Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 8906542242311773051 65 KyleDungeon the Conjurer (level 3, 0/16 HPs) Began as a Spriggan Conjurer on Jan 28, 2026. Slain by Terence ... wielding a +0 hand axe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:08:17 (2020 turns). KyleDungeon the Conjurer (Spriggan Conjurer) