Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 12824568677945814777 63 Krim260 the Gusty (level 4, -1/25 HPs) Began as a Tengu Air Elementalist on Dec 25, 2025. Slain by Terence ... wielding a +1 heavy flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:05:10 (1863 turns). Krim260 the Gusty (Tengu Air Elementalist) Turns: 1863, Time: 00:05:11 Health: -1/25 AC: 3 Str: 8 XL: 4 Next: 9% Magic: 2/8 EV: 11 Int: 18 God: Gold: 55 SH: 0 Dex: 14 Spells: 5/8 levels left rFire . . . j - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . k - +0 cloak rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.11/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons j - a +0 dagger (weapon) Armour a - a +0 robe (worn) h - an orb of energy k - a +0 cloak (worn) Scrolls e - a scroll of silence {unknown} f - a scroll of blinking {unknown} i - a scroll of amnesia {unknown} l - 3 scrolls of noise {unknown} m - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of heal wounds {unknown} d - a potion of enlightenment {unknown} g - 2 potions of attraction {unknown} Skills: + Level 1.5 Fighting - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.5 Spellcasting + Level 2.7 Conjurations + Level 4.7 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 60% 1d6 3% 1 b - Static Discharge Conj/Air 30% 3-5/arc 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 19% N/A 8% 3 Kiss of Death Conj/Necr 28% 2d7 10% 1 Airstrike Air 9% 2d(2-18) 24% 4 Construct Spike Launche Frge 4% 2d3 26% 2 Confusing Touch Hex 2% N/A 45% 3 Launch Clockwork Bee Frge 2% N/A 45% 3 Dispel Undead Necr 2% 3d7 86% 4 Forge Blazeheart Golem Fire/Frge 2% N/A 86% 4 Passage of Golubria Tloc 2% N/A 86% 4 Silence Hex/Air 5% N/A 87% 5 Lehudib's Crystal Spear Conj/Erth 3% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Terence is moderately wounded. The zap misses Terence. Terence hits you with a +1 heavy flail! Ouch! That really hurt! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits Terence. Terence is heavily wounded. The zap hits Terence but does no damage. Terence is heavily wounded. Terence barely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses Terence. The zap hits Terence but does no damage. Terence is heavily wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits Terence. Terence is heavily wounded. The zap hits Terence. Terence is severely wounded. Terence misses you. You aren't carrying any items that you can evoke. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits Terence. Terence is almost dead. The zap hits Terence. Terence is almost dead. Terence hits you with a +1 heavy flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ###.#..# ###...#..# #####........# ###............# ...............# ........#####..# .......## #..# ....)..# #..################## .......######..@@...............# ......##.....#.################)# ......##.....#.###########....#)# ##.#####.....#.#..............#.# ......[........#.#########.####.# ...#####.....###.# #......# .............###'### ######## ...................# ...................# You could see Terence. Vanquished Creatures An adder (D:2) 3 gnolls (D:2) A ribbon worm (D:2) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) 2 quokkas 2 ball pythons (D:1) 4 bats 2 frilled lizards 5 goblins (D:1) A kobold (D:2) 3 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Krim260 the Tengu Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 351 | D:1 | Reached XP level 2. HP: 11/16 MP: 0/6 517 | D:1 | Learned a level 2 spell: Static Discharge 1198 | D:1 | Reached skill level 1 in Fighting 1466 | D:2 | Reached XP level 3. HP: 13/20 MP: 3/7 1710 | D:2 | Reached XP level 4. HP: 18/25 MP: 2/8 1817 | D:2 | Noticed Terence 1863 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_loops_corners, kennysheep_boxes D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 | 2.7 Fighting | 1 | 1.5 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.5 Air Magic | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Kick | 5 | || 5 Dagger | 2 | || 2 Cast: Shock | 54 | 8 || 62 Armour: Robe | 26 | 2 || 28 Dodge: Dodged | 43 | 3 || 46