Kroxigor Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, -6, D:1) a +0 leather armour (2, 2, D:1) a parchment of Curse of Agony (3, -10, D:1) a +0 short sword a +0 club a kobold skeleton a rat skeleton (16, -26, D:1) a +0 ring mail (17, -17, D:1) a hobgoblin skeleton (18, -14, D:1) a ball python skeleton (22, -28, D:1) a parchment of Dispel Undead (22, -14, D:1) a +0 dagger of protection 3 stones a kobold skeleton (22, -13, D:1) a +0 short sword 3 stones (29, -40, D:1) a +0 spear (31, -38, D:1) a +0 dagger (32, -37, D:1) a +0 club (33, -37, D:1) a +0 dagger a kobold corpse (skeletalised by now) (36, -21, D:1) a jackal skeleton (38, -32, D:1) a ball python corpse (skeletalised by now) (41, -35, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (44, -30, D:1) a parchment of Fortress Blast (44, -20, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) a ball python corpse (skeletalised by now) (1, -10, D:2) a +0 robe (1, 0, D:2) a +0 club an adder corpse (skeletalised by now) (1, 1, D:2) a rat corpse (skeletalised by now) (1, 9, D:2) the +0 robe "Gesosh" {rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (1, 14, D:2) the +4 hand axe of World's End {reap, rF++} rF++: It greatly protects you from fire. It cannot be enchanted further. (14, 21, D:2) a +0 whip (18, 8, D:2) a +3 hammer of holy wrath (20, 7, D:2) a +2 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (26, 18, D:2) a ball python corpse (skeletalised by now) (27, -11, D:2) a ball python skeleton (27, 0, D:2) a +0 leather armour (31, 30, D:2) a +0 dagger (35, -7, D:2) an adder skeleton (39, -12, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) (39, 9, D:2) a +0 dagger (39, 22, D:2) a jackal corpse (skeletalised by now) (39, 23, D:2) a jackal corpse (skeletalised by now) (41, 1, D:2) a +0 dagger (42, -3, D:2) a rat skeleton Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +9 sling of a wizard's laboratory {freeze, Int+3} (6100 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring "Maydgh" {rF+ Will++ Int-5 Dex+3} (4180 gold) [ring of protection from fire] rF+: It protects you from fire. Will++: It greatly increases your willpower. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). the ring "Wedor" {rC++} (3900 gold) [ring of protection from cold] rC++: It greatly protects you from cold. the +2 mace "Uconytif" {protect, rElec rC- rN+++ Dex-3} (3530 gold) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. the +1 leather armour "Zakkon" {Will+ Dex+3} (2590 gold) Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the fire staff of Turmoil {rF++ Str-5 Int+4 Fire} (3690 gold) [staff of fire] rF++: It greatly protects you from fire. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). Fire: It increases the power of your Fire spells. the +6 sling "Hiegit" {freeze, Will+ Str-3 Dex+5 Stlth+} (5230 gold) Will+: It increases your willpower. Str-3: It affects your strength (-3). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +6 spear of Largesse {reap, rCorr Str+2} (4980 gold) rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. the +2 robe of Uskayaw's Displeasure {Will++ Str-5 Dex+4} (2980 gold) Will++: It greatly increases your willpower. Str-5: It affects your strength (-5). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the alchemy staff of the Pit {rPois Int+6 Alch} (4460 gold) [staff of alchemy] rPois: It protects you from poison. Int+6: It affects your intelligence (+6). Alch: It increases the power of your Alchemy spells. the ring "Iputhrun" {rC+ Will+ EV+5 Int+4} (6400 gold) [ring of evasion] rC+: It protects you from cold. Will+: It increases your willpower. EV+5: It affects your evasion (+5). Int+4: It affects your intelligence (+4). the air staff "Dojyz" {rElec rC+ Fire Air} (4460 gold) [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. the amulet of Zedin {Reflect Fly rF+ Int+3 SH+5} (5240 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. Fly: It grants you flight. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). SH+5: It affects your SH (+5). the riddle talisman of the Desert {*Silence Will+ Str+3} (8700 gold) [riddle talisman] *Silence: It may silence you when you take damage. Will+: It increases your willpower. Str+3: It affects your strength (+3). the ring of Gacam {*Slow rC+ Int+6 Dex+3 SInv} (5490 gold) [ring of intelligence] *Slow: It may slow you when you take damage. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. the +3 ring mail "Syotasil" {rPois Slay-6 SInv} (1900 gold) rPois: It protects you from poison. Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). SInv: It lets you see invisible. It cannot be enchanted further. the +4 dagger "Human's Peril" {freeze, rPois Will++ Str-2 Stlth+} (4740 gold) rPois: It protects you from poison. Will++: It greatly increases your willpower. