Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 903830784522276976 29 Kuhbillion the Conjurer (level 2, -8/20 HPs) Began as a Demigod Conjurer on June 10, 2025. Mangled by Crazy Yiuf ... wielding a +2 quarterstaff of chaos (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:27 (1858 turns). Kuhbillion the Conjurer (Demigod Conjurer) Turns: 1858, Time: 00:03:27 Health: -8/20 AC: 2 Str: 8 XL: 2 Next: 81% Magic: 2/7 EV: 11 Int: 20 God: Gold: 122 SH: 0 Dex: 12 Spells: 2/5 levels left rFire + . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - ring of protection from fire HPRegen 0.23/turn f - ring of poison resistance MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 122 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - a ring of poison resistance (worn) g - a ring of protection from fire (worn) Scrolls d - a scroll of vulnerability {unknown} i - a scroll of blinking {unknown} j - a scroll of poison {unknown} Potions b - a potion of magic c - 2 potions of mutation {unknown} e - a potion of brilliance h - 2 potions of curing {unknown} Skills: + Level 1.8 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 2% N/A 43% 3 Ozocubu's Armour Ice 2% N/A 43% 3 Summon Ice Beast Ice/Summ 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Summon Seismosaurus Egg Summ/Erth 2% N/A 83% 4 Detonation Catalyst Fire/Alch 2% 1d1 99% 5 Summon Mana Viper Hex/Summ 2% N/A 99% 5 Manifold Assault Tloc 1% N/A 100% 7 Sphinx Sisters Hex/Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Found 5 stones. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! A goblin is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) The goblin shouts! You focus your ray upon the goblin. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) Your Spellcasting skill increases to level 2! You stop channelling your searing ray. You see here a +0 club. There is an escape hatch in the ceiling here. Could not explore, unopened runed door. You open the door. You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. Crazy Yiuf shouts! (Press . to maintain the ray.) The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. Crazy Yiuf hits you with a +2 quarterstaff of chaos! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Crazy Yiuf freezes you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (moderately wounded, 81% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. (Press . to maintain the ray.) Crazy Yiuf cries, "Leather!" Crazy Yiuf hits you with a +2 quarterstaff of chaos! You die... ##### ....# ####♣♣ ### ###<###....♣♣ ♣♣#..)# # #.##......♣♣♣♣@j...# #..........♣..♣#..⌠# ########....♣.♣♣♣ ### ......####♣♣♣♣♣ ........# #####...# ### #..## #.# #..# #.# #..# #.# You could see Crazy Yiuf. Vanquished Creatures A dart slug (D:2) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:2) 2 jackals (D:2) A quokka (D:2) 3 ball pythons 4 bats (D:1) 5 goblins 3 kobolds (D:1) 4 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kuhbillion the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 371 | D:1 | Reached skill level 4 in Conjurations 410 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 415 | D:1 | Learned a level 2 spell: Searing Ray 1604 | D:2 | Noticed Crazy Yiuf 1857 | D:2 | HP: 1/20 [Crazy Yiuf/+2 quarterstaff of chaos (2)] 1858 | D:2 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_basic, dreamdust_ecumenical_altar_statues, minmay_stone_trees_small D:2: layout_loops_ring, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.3 Stealth | 2 | 2.0 Spellcasting | 2 | 2.0 Dodging | | 1.8 Action || total ---------------------------++------- Cast: Magic Dart || 54 Searing Ray || 4 Use: Scroll || 2 Armour: Robe || 3 Dodge: Dodged || 2