Dungeon Crawl Stone Soup version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 3090567920922356798 67 Kuhbillion the Conjurer (level 3, 0/26 HPs) Began as a Demigod Conjurer on June 8, 2025. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 2 of the Dungeon. The game lasted 00:05:16 (1628 turns). Kuhbillion the Conjurer (Demigod Conjurer) Turns: 1628, Time: 00:05:17 Health: 0/26 AC: 2 Str: 12 XL: 3 Next: 72% Magic: 1/9 EV: 11 Int: 23 God: Gold: 64 SH: 0 Dex: 13 Spells: 3/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes, thin skeletal structure 1, strong 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} Potions b - a potion of magic d - a potion of curing {unknown} Skills: + Level 2.1 Dodging + Level 2.0 Stealth + Level 0.1 Unarmed Combat + Level 2.3 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Shops: D:1 : Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You are strong. (Str +4, Int/Dex -1) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll but does no damage. (Press . to maintain the ray.) The searing ray misses the gnoll. The gnoll hits you from afar with a +0 spear. The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. The gnoll hits you from afar with a +0 spear. The gnoll completely misses you. The gnoll hits you from afar with a +0 spear. The gnoll barely misses you. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. A gnoll is nearby! A gnoll is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club and wearing a +0 ring mail (75% to hit) You focus your ray upon the goblin. The searing ray misses the gnoll. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. The gnoll hits you but does no damage. The gnoll hits you from afar with a +0 spear! You die... #....# #....# #....### ###################....... #...jg...>................ #g#######.##########...... #j# #.##.. #...... #.# #.##.# #...... #.#######@##.# #...... #..$...j..##.# .# ######' #.##......##.# .# #. #.#.......##.#..# #. ######..........#..# #. #...........###.#..# #. #.####......###....#.# #. #######)#.#........# #. #.......#.#.#.##...# #< You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 2 endoplasms (D:1) 5 giant cockroaches (D:1) 7 jackals A quokka (D:1) 3 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 4 goblins 2 kobolds 3 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kuhbillion the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 329 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 551 | D:1 | Reached skill level 4 in Conjurations 622 | D:1 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 622 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [potion of mutation] 707 | D:1 | Found Verouv's Book Shop. 932 | D:1 | Learned a level 2 spell: Searing Ray 1399 | D:2 | Reached XP level 3. HP: 12/26 MP: 0/8 1628 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_loops_ring, serial_shops, nicolae_lakefront_shop, hangedman_decor_push D:2: layout_basic, ebering_ecumenical_altar_webs, kennysheep_generic_room_10, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.1 Conjurations | 4 | 4.5 Spellcasting | 2 | 2.3 Stealth | 2 | 2.0 Unarmed Combat | | 0.1 Action || total ---------------------------++------- Melee: Unarmed || 16 Cast: Magic Dart || 73 Searing Ray || 3 Use: Scroll || 3 Potion || 1 Armour: Robe || 14 Dodge: Dodged || 12