falchion a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (36, 26, D:4) a +0 trident (37, 23, D:4) a +0 dagger a +0 robe (42, -1, D:4) a +0 ring mail (44, 8, D:4) a +0 robe (48, 17, D:4) a +0 club 5 stones a kobold corpse (skeletalised by now) (52, 11, D:4) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (60, 20, D:4) a +0 robe (68, 45, D:4) a black bear corpse (skeletalised by now) Level 5 of the Dungeon (7, -16, D:5) a +0 chain mail (11, 30, D:5) a +3 whip (17, -5, D:5) a +0 ring mail (24, -3, D:5) an adder skeleton (26, 2, D:5) 2 flux baubles (30, 31, D:5) an adder skeleton (31, -15, D:5) a +1 mace of holy wrath (31, 21, D:5) a +1 orcbow of draining a centaur corpse (skeletalised by now) (36, 17, D:5) a +0 leather armour (42, 11, D:5) a +2 orcbow of freezing (42, 14, D:5) a rimehorn talisman (44, 30, D:5) a sanguine talisman Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the blade talisman of Forking Paths {-Tele Will++ Slay+3 SInv} (13890 gold) [blade talisman] -Tele: It prevents most forms of teleportation. Will++: It greatly increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. the amulet "Melab" {Wildshape Rampage rPois Str-4 Stlth+} (3560 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. the +5 mace "Kucofad" {drain, Str+6} (5000 gold) Str+6: It affects your strength (+6). It cannot be enchanted further. the +7 mace "Luixo" {heavy, rF- rC+ Will++ SInv} (6560 gold) rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will++: It greatly increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. the sanguine talisman "Cudunuun" {rF+ Dex+2} (10560 gold) [sanguine talisman] rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). the ring "Agouz" {rF+ rCorr} (3760 gold) [ring of protection from fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. the +1 leather armour of Evolution {Harm} (1400 gold) Harm: It increases damage dealt and taken. It cannot be enchanted further. the +1 leather armour "Xusui" {rN+} (1820 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the quill talisman of Vycul {rElec rPois Str-4 SInv} (2150 gold) [quill talisman] rElec: It insulates you from electricity. rPois: It protects you from poison. Str-4: It affects your strength (-4). SInv: It lets you see invisible. the ring "Vud Wyje" {^Drain Fly rC++ rN+ Dex+3} (4690 gold) [ring of flight] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). the +1 dagger of the Yoke {protect, rF+ Str+3} (2770 gold) rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. the +2 leather armour of Virtue {Int+5 Dex-2 Stlth+} (2810 gold) Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the spore talisman of Submission {rN+ rCorr} (4130 gold) [spore talisman] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. the +0 robe of Fybukkuv {rCorr Int+2} (1770 gold) rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +5 sling of Maceapp {heavy, rN+} (3890 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the +6 mace "Sarcophage" {protect, rPois rF+ Str+3 Int+3} (6440 gold) rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +5 spear of the Tired Emperors {flame, Int+5} (4790 gold) Int+5: It affects your intelligence (+5). It cannot be enchanted further. the serpent talisman of Wieklidgh {rC+ Str-3 Dex+2} (4050 gold) [serpent talisman] rC+: It protects you from cold. Str-3: It affects your strength (-3). Dex+2: It affects your dexterity (+2). the +5 ring mail of Largesse {Harm *Corrode rN+} (3460 gold) Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. It cannot be enchanted further. the sanguine talisman "Rublaap" {Harm *Silence rElec} (6600 gold) [sanguine talisman] Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. (14, -2, D:6) a +0 orcbow a centaur skeleton (15, -33, D:6) a wyvern skeleton (20, -39, D:6) a +0 orcbow a centaur skeleton (21, -29, D:6) a hound skeleton (30, -25, D:6) a water moccasin skeleton (32, -38, D:6) a bullfrog skeleton (40, 1, D:6) a +0 halberd an adder corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (42, -29, D:6) a +0 ring mail (44, -4, D:6) 4 large rocks (46, -8, D:6) a +0 flail (48, -44, D:6) an iguana skeleton Level 7 of the Dungeon (0, 0, D:7) a +0 whip (1, 0, D:7) a +0 dagger a +0 short sword (4, -20, D:7) an iguana corpse (skeletalised by now) (5, -1, D:7) a +0 orcbow (7, -1, D:7) a +0 ring mail (8, -3, D:7) +0 steam dragon scales (8, -1, D:7) a +0 war axe the human corpse of Maggie (skeletalised by now) (9, -3, D:7) a +0 shortbow a centaur corpse (skeletalised by now) (24, -19, D:7) a +0 dagger (31, 26, D:7) a sky beast corpse (39, 13, D:7) a +0 short sword a +0 ring mail (40, 1, D:7) a +3 leather armour (40, 15, D:7) a +0 short sword an orc corpse (41, 15, D:7) a +0 devious dagger a +0 leather armour an orc corpse (42, 14, D:7) an iguana corpse (42, 15, D:7) a +0 hand axe (45, 26, D:7) a scroll of noise Level 8 of the Dungeon (0, 0, D:8) 6 poisoned darts (6, 2, D:8) a parchment of Hailstorm (7, 3, D:8) a +0 flail a +0 robe (8, 2, D:8) a +4 long sword (still there?) a +0 robe (still there?) a +1 hand axe of venom (still there?) a +0 robe (still there?) the Ecumenical Temple