Kroxigor Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (0, 1, D:1) a ball python corpse (skeletalised by now) (2, 3, D:1) a +0 short sword a kobold corpse (skeletalised by now) (4, 1, D:1) a frilled lizard corpse (skeletalised by now) (5, 12, D:1) a frilled lizard corpse (skeletalised by now) (17, 47, D:1) a hobgoblin corpse (skeletalised by now) (21, -6, D:1) a hobgoblin corpse (skeletalised by now) (22, -1, D:1) a +0 dagger (30, 1, D:1) a ball python skeleton (32, 0, D:1) a rat skeleton (32, 28, D:1) a +0 leather armour (34, 5, D:1) a jackal skeleton (37, 12, D:1) a bat skeleton (39, 10, D:1) a +0 short sword (40, 4, D:1) a rat skeleton (41, 5, D:1) a +0 club a gnoll skeleton Level 2 of the Dungeon (15, 12, D:2) a rat skeleton (25, -12, D:2) an adder corpse (skeletalised by now) (25, -11, D:2) a +0 ring mail (26, 14, D:2) a +0 club a goblin skeleton (29, -1, D:2) a +0 dagger (30, -9, D:2) a quokka corpse (skeletalised by now) (40, -15, D:2) an adder corpse (skeletalised by now) (42, -9, D:2) a hobgoblin corpse (skeletalised by now) (43, -1, D:2) a parchment of Mephitic Cloud (47, -9, D:2) a +0 hand axe (47, 4, D:2) the +7 long sword "Vicvuobb" {valour, *Rage rElec rPois SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. (53, 3, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (1, -9, D:3) 4 large rocks (1, 10, D:3) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (6, -7, D:3) 6 poisoned darts (6, 26, D:3) a +0 dagger a goblin corpse (skeletalised by now) a bat corpse (skeletalised by now) (6, 28, D:3) a +0 club (17, 10, D:3) the +6 flail of Imbalance {speed, rPois rN+++ Will- Stlth+} rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (20, 27, D:3) 3 poisoned darts (21, 4, D:3) a +0 club a +0 robe (22, 32, D:3) a +0 dagger (22, 40, D:3) a +0 ring mail (23, 19, D:3) a +0 dagger a goblin skeleton (25, 5, D:3) a +0 hand axe (25, 37, D:3) a +3 dagger a +0 leather armour an orc corpse (skeletalised by now) (27, 34, D:3) a bat skeleton (29, 5, D:3) a +0 rapier (35, 41, D:3) a +0 club (37, -8, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon (2, 5, D:4) a +1 falchion of holy wrath (10, -6, D:4) a quill talisman (16, -10, D:4) a +0 athame (18, -16, D:4) a hobgoblin skeleton (19, -9, D:4) the inkwell talisman of the Gusle {+Blink Str-2 Int+4 SInv} [inkwell talisman] +Blink: It lets you blink. Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (23, 14, D:4) a +1 dire flail of protection a +0 ring mail (30, -19, D:4) a +0 club a +0 chain mail (32, -19, D:4) a +0 dagger a +0 robe (35, -18, D:4) a +0 short sword of venom an orc skeleton (35, -16, D:4) a +0 dagger a +0 robe an orc skeleton (38, -11, D:4) a +0 flail (39, 6, D:4) a +0 hand axe (44, 1, D:4) a +0 flail (47, 11, D:4) a +0 short sword (53, 8, D:4) a +0 sling (59, -27, D:4) a +1 whip of flaming a +0 robe the kobold corpse of Pikel (skeletalised by now) (71, -12, D:4) a +0 great mace Level 5 of the Dungeon [Shop] Imang's Antique Weapon Shoppe a +0 war axe (80 gold) a +0 sling (34 gold) a +2 whip of electrocution (418 gold) the +8 spear of Corporal Punishment {protect, +Blink Str+2 Int+4} (1614 gold) +Blink: It lets you blink. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +1 devious rapier (287 gold) the +6 battleaxe "Waxaroula" {reap, rElec Will++ Str+2} (1660 gold) rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. the +2 quarterstaff of Guleirumag {freeze, rCorr Str+3} (871 gold) rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 long sword (80 gold) a +0 war axe (80 gold) a +2 dagger of draining (358 gold) (0, 0, D:5) a howler monkey corpse (skeletalised by now) (4, 18, D:5) a +0 shortbow (6, 19, D:5) a +0 flail of holy wrath an orc corpse (skeletalised by now) (14, 21, D:5) a parchment of Leda's Liquefaction (20, 3, D:5) an adder corpse (30, 37, D:5) a hound skeleton (40, 36, D:5) 6 atropa-tipped darts