Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 7294574206863470966 163240 Kroxigor the Fighter (level 17, -3/154 HPs) Began as a White Draconian Alchemist on June 8, 2026. Was the Champion of Vehumet. Shot with an arrow by a satyr (7 damage) ... on level 4 of the Shoals. The game lasted 01:57:59 (29783 turns). Kroxigor the Fighter (White Draconian Alchemist) Turns: 29783, Time: 01:57:59 Health: -3/154 AC: 23 Str: 10 XL: 17 Next: 23% Magic: 5/34 EV: 19 Int: 27 God: Vehumet [******] Gold: 2303 SH: 0 Dex: 12 Spells: 8/42 levels left rFire . . . (100%) q - +1 eveningstar (protect) rCold + . . (50%) k - orb {Stardust} rNeg . . . (100%) i - +1 hat {Int+3} rPois . (100%) l - +1 cloak {rCorr} rElec . (100%) F - +2 pair of gloves {Fire} rCorr + (50%) t - +0 pair of boots {Fly} SInv . o - amulet of regeneration Will +.... g - +5 ring of evasion Stlth ++++ e - +4 ring of slaying HPRegen 1.25/turn MPRegen 0.24/turn %: no passive effects @: marked, under a protective aura, on stardust cooldown, flying A: glacial breath, AC +9, unfitting armour, cold resistance 1, cold-blooded, armoured tail 1 a: Glacial Breath (1%), Renounce Religion (0%) You were on level 4 of the Shoals. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 5 branches of the dungeon, and saw 27 of its levels. You also visited: Sewer, Gauntlet, Ice Cave and Volcano. You collected 2490 gold pieces. You spent 187 gold pieces at shops. Inventory: Hand Weapons a - a +0 club b - a +0 whip d - a +0 quarterstaff f - a +0 short sword h - a +0 trident j - a +0 morningstar q - a +1 eveningstar of protection (weapon) y - the +8 trident of the Octopus King {venom, rElec rPois} (You found it on level 5 of the Lair of Beasts) rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. C - the +7 spear "Othro" {drain, rF++ rCorr} (You found it in a Gauntlet) rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. H - the +3 great mace of Dahiar {flame, rN+} (You found it in an ice cave) rN+: It protects you from negative energy. It cannot be enchanted further. I - the +8 mace "Igeakh" {freeze, rC+ Int+4 Dex-3} (You found it in an ice cave) rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. Missiles m - 3 throwing nets r - 11 javelins (quivered) Armour i - a +1 hat of intelligence (worn) k - an orb of stardust (worn) l - a +1 cloak of corrosion resistance (worn) n - a +0 pair of boots t - a +0 pair of boots of flying (worn) x - the orb of Jath {Energy, Will+ Int-2 Stlth+} (You found it on level 5 of the Lair of Beasts) Will+: It increases your willpower. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. z - a +0 pair of gloves B - a +1 pair of boots of rampaging D - a +2 pair of boots of rampaging E - a +0 kite shield of cold resistance F - a +2 pair of gloves of fire (worn) K - a +0 buckler Jewellery c - a ring of magical power e - a +4 ring of slaying (worn) g - a +5 ring of evasion (worn) o - an amulet of regeneration (worn) p - a ring of see invisible s - a +5 ring of evasion u - a +6 ring of strength v - a +6 ring of strength w - a +4 ring of slaying A - a ring of willpower G - an amulet of the acrobat J - the amulet of Dukhaek {Dissipate Bane MP+6 SInv} (You took it off Cassandra on level 13 of the Dungeon) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Bane: It inflicts you with a random bane when you equip it. MP+6: It affects your magic capacity (+6). SInv: It lets you see invisible. Wands e - a wand of charming (29) p - a wand of polymorph (13) f - a wand of mindburst (21) a - a wand of flame (38) b - a wand of light (20) c - a wand of iceblast (32) d - a wand of digging (1) Scrolls b - 4 scrolls of blinking t - 9 scrolls of teleportation i - 2 scrolls of identify x - 3 scrolls of amnesia r - 5 scrolls of revelation p - 4 scrolls of poison T - 2 scrolls of torment W - 3 scrolls of brand weapon g - 4 scrolls of fog a - 3 scrolls of enchant armour I - 3 scrolls of immolation N - 3 scrolls of noise w - 5 scrolls of enchant weapon V - 2 scrolls of vulnerability s - a scroll of summoning S - a scroll of silence Potions g - 3 potions of magic c - 4 potions of curing M - 3 potions of mutation h - 5 potions of haste b - 4 potions of brilliance r - a potion of resistance L - 2 potions of lignification C - 4 potions of cancellation p - 4 potions of moonshine w - 4 potions of heal wounds e - 2 potions of enlightenment t - 3 potions of ambrosia {unknown} m - 3 potions of might A - a potion of attraction i - a potion of invisibility Miscellaneous g - a +0 phantom mirror h - a +0 Gell's gravitambourine (2/2) Skills: * Level 