Kroxigor Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (5, 10, D:1) a ball python corpse (skeletalised by now) (6, -2, D:1) a quill talisman (8, -9, D:1) a +1 hand axe of electrocution (13, 5, D:1) a +0 shortbow (16, 0, D:1) a +0 robe (18, -3, D:1) a rat skeleton (18, 19, D:1) a +0 dagger a goblin skeleton (19, 19, D:1) a +0 dagger (20, 22, D:1) a +0 dagger a goblin corpse (skeletalised by now) (22, 12, D:1) a +0 whip (24, 9, D:1) a +0 club (25, -3, D:1) a bat skeleton (25, 19, D:1) a frilled lizard corpse (skeletalised by now) (28, -1, D:1) a wand of flame (26) (31, 1, D:1) a ball python corpse (skeletalised by now) (32, -13, D:1) a hobgoblin corpse (skeletalised by now) (32, 0, D:1) a +0 club a kobold corpse (skeletalised by now) a ball python corpse (skeletalised by now) (33, -13, D:1) a bat corpse (skeletalised by now) (36, 18, D:1) a bat corpse (skeletalised by now) (39, -4, D:1) a quokka corpse (skeletalised by now) (44, 2, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (1, -35, D:2) a +0 dagger (3, -31, D:2) a rat skeleton (3, -30, D:2) a +0 short sword a kobold skeleton (11, -11, D:2) a ball python corpse (skeletalised by now) (15, -13, D:2) a +0 scythe a +0 robe an adder corpse (skeletalised by now) (16, -33, D:2) a +0 club a goblin corpse (skeletalised by now) (19, -1, D:2) a +0 short sword a stone (19, 4, D:2) a +0 robe (23, -31, D:2) a +4 mace (26, -33, D:2) 5 javelins (44, -5, D:2) a jackal corpse (skeletalised by now) (44, -4, D:2) an adder corpse (skeletalised by now) (49, -23, D:2) a +0 dagger Level 3 of the Dungeon (8, 25, D:3) a quokka corpse (skeletalised by now) (9, 27, D:3) a +0 dagger (13, 10, D:3) a hobgoblin skeleton (18, -15, D:3) 5 stones (18, -14, D:3) 4 stones (19, -15, D:3) 5 stones (19, -14, D:3) 4 stones (26, 6, D:3) a quokka skeleton (29, 7, D:3) a +0 club a kobold skeleton (32, -2, D:3) a +0 robe (34, 20, D:3) a jackal skeleton (35, 20, D:3) a jackal skeleton (40, 1, D:3) a +0 club (40, 18, D:3) a quill talisman (42, -1, D:3) a frilled lizard skeleton (45, 35, D:3) a +0 dagger (49, 25, D:3) a +0 dagger a kobold skeleton (50, 4, D:3) a +0 whip an orc skeleton (57, 25, D:3) a parchment of Brom's Barrelling Boulder Level 4 of the Dungeon (0, 0, D:4) a jackal corpse (skeletalised by now) (1, -17, D:4) a +0 robe (1, 1, D:4) a jackal corpse (skeletalised by now) (5, -27, D:4) an orb of guile (16, -34, D:4) an iguana skeleton (23, 5, D:4) a jackal skeleton (26, -16, D:4) a maw talisman (32, -20, D:4) a +0 club (46, -7, D:4) a +0 club Level 5 of the Dungeon (9, -19, D:5) a +0 long sword (15, -8, D:5) a +0 plate armour (16, -20, D:5) an iguana corpse (skeletalised by now) (16, 10, D:5) a black bear skeleton (17, 6, D:5) a +0 ring mail (23, 18, D:5) a hound corpse (skeletalised by now) (24, -31, D:5) a +0 trident a +0 ring mail an orc corpse (skeletalised by now) (25, -17, D:5) an orb of mayhem (27, -16, D:5) a +0 dagger an orc corpse (skeletalised by now) (27, -2, D:5) the quill talisman of Hepliaklqana's Hope {Fly} [quill talisman] Fly: It grants you flight. (28, -14, D:5) a +0 short sword a +0 scale mail a +0 dagger an orc corpse (skeletalised by now) Level 6 of the Dungeon (5, 4, D:6) a +0 dire flail a +0 plate armour (12, 17, D:6) a +0 giant club (14, 27, D:6) a +0 robe (15, -1, D:6) an iguana skeleton (20, 2, D:6) a +0 arbalest (25, 4, D:6) a +0 rapier (28, 19, D:6) a +0 whip a +0 ring mail an orc skeleton (29, 25, D:6) a +0 leather armour (30, 33, D:6) a +0 robe (32, 24, D:6) a +0 giant club a +0 hand axe a +0 dagger a +0 robe an orc skeleton an orc skeleton (33, 25, D:6) a +0 dagger a +0 leather armour (47, 33, D:6) a +0 leather armour (51, 50, D:6) a staff of fire (53, -2, D:6) the +2 robe of the Wereyak {Bane MP+10 Archmagi} Bane: It inflicts you with a random bane when you equip it. MP+10: It affects your magic capacity (+10). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. Level 7 of the Dungeon [Shop] Zyanaith's Antique Armour Shop a +0 ring mail (116 gold) the +0 pair of gloves "Qagiroef" {rPois Str+2 Dex+3 Fire} (922 gold) rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. It cannot be enchanted further. a +0 robe (26 gold) a +1 pair of gloves of infusion (478 gold) +0 steam dragon scales (1160 gold) a +0 robe (26 gold) a +2 scale mail of poison resistance (522 gold) the +4 ring mail of Misconduct {Rampage rC+ Int+3 Dex+2} (1406 gold) Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +3 ring mail of poison resistance (667 gold) a +0 pair of gloves (130 gold) a +0 ring mail (116 gold) (0, 0, D:7) 3 curare-tipped darts (0, 2, D:7) a curare-tipped dart (0, 5, D:7) a curare-tipped dart (7, 33, D:7) a +0 club (10, 35, D:7) a +0 dagger (10, 39, D:7) a +0 short sword a +0 chain mail (11, 38, D:7) a +1 whip of electrocution a +0 leather armour an orc corpse (skeletalised by now) (32, 37, D:7) a +0 club (35, 35, D:7) a maw talisman (38, 32, D:7) a +2 rapier of venom (42, 26, D:7) a +0 hand axe an orc corpse the Ecumenical Temple