Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Korasoff the Conjurer (Revenant Conjurer) Turns: 2574, Time: 00:10:41 Health: 38/38 AC: 3 Str: 11 XL: 5 Next: 5% Magic: 8/8 EV: 10 Int: 19 God: Gold: 75 SH: 0 Dex: 7 Spells: 2/10 levels left rFire . . . e - +0 whip rCold + . . (no offhand) rNeg + + + a - +0 robe rPois ∞ g - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ l - +4 ring of slaying HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws a: Enkindle You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 3 of its levels. You have collected 75 gold pieces. Inventory: Hand Weapons e - a +0 whip (weapon) Armour a - a +0 robe (worn) f - a +2 leather armour of willpower g - a +0 helmet (worn) Jewellery l - a +4 ring of slaying (worn) Scrolls c - a scroll labelled CEDAUTHRUCEUHI h - 2 scrolls labelled POTEIF FONANED k - a scroll labelled VERPHI UPHUCWYTH n - a scroll labelled PEOGAV POR o - a scroll labelled BEUTSE YVIYRO Potions d - a silvery potion i - 3 ruby potions j - 2 fuming pink potions m - a murky white potion p - a lumpy black potion Skills: + Level 0.5 Maces & Flails + Level 1.9 Dodging - Level 2.1 Stealth * Level 3.0 Spellcasting + Level 5.1 Conjurations You have 2 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 c - Foxfire Conj/Fire 48% 2x1d6 5% 1 d - Iskenderun's Mystic Conj/Tloc 12% 2d5 (+2d2 45% 4 Your spell library contains the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 4% N/A 22% 2 Maxwell's Portable Pile Tloc 2% (3-9)d2 41% 3 Teleport Other Tloc 2% N/A 41% 3 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. Message History * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. The sleepcap closely misses you. You climb upwards. There is a stone staircase leading down here. The sleepcap attacks as it pursues you! The sleepcap barely misses you. The sleepcap attacks as it pursues you! The sleepcap completely misses you. The sleepcap attacks as it pursues you! The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * The sleepcap attacks as it pursues you! The sleepcap barely misses you. Okay, then. Magic courses through your body. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * Your flames flare with remembrance! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the sleepcap! The sleepcap is almost destroyed. The sleepcap is knocked back by the mystic blast. Your flames quiet as the last of your memories are burnt away. Casting: Iskenderun's Mystic Blast (astonishingly dangerous; 50% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (almost destroyed, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is almost destroyed. (Press . to maintain the ray.) The searing ray hits the sleepcap. You destroy the sleepcap! Your Conjurations skill increases to level 5! You have reached level 5! You feel stronger. You start resting. You stop channelling your searing ray. You start resting. Magic restored. You start resting. HP restored. There is a stone staircase leading down here. Okay, then. .##..##..###.##.# #.# ..#......# #....# #.# .........###.#### #.# ..##..##.....# #.# .###..####.### #.# .†...[# #.# #.# .###.## ##.## ##### ########.## .# #.# ##...## ##...###.......... .# #.# #..#..###@(...##.##.....## .# #.###....#.##................. .# #.......###..........##.....## .# #####.##.#...........##.....## .# #.###.#####.####........# .# #.# #.# #.# ########## .# #.# #.# #.# ####### .# #.# #.# #.# #.....# .#######.# #.# #.# #.###.#### There are no monsters in sight! Vanquished Creatures A sleepcap (D:2) Natasha (thrice) (D:2) 2 adders (D:2) A ribbon worm (D:2) 2 dart slugs An endoplasm (D:2) A giant cockroach (D:1) 4 hobgoblins 3 ball pythons 3 bats 2 frilled lizards (D:1) 3 goblins (D:1) 7 kobolds 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Korasoff the Revenant Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 553 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 556 | D:1 | Learned a level 2 spell: Searing Ray 609 | D:1 | Reached skill level 4 in Conjurations 766 | D:1 | Found Zair's Armour Boutique. 1104 | D:2 | Noticed Natasha 1112 | D:2 | Killed Natasha 1113 | D:2 | Learned a level 1 spell: Foxfire 1113 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 1113 | D:2 | Reached XP level 3. HP: 18/26 MP: 1/6 1319 | D:2 | Noticed Natasha 1322 | D:2 | Killed Natasha 1406 | D:2 | Reached XP level 4. HP: 33/33 MP: 3/7 1895 | D:2 | Noticed Natasha 1900 | D:2 | Killed Natasha 2117 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2399 | D:3 | Found a faded altar of an unknown god. 2456 | D:2 | Reached skill level 5 in Conjurations 2456 | D:2 | Reached XP level 5. HP: 9/38 MP: 4/8 Illustrated notes Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 4 5 | 5.1 Spellcasting | 3 | 3.0 Maces & Flails | | 0.5 Dodging | | 1.9 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | | 10 || 10 Cast: Magic Dart | 29 | 26 || 55 Searing Ray | 6 | 6 || 12 Iskenderun's Myst | | 1 || 1 Ability: Enkindle | | 1 || 1 Use: Potion | | 1 || 1 Stab: Sleeping | | 1 || 1 Armour: Robe | 1 | 14 || 15 Dodge: Dodged | 1 | 16 || 17