14.6 Fighting + Level 13.8(14.0) Maces & Flails + Level 3.3(9.6) Staves + Level 8.8 Dodging - Level 10.2 Stealth + Level 13.0 Spellcasting + Level 9.9 Conjurations + Level 0.3 Hexes + Level 0.2 Forgecraft - Level 2.0 Fire Magic + Level 3.0 Air Magic + Level 13.7 Alchemy + Level 0.5 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Eringya's Noxious Bo Alch 37% 4d6 1% 6 b - Mercury Arrow Conj/Alch 100% 2d11 1% 2 c - Mephitic Cloud Conj/Alch/Air 60% N/A 1% 3 d - Olgreb's Toxic Radia Alch 75% N/A 1% 4 e - Sticky Flame Fire/Alch 74% 2d12 1% 4 f - Fireball Conj/Fire 33% 3d14 2% 5 g - Yara's Violent Unrav Hex/Alch 27% 3d12 1% 5 h - Irradiate Conj/Alch 34% 3d23 1% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lee's Rapid Deconstruct Erth 8% 3d7* 22% 5 Foxfire Conj/Fire 100% 2x1d9 1% 1 Freeze Ice 68% 1d8 1% 1 Kinetic Grapnel Frge 72% 1d6 1% 1 Magic Dart Conj 100% 1d8 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Sandblast Erth 34% 2d9 1% 1 Hailstorm Conj/Ice 44% 3d9 1% 3 Inner Flame Hex/Fire 36% N/A 1% 3 Stone Arrow Conj/Erth 88% 3d12 1% 3 Iskenderun's Battlesphe Conj/Frge 45% 2d12 1% 4 Leda's Liquefaction Alch/Erth 26% N/A 1% 4 Frozen Ramparts Ice 34% 1d6 2% 3 Blink Tloc 34% N/A 4% 2 Ensorcelled Hibernation Hex/Ice 36% N/A 4% 2 Grave Claw Necr 34% 2d9 4% 2 Jinxbite Hex 38% 2d2 4% 2 Lesser Beckoning Tloc 34% N/A 4% 2 Sublimation of Blood Necr 17% N/A 4% 2 Tukima's Dance Hex 19% N/A 9% 3 Maxwell's Portable Pile Tloc 17% (3-9)d3 10% 3 Ozocubu's Armour Ice 17% N/A 10% 3 Summon Ice Beast Ice/Summ 17% N/A 10% 3 Teleport Other Tloc 17% N/A 10% 3 Cigotuvi's Putrefaction Necr/Air 25% N/A 17% 4 Forge Blazeheart Golem Fire/Frge 35% N/A 21% 4 Anguish Hex/Necr 9% N/A 28% 4 Animate Dead Necr 17% N/A 30% 4 Dispel Undead Necr 17% 3d10 30% 4 Summon Seismosaurus Egg Summ/Erth 17% N/A 30% 4 Plasma Beam Fire/Air 23% 2x1d35 38% 6 Metabolic Englaciation Hex/Ice 9% N/A 63% 5 Summon Mana Viper Hex/Summ 18% N/A 63% 5 Borgnjor's Vile Clutch Necr/Erth 8% N/A 65% 5 Summon Forest Summ/Tloc 8% N/A 65% 5 Ozocubu's Refrigeration Ice 8% 4d9 99% 7 Diamond Sawblades Frge 9% 4d5 100% 7 Summon Horrible Things Summ 8% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:11 Shoals (4/4) Lair:3 Spider (0/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Sewer (visited) IceCv (visited) Volcano (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Shops: D:2 ( D:9 ?(*[!! D:11 ! D:15 * Orc:2 [![( Portals: Abyss: D:7 Annotations: D:8 exclusion: 2 ice statues Shoals:3 Mara Abyss:1 Sonja Innate Abilities, Weirdness & Mutations You can breathe waves of cold which freeze foes solid. Your icy white scales are hard. (AC +9) You cannot fit into any form of body armour or wear helmets. You are cold resistant. (rC+) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The satyr plays a rousing melody on its pipes! The harpy barely misses you. The harpy closely misses you. You encounter a manticore. The harpy barely misses you. The harpy claws you but does no damage. You encounter a satyr. It is wielding a +0 spear and carrying a +0 longbow. The wind drake exhales a fierce blast of wind! The harpy is knocked back by the gust of wind. x2 You are knocked back by the gust of wind. You encounter a kraken. The satyr leaves your sight. Okay, then. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. The harpy claws you but does no damage. The harpy misses you. Tentacles reach out from the kraken! The satyr unwields a +0 club. The satyr wields a +0 longbow of flaming. It bursts into flame! The satyr shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * The arrow burns you. * * * LOW HITPOINT WARNING * * * The satyr plays a lulling melody on its pipes! You fall asleep. The satyr unwields a +0 spear. The satyr wields a +0 longbow. The satyr shoots an arrow. The arrow hits you but does no damage. The harpy claws you!! You wake up. * * * LOW HITPOINT WARNING * * * The harpy misses you. The satyr shoots an arrow. The arrow closely misses you. The harpy barely misses you. The harpy closely misses you. The sphinx marauder pounces on you. * * * LOW HITPOINT WARNING * * * The air twists around and strikes you. * * * LOW HITPOINT WARNING * * * The satyr shoots an arrow. The arrow misses you. The wind drake flaps its wings at you. The confined air twists around weakly and strikes you. The harpy claws you but does no damage. The harpy closely misses you. The satyr shoots an arrow. The arrow hits you! You die... ≈≈≈≈≈≈≈~~~~~~~~~~. ≈≈≈≈≈≈≈~~~~~~~~~~. ≈≈≈≈≈≈~~~~~~~~~~.#.~. ≈≈≈≈≈≈~~~...~~~##~..## ≈≈≈≈≈≈~~......~.#....# ≈≈≈≈≈≈~.<.