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +0 ring mail "Biazet" {Fly rPois} (1730 gold) Fly: It grants you flight. rPois: It protects you from poison. It cannot be enchanted further. the ring "Syrugud" {rF+ rCorr Str+2 Int+3 Dex+6} (6610 gold) [ring of dexterity] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). the +3 ring mail of the Hidden Vale {rF++ Stlth+} (4630 gold) rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. (0, 0, D:3) a parchment of Nazja's Percussive Tempering (3, -14, D:3) an adder skeleton a rat skeleton (9, 7, D:3) a parchment of Gloom (10, -20, D:3) a parchment of Alistair's Intoxication (12, -20, D:3) a parchment of Summon Small Mammal (12, -6, D:3) a +0 ring mail (16, -13, D:3) a +0 leather armour a +0 trident an orc skeleton (21, 3, D:3) a bat corpse (skeletalised by now) (22, -26, D:3) a +0 mace the human skeleton of Terence (24, -9, D:3) a staff of conjuration (25, -7, D:3) a +0 ring mail (30, -8, D:3) a +0 ring mail (34, 0, D:3) a +0 trident (35, -2, D:3) a quokka corpse (skeletalised by now) (35, -1, D:3) a +0 club a +0 flail a +0 flail a +0 scale mail a +0 mace a +0 scale mail a gnoll corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (35, 0, D:3) a +0 hand axe a +0 club an orc corpse (skeletalised by now) (41, -20, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 dagger 2 stones (3, 20, D:4) a parchment of Rending Blade (6, 23, D:4) a +0 spear (10, 10, D:4) a +0 robe (16, 15, D:4) 2 flux baubles (24, 11, D:4) a +0 short sword (24, 13, D:4) a +0 giant spiked club an adder corpse (skeletalised by now) (25, 6, D:4) a +0 trident a +0 leather armour a hobgoblin skeleton (25, 13, D:4) a +0 dagger a hound skeleton a goblin skeleton (33, 20, D:4) a +0 short sword (33, 25, D:4) a parchment of Call Imp (34, 17, D:4) a jackal skeleton (35, 5, D:4) a +0 ring mail (39, 17, D:4) a +0 ring mail (40, 13, D:4) a +0 leather armour (45, -16, D:4) a parchment of Fortress Blast Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (15, -2, D:5) a +0 whip of freezing a +0 robe (16, 10, D:5) a parchment of Construct Spike Launcher (16, 21, D:5) a +0 giant club an ogre skeleton (18, 28, D:5) an adder corpse (skeletalised by now) a hound corpse (skeletalised by now) (19, 10, D:5) a +0 mace (19, 12, D:5) a +0 falchion (19, 23, D:5) a +0 ring mail (20, -5, D:5) a parchment of Grave Claw (21, 10, D:5) a +0 spear (21, 12, D:5) a +0 hand axe (29, -2, D:5) a +0 club an orc corpse (skeletalised by now) a quokka corpse (skeletalised by now) (30, -2, D:5) a +0 mace a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) (30, 14, D:5) a parchment of Confusing Touch (31, -2, D:5) a +0 trident Level 6 of the Dungeon (0, 0, D:6) 6 boomerangs (2, 1, D:6) a +2 glaive of venom (5, 23, D:6) an iguana corpse (skeletalised by now) (6, 11, D:6) a +0 falchion a +0 leather armour (6, 30, D:6) a +0 falchion a +0 robe (9, 26, D:6) a +0 ring mail (10, 6, D:6) a +0 giant club an ogre skeleton (12, 23, D:6) a +0 dagger (12, 25, D:6) a +0 spear a +0 ring mail (13, 14, D:6) a +0 robe (17, -2, D:6) a +0 club an orc skeleton (17, -1, D:6) a +0 dagger an orc skeleton (34, -5, D:6) a +0 mace (35, 21, D:6) a hound skeleton (36, 13, D:6) a +3 dagger (38, -3, D:6) a +0 helmet (49, 26, D:6) a +0 club (49, 27, D:6) a +0 dagger a +0 robe of willpower an orc skeleton (50, 27, D:6) a +0 dagger a +0 robe an orc skeleton (50, 28, D:6) a +0 mace a +0 leather armour an orc skeleton (56, -6, D:6) a +0 club a +0 dagger a +0 leather armour a +0 dagger of venom a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (57, -5, D:6) a +0 short sword an orc corpse (skeletalised by now) (58, 33, D:6) a +0 dagger 5 stones a +0 whip a +0 flail a +0 whip a kobold skeleton a kobold skeleton a gnoll skeleton (59, 33, D:6) a +0 hand axe a +0 chain mail a +0 club a +0 leather armour a gnoll skeleton a gnoll skeleton (61, 32, D:6) a +0 halberd (62, 37, D:6) a +0 whip a stone a kobold skeleton (63, 35, D:6) a +0 short sword a kobold skeleton (64, 44, D:6) a +0 club a gnoll skeleton (65, 46, D:6) a +0 spear Level 7 of the Dungeon (26, 2, D:7) a +0 giant club (31, -2, D:7) a +4 great sword a +0 robe (32, -5, D:7) a +0 great sword a +0 robe a +3 short sword a +0 robe (35, 17, D:7) a parchment of Static Discharge (36, -9, D:7) a +0 club (48, -8, D:7) a +0 dagger a +0 scale mail an orc corpse (skeletalised by now) (63, -2, D:7) a +0 leather armour Level 8 of the Dungeon (6, 2, D:8) a river rat corpse (26, 14, D:8) a +1 heavy spear (still there?) a +0 animal skin (still there?) the gnoll corpse of Grum (still there?) (28, 11, D:8) a howler monkey corpse