Krim260 Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (0, 35, D:1) a +0 club (3, 24, D:1) a +0 club a kobold corpse (skeletalised by now) (5, 19, D:1) a rat corpse (skeletalised by now) (5, 28, D:1) a bat skeleton (11, 34, D:1) a rat skeleton (14, 20, D:1) a potion of might (18, 21, D:1) a ring of positive energy (21, 6, D:1) an inkwell talisman (23, 31, D:1) a kobold skeleton (27, -3, D:1) a +0 dagger a goblin corpse (skeletalised by now) (27, 0, D:1) a +0 chain mail (28, 35, D:1) a +0 dagger a ball python corpse (skeletalised by now) (34, 46, D:1) a potion of might (37, 15, D:1) a +0 chain mail (38, 46, D:1) a potion of invisibility (43, 13, D:1) a bat skeleton (43, 24, D:1) 6 stones (44, 11, D:1) a hobgoblin skeleton a bat skeleton a ball python skeleton (47, 3, D:1) a jackal skeleton (49, 28, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, -8, D:2) a +0 club a goblin corpse (skeletalised by now) (1, -5, D:2) a +0 dagger (3, -11, D:2) a +0 trident (4, -2, D:2) 8 gold pieces (30, 9, D:2) a ball python skeleton (32, 11, D:2) a +0 club a +0 club a goblin corpse a giant cockroach corpse a rat corpse (34, 11, D:2) a dart slug corpse (35, 11, D:2) a bat corpse (38, 9, D:2) a +0 robe (38, 20, D:2) 5 stones (47, 0, D:2) a potion of heal wounds