Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 4217365859004617785 39 Kuaeriel the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Sept 20, 2026. Was a Follower of the Shining One. Slain by Sigmund ... wielding a +1 heavy scythe (10 damage) ... on level 3 of the Dungeon on Sept 21, 2026. The game lasted 00:24:32 (1898 turns). Kuaeriel the Conjurer (Deep Elf Conjurer) Turns: 1898, Time: 00:24:32 Health: -3/19 AC: 4 Str: 3 XL: 3 Next: 28% Magic: 27/27 EV: 10 Int: 28 God: the Shining One [*.....] Gold: 27 SH: 0 Dex: 14 Spells: 5/8 levels left rFire . . . (100%) f - +0 rapier rCold . . . (100%) (no offhand) rNeg . . . (100%) o - +0 leather armour rPois . (100%) u - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + i - ring of magical power HPRegen 0.23/turn b - ring of magical power MPRegen 0.40/turn %: no passive effects @: confused, glowing A: magic regeneration, thin skeletal structure 1, clever 1 a: Renounce Religion (0%), Divine Shield (17%) You were on level 3 of the Dungeon. You worshipped the Shining One. The Shining One was aware of your devotion. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 55 gold pieces. You spent 28 gold pieces at shops. Inventory: Hand Weapons c - a +0 club d - a +0 short sword e - a +0 trident f - a +0 rapier (weapon) g - a +0 short sword h - a +0 dagger l - a +0 rapier m - a +0 spear p - a +0 dagger q - a +0 dagger s - a +0 club t - a +0 short sword Missiles j - 8 stones k - 3 boomerangs n - 5 curare-tipped darts Armour a - a +0 robe o - a +0 leather armour (worn) r - a +0 leather armour u - a +0 helmet (worn) Jewellery b - a ring of magical power (worn) i - a ring of magical power (worn) Scrolls i - 2 scrolls of identify t - a scroll of teleportation Potions g - a potion of magic Skills: + Level 2.4 Dodging + Level 3.3 Stealth + Level 3.3 Spellcasting + Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 4% N/A 43% 3 Fulminant Prism Conj/Alch 9% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: The Shining One Shops: D:2 [ Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Your mind is acute. (Int +4, Str/Dex -1) Message History You feel better. You are confused. You're too confused to cast spells. You're too confused to move! Something completely misses you. You bump into the rock wall. You bump into the rock wall. Something hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You're too confused to move! You feel less confused. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something! (Press . to maintain the ray.) Something hits you. The Shining One protects you from harm! A divine shield manifests in front of you! You stop channelling your searing ray. You block something's attack. You block something's attack. You hit Sigmund. Sigmund is heavily wounded. You hit Sigmund. Sigmund is heavily wounded. Sigmund points at you and mumbles some strange words. You are confused. Sigmund points at you and mumbles some strange words. You are more confused. You bump into the rock wall. You block Sigmund's attack. Your divine shield fades away. Okay, then. Something hits you! Ouch! That really hurt! You die... ######### #.......# ####<#####.# #.†....{...# #.##.@###### # #..# #......... ....####### ###### There were no monsters in sight! Vanquished Creatures 3 dart slugs 3 endoplasms 4 hobgoblins 2 jackals (D:1) A quokka (D:1) 9 ball pythons 2 bats A frilled lizard (D:1) A goblin (D:1) 6 kobolds 6 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kuaeriel the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 235 | D:1 | Reached XP level 2. HP: 15/15 MP: 8/8 238 | D:1 | Learned a level 2 spell: Searing Ray 270 | D:1 | Reached skill level 5 in Conjurations 1042 | D:2 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [potion of mutation] 1042 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 1074 | D:2 | Reached XP level 3. HP: 19/19 MP: 9/9 1237 | D:2 | Found Kochel's Armour Shoppe. 1242 | D:2 | Bought a +0 leather armour for 28 gold pieces 1738 | D:2 | Found a faded altar of an unknown god. 1750 | D:2 | Prayed at the altar of an unknown god. 1750 | D:2 | Became a worshipper of the Shining One 1750 | D:2 | Reached * piety under the Shining One 1860 | D:3 | Encountered Sigmund 1882 | D:3 | The Shining One protects you from harm! 1898 | D:3 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_loops_ring, kennysheep_boxes D:2: layout_basic, chequers_ecumenical_altar_lobes, serial_shops, shop, st_stairs_7 D:3: layout_basic, nicolae_ashenzari_tiny_skybox, nicolae_overflow_prove_your_dedication, patterned_corridor, amcnicky_mini_corridor_feature, minivault_19, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Stealth | 3 | 3.3 Dodging | | 2.4 Spellcasting | | 3.3 Action || total ---------------------------++------- Attack: Normal || 30 Melee: Short sword || 18 Rapier || 12 Cast: Magic Dart || 53 Searing Ray || 8 Invoke: Divine Shield || 1 Drink: Cancellation || 1 Curing || 2 Enlightenment || 1 Mutation || 1 Read: Identify || 1 Teleportation || 1 Fog || 1 Vulnerability || 1 Poison || 1 Noise || 1 Armour: Robe || 2 Leather armour || 5 Dodge: Dodged || 4 Block: Other || 3