Krim260 Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (27, -24, D:1) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (34, -6, D:1) a +0 whip a gnoll skeleton (34, 8, D:1) a +0 club 3 stones a kobold skeleton (37, 9, D:1) a +0 dagger a kobold corpse (skeletalised by now) (45, -20, D:1) a +0 leather armour (47, 19, D:1) a rat corpse (skeletalised by now) (51, -35, D:1) a bat corpse (skeletalised by now) (54, -21, D:1) an orb of mayhem (60, 5, D:1) a +0 club a goblin corpse (skeletalised by now) (64, -14, D:1) a +2 dagger of freezing Level 2 of the Dungeon [Shop] Pecoc's Jewellery Boutique a ring of poison resistance (unknown) (280 gold) the brooch of Shielding {Spirit SH+8} (910 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). an amulet of dissipation (unknown) (420 gold) the ring of Fezibb {+Blink rC+ rN+ Will+ Int-3} (595 gold) [ring of protection from cold] +Blink: It lets you blink. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). an amulet of magic regeneration (unknown) (420 gold) a ring of magical power (unknown) (280 gold) the inkwell talisman "Fajo" {rElec Str+5} (630 gold) [inkwell talisman] rElec: It insulates you from electricity. Str+5: It affects your strength (+5). a ring of magical power (unknown) (280 gold) a +6 ring of intelligence (504 gold) (0, 0, D:2) a +0 short sword (4, 19, D:2) a parchment of Magic Dart (6, 41, D:2) a +0 club a goblin corpse (skeletalised by now) (7, 45, D:2) a +0 spear (10, 44, D:2) a +0 club a goblin corpse (skeletalised by now) (11, 14, D:2) a +0 dagger a kobold skeleton (13, 51, D:2) an adder skeleton (14, 48, D:2) a +0 dagger (15, 50, D:2) a +0 dagger (25, 60, D:2) a hobgoblin skeleton (29, 16, D:2) a +0 spear a gnoll skeleton (34, 48, D:2) a +0 whip (38, 61, D:2) an adder corpse (skeletalised by now) (46, 48, D:2) a +0 ring mail a +0 club a +0 sling (51, 4, D:2) a +0 short sword a goblin skeleton (57, 25, D:2) a +0 dagger a +0 dagger a kobold corpse (skeletalised by now) a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 short sword a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (3, 19, D:3) a bat corpse (skeletalised by now) (6, -7, D:3) a rat corpse (skeletalised by now) (8, -17, D:3) a hound skeleton (10, 10, D:3) a bat skeleton (18, -20, D:3) 7 poisoned darts a +0 short sword (19, -11, D:3) a quokka skeleton (25, 4, D:3) a +0 dagger a goblin skeleton (26, -12, D:3) a hobgoblin skeleton (26, -7, D:3) a +0 leather armour a +0 hand axe an orc skeleton a jackal skeleton (26, 10, D:3) a +0 spear a gnoll corpse (skeletalised by now) (28, -11, D:3) a jackal skeleton (28, 8, D:3) 8 gold pieces a +0 halberd (28, 28, D:3) a +0 whip (29, -12, D:3) a +0 club a goblin skeleton (30, 21, D:3) a frilled lizard skeleton (32, 23, D:3) a hobgoblin skeleton (38, -17, D:3) a +0 hand axe (38, -16, D:3) a +0 hand axe (38, 3, D:3) a frilled lizard corpse (skeletalised by now) (49, 5, D:3) a +0 club a +0 sling (51, 17, D:3) a +0 chain mail Level 4 of the Dungeon (1, -31, D:4) a +6 ring of intelligence a +0 chain mail a +0 leather armour (4, -10, D:4) a +0 club a +0 scale mail an orc corpse (skeletalised by now) (21, -19, D:4) a +0 hand axe a +0 mace a +0 leather armour a +0 hand axe (25, -17, D:4) a +0 robe a +0 whip a gnoll skeleton (30, -9, D:4) a +0 hand axe (34, -7, D:4) a +0 battleaxe (36, -27, D:4) a +0 leather armour (36, -14, D:4) a +0 sling (38, -28, D:4) a +1 whip of venom (39, -10, D:4) a quokka corpse (skeletalised by now) (42, -2, D:4) a +0 trident (44, -1, D:4) a +0 dagger (45, -29, D:4) a ball python corpse (skeletalised by now) (45, 2, D:4) a +0 quarterstaff (49, 4, D:4) a +0 leather armour Level 5 of the Dungeon (8, 24, D:5) the +1 robe "Qeups" {rElec MP+7 Str+7 Dex+4} rElec: It insulates you from electricity. MP+7: It affects your magic capacity (+7). Str+7: It affects your strength (+7). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (11, 22, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a scroll of immolation (2, 2, D:6) a +0 whip a +0 whip a +0 club a +0 leather armour a +0 giant club a gnoll corpse an ogre corpse (3, 1, D:6) a +0 shortbow 4 poisoned darts a centaur corpse (19, 13, D:6) a potion of attraction Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (4, -7, D:7) a +0 mace a +0 scale mail (4, -6, D:7) a +0 arbalest a +0 chain mail of archery an orc corpse (skeletalised by now) (7, -6, D:7) a +0 war axe a +0 leather armour an orc corpse (skeletalised by now) (8, -6, D:7) a +0 leather armour (9, -6, D:7) an iguana corpse (skeletalised by now) (10, -14, D:7) a +0 heavy flail (14, -17, D:7) a parchment of Magic Dart (26, -10, D:7) a hound skeleton an adder skeleton (31, -13, D:7) a +0 whip a +0 scale mail (31, -11, D:7) a +0 whip a +0 leather armour an orc skeleton (32, -19, D:7) a +0 great sword (46, 1, D:7) a +0 spear