Krim260 Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (9, 11, D:1) a bat skeleton (10, -16, D:1) a +2 robe of positive energy (15, -10, D:1) a +0 club (23, -17, D:1) a hobgoblin skeleton (24, 10, D:1) a bat skeleton (38, -9, D:1) a +0 dagger (39, 15, D:1) a rat skeleton (40, 7, D:1) a rat corpse (skeletalised by now) (40, 8, D:1) 7 stones (40, 10, D:1) a frilled lizard skeleton (41, 7, D:1) a +0 whip (45, -21, D:1) a +0 vampiric spear a jackal skeleton a jackal skeleton a jackal skeleton (46, 5, D:1) a +0 club a gnoll corpse (skeletalised by now) (46, 8, D:1) a +0 club (54, -21, D:1) a +0 robe (60, 17, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (8, 14, D:2) a +0 rapier (22, -2, D:2) a hobgoblin skeleton (27, 22, D:2) a frilled lizard corpse (skeletalised by now) (34, 1, D:2) a frilled lizard skeleton (37, -3, D:2) a +0 dagger a +0 sling a goblin skeleton (46, 9, D:2) a +0 dagger (46, 18, D:2) a +0 dagger a goblin corpse (skeletalised by now) (47, 2, D:2) a +0 sling (49, 26, D:2) a +0 leather armour (50, 24, D:2) a ribbon worm corpse (52, 24, D:2) an adder skeleton (57, -10, D:2) 4 stones