Dungeon Crawl Stone Soup version 0.35-a0-529-g2f29fc7f20 (webtiles) character file. Game seed: 7609573532349832211 462680 Kroxigor the Slayer (level 23, -3/220 HPs) Began as a Red Draconian Alchemist on June 15, 2026. Was the Champion of Vehumet. Slain by a stone giant ... wielding a +7 quick blade of freezing (from an undying armoury) (12 damage) ... while paralysed by a guardian sphinx ... on level 5 of the Vaults on June 17, 2026. The game lasted 04:40:13 (74942 turns). Kroxigor the Slayer (Red Draconian Alchemist) Turns: 74942, Time: 04:40:14 Health: -3/220 AC: 26 Str: 20 XL: 23 Next: 39% Magic: 26/46 EV: 2 Int: 24 God: Vehumet [******] Gold: 2026 SH: 0 Dex: 12 Spells: 4/60 levels left rFire + + . (33%) t - +2 eveningstar (freeze) rCold + . . (50%) x - +1 buckler {rN+} rNeg + + + (0%) q - +4 hat of Erche {rF+} rPois . (100%) r - +2 cloak {rC+} rElec + (33%) A - +4 pair of gloves of the Abyss {Str+5} rCorr + (50%) k - +2 pair of boots {Earth} SInv + H - amulet of the Air {Inacc Fly rElec RMsl Air} Will +.... c - ring of flight Stlth ++++ S - ring "Delabb" {rN++ rCorr SInv} HPRegen 0.56/turn MPRegen 0.30/turn %: inaccuracy (-5), repel missiles @: paralysed, marked, raining reagents, flying, studying Long Blades A: combustion breath, AC +11, unfitting armour, fire resistance 1, cold-blooded, armoured tail 1, strong 1 }: 2/15 runes: barnacled, gossamer a: Combustion Breath (1%), Renounce Religion (0%) You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 10 branches of the dungeon, and saw 44 of its levels. You visited the Abyss 1 time. You visited 1 bazaar. You also visited: Ossuary, Ice Cave and Wizlab. You collected 5152 gold pieces. You spent 3126 gold pieces at shops. Inventory: Hand Weapons a - a +2 vampiric whip f - a +1 dagger of draining l - a +3 morningstar t - a +2 eveningstar of freezing (weapon) Missiles b - 40 boomerangs h - 5 throwing nets (quivered) j - 3 curare-tipped darts Armour e - a +2 pair of gloves of infusion g - a +0 buckler of poison resistance i - a +2 cloak k - a +2 pair of boots of earth (worn) p - a +0 buckler q - the +4 hat of Erche (worn) {rF+} (You took it off Wiglaf on level 3 of the Elven Halls) rF+: It protects you from fire. It cannot be enchanted further. r - a +2 cloak of cold resistance (worn) s - the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} (You found it in an ice cave) *Dazzle: It may blind adjacent enemies who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. It cannot be enchanted further. v - a +0 pair of gloves of dexterity x - a +1 buckler of positive energy (worn) z - a +1 buckler of protection A - the +4 pair of gloves of the Abyss (worn) {Str+5} (You found it on level 13 of the Dungeon) Str+5: It affects your strength (+5). It cannot be enchanted further. B - a +2 pair of gloves of fire F - a +0 cloak of poison resistance Magical Staves n - a staff of fire u - a staff of cold D - a staff of alchemy M - the fire staff "Leviticus" {rElec rF+ Dex-5 Forge Fire} (You found it on level 3 of the Elven Halls) [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Dex-5: It affects your dexterity (-5). Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. Jewellery c - a ring of flight (worn) d - a ring of positive energy m - a ring of wizardry o - an amulet of magic regeneration w - a ring of resist corrosion y - an amulet of faith C - an amulet of dissipation E - a ring of willpower G - the ring of the Tarantula {+Blink rC++ rCorr MP+9 Int-3} (You took it off a vault sentinel on level 4 of the Vaults) [ring of magical power] +Blink: It lets you blink. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Int-3: It affects your intelligence (-3). H - the amulet of the Air (worn) {Inacc Fly rElec RMsl Air} (You bought it in a shop on level 2 of the Orcish Mines) [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. I - a +4 ring of protection J - a +6 ring of dexterity K - the ring of Wetoruwn {EV+5 Dex+7} (You took it off a deep elf zephyrmancer on level 3 of the Elven Halls) [ring of evasion] EV+5: It affects your evasion (+5). Dex+7: It affects your dexterity (+7). L - a +6 ring of strength N - a +6 ring of strength O - the amulet of Jogufr Liumo {*Slow RegenMP+ rCorr Dex+2 SInv} (You found it on level 3 of the Elven Halls) [amulet of magic regeneration] *Slow: It may slow you when you take damage. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. P - a ring of magical power Q - the amulet "Tumipp" {Spirit rPois rC+ Dex-2 SInv} (You took it off a deep elf pyromancer on level 3 of the Elven Halls) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. rC+: It protects you from cold. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. R - a ring of willpower S - the ring "Delabb" (worn) {rN++ rCorr SInv} (You bought it in a shop on level 2 of the Depths) [ring of see invisible] rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Wands e - a wand of paralysis (14) b - a wand of acid (31) c - a wand of roots (25) d - a wand of digging (19) a - a wand of flame (15) f - a wand of mindburst (15) p - a wand of polymorph (9) Scrolls t - 6 scrolls of teleportation f - 8 scrolls of fear x - 6 scrolls of amnesia N - 10 scrolls of noise V - 5 scrolls of vulnerability p - 9 scrolls of poison T - 6 scrolls of torment I - 5 scrolls of immolation W - 4 scrolls of brand weapon a - 6 scrolls of enchant armour b - 2 scrolls of blinking g - 3 scrolls of fog s - 2 scrolls of summoning r - 3 scrolls of revelation S - 2 scrolls of silence w - 7 scrolls of enchant weapon i - 15 scrolls of identify Potions g - 4 potions of magic w - 9 potions of heal wounds i - 4 potions of invisibility m - 12 potions of might c - 21 potions of curing C - 3 potions of cancellation L - 12 potions of lignification p - 8 potions of moonshine r - 3 potions of resistance e - 5 potions of enlightenment A - 6 potions of attraction h - 10 potions of haste b - 7 potions of brilliance M - 4 potions of mutation B - 2 potions of berserk rage a - 8 potions of ambrosia Miscellaneous g - a +0 lightning rod (2/4) h - a +1 phantom mirror i - a +0 tin of tremorstones (1/2) Skills: + Level 21.3 Fighting + Level 13.6(13.9) Maces & Flails + Level 4.7(10.0) Staves * Level 13.7 Dodging - Level 8.8 Stealth + Level 6.5 Shields + Level 19.0 Spellcasting + Level 14.1 Conjurations + Level 1.2 Hexes + Level 15.5 Fire Magic + Level 4.3 Air Magic + Level 18.2 Alchemy + Level 2.3 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Starburst Conj/Fire 38% 6d11 1% 6 b - Fulsome Fusillade Conj/Alch 39% (3-5)d14 6% 8 c - Mephitic Cloud Conj/Alch/Air 89% N/A 1% 3 d - Olgreb's Toxic Radia Alch 84% N/A 0% 4 e - Sticky Flame Fire/Alch 81% 2d13 1% 4 f - Fulminant Prism Conj/Alch 39% 3d17 1% 4 g - Ignite Poison Fire/Alch 81% N/A 1% 4 h - Fireball Conj/Fire 38% 3d16 1% 5 i - Irradiate Conj/Alch 39% 3d24 1% 5 j - Yara's Violent Unrav Hex/Alch 31% 3d13 1% 5 k - Ignition Fire 38% 3d11 8% 8 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fire Storm Conj/Fire 38% 8d10 78% 9 Chain Lightning Conj/Air 39% 3d52 100% 9 Foxfire Conj/Fire 100% 2x1d9 0% 1 Mercury Arrow Conj/Alch 100% 2d11 0% 2 Searing Ray Conj 100% 2d8 0% 2 Kinetic Grapnel Frge 88% 1d7 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Sandblast Erth 68% 2d15 1% 1 Shock Conj/Air 100% 1d9 1% 1 Slow Hex 100% N/A 1% 1 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Inner Flame Hex/Fire 58% N/A 1% 3 Swiftness Air 60% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Airstrike Air 30% 2d(5-21) 1% 4 Brom's Barrelling Bould Conj/Erth 71% 2d11 1% 4 Leda's Liquefaction Alch/Erth 39% N/A 1% 4 Petrify Alch/Erth 39% N/A 1% 4 Soul Splinter Necr 88% N/A 2% 1 Summon Small Mammal Summ 88% N/A 2% 1 Jinxbite Hex 56% 2d3 2% 2 Frozen Ramparts Ice 44% 1d7 2% 3 Blink Tloc 44% N/A 3% 2 Call Imp Summ 44% N/A 3% 2 Grave Claw Necr 44% 2d10 3% 2 Lesser Beckoning Tloc 44% N/A 3% 2 Sublimation of Blood Necr 22% N/A 3% 2 Confusing Touch Hex 28% N/A 4% 3 Tukima's Dance Hex 28% N/A 4% 3 Gloom Hex/Necr 50% N/A 6% 3 Fugue of the Fallen Necr 22% N/A 8% 3 Maxwell's Portable Pile Tloc 22% (3-9)d4 8% 3 Ozocubu's Armour Ice 22% N/A 8% 3 Summon Ice Beast Ice/Summ 22% N/A 8% 3 Cigotuvi's Putrefaction Necr/Air 49% N/A 10% 4 Cause Fear Hex 14% N/A 14% 4 Anguish Hex/Necr 12% N/A 19% 4 Dimensional Bullseye Hex/Tloc 12% N/A 19% 4 Animate Dead Necr 22% N/A 24% 4 Dispel Undead Necr 22% 3d12 24% 4 Eringya's Surprising Cr Summ 22% N/A 24% 4 Martyr's Knell Necr/Summ 22% N/A 24% 4 Passage of Golubria Tloc 22% N/A 24% 4 Summon Seismosaurus Egg Summ/Erth 34% N/A 24% 4 Alistair's Walking Alem Alch/Frge 61% N/A 1% 5 Arcjolt Conj/Air 39% 1d49 1% 5 Detonation Catalyst Fire/Alch 81% 2d13 1% 5 Freezing Cloud Conj/Ice/Air 34% 6-21 1% 5 Plasma Beam Fire/Air 40% 2x1d54 1% 6 Sculpt Simulacrum Ice/Alch 30% N/A 9% 6 Nazja's Percussive Temp Frge 11% 4d5 17% 5 Silence Hex/Air 26% N/A 22% 5 Metabolic Englaciation Hex/Ice 12% N/A 47% 5 Curse of Agony Necr 22% N/A 56% 5 Hoarfrost Cannonade Ice/Frge 11% 3d6/3d13 56% 5 Lehudib's Crystal Spear Conj/Erth 35% 10d9 88% 8 Dispersal Tloc 11% N/A 98% 6 Rimeblight Ice/Necr 11% 2d5 (prima99% 7 Diamond Sawblades Frge 11% 4d5 100% 7 Enfeeble Hex 14% N/A 100% 7 Haunt Necr/Summ 11% N/A 100% 7 Malign Gateway Summ/Tloc 11% N/A 100% 7 Manifold Assault Tloc 11% N/A 100% 7 Sphinx Sisters Hex/Summ 12% N/A 100% 7 Splinterfrost Shell Ice/Frge 11% 6d6 100% 7 Summon Hydra Summ 11% N/A 100% 7 Summon Horrible Things Summ 11% N/A 100% 8 Platinum Paragon Frge 11% 4d12 100% 9 Shatter Erth 17% 3d16* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:8 Shoals (4/4) Lair:2 Spider (4/4) Lair:3 Slime (1/5) Lair:5 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (4/4) D:15 Zot (0/5) Depths:4 Ossuary (visited) IceCv (visited) WizLab (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Lugonu Shops: D:1 : D:12 * D:13 :[!?[ Orc:2 ::=[ Elf:1 *: Shoals:3 = Vaults:1 [( Vaults:4 :: Depths:1 * Depths:2 ::=:= Depths:3 *(: Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Lair:5 Depths:3 Depths:4 Pandemonium: Depths:4 Ziggurat: Depths:3 Trove: Shoals:1 (give +4 demon weapon) Annotations: Elf:2 3 runed translucent doors Elf:3 Roxanne Depths:1 1 runed translucent door Depths:2 Josephina Depths:3 Jory Innate Abilities, Weirdness & Mutations You can breathe blasts of explosive embers. Your fiery red scales are hard. (AC +11) You cannot fit into any form of body armour or wear helmets. You are heat resistant. (rF+) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. You are strong. (Str +4, Int/Dex -1) Message History The flickering plasma engulfs the wolf spider!! The wolf spider is moderately wounded. The guardian sphinx bites you but does no damage. The guardian sphinx claws you but does no damage. The guardian sphinx claws you! * * * LOW HITPOINT WARNING * * * The deep elf high priest intones a terrible prayer. The deep elf high priest mumbles some strange prayers to its god. You encounter a vault warden. It is wielding a +1 war axe of electrocution. The stone giant hits you but does no damage. The stone giant barely misses you. The undying armoury hits you. * * * LOW HITPOINT WARNING * * * The undying armoury hits you but does no damage. The undying armoury hits you! * * * LOW HITPOINT WARNING * * * You encounter a war gargoyle. It is wielding a +1 morningstar of protection. Flasks of reagents rain from above! The noxious sulphur engulfs the vault sentinel! The vault sentinel looks as sick as possible! The vault sentinel is heavily wounded. The flickering plasma engulfs the shadow dragon!! The shadow dragon is lightly wounded. The noxious sulphur engulfs the tengu reaver!! The tengu reaver looks as sick as possible! The tengu reaver is moderately wounded. The fiery phlogiston engulfs the wolf spider!! The wolf spider is severely wounded. The wolf spider changes into a raiju! You encounter a raiju. The guardian sphinx casts a spell. You resist with significant effort. The crawling flesh cage tentacle-slaps you but does no damage. You encounter an orc high priest. It is wielding a +0 flail of draining and wearing the +1 leather armour of Gallantry {Int+3}. You encounter a deep troll earth mage. The stone giant hits you with a +7 quick blade of freezing!! * * * LOW HITPOINT WARNING * * * The stone giant freezes you. * * * LOW HITPOINT WARNING * * * The stone giant hits you with a +7 quick blade of freezing! You die... .. #?...# .#p# #....# ..#Q. #....# o #.#.##....# #.. ..D#.#....#Do# #....))..).# #####..C))x..### .....)pv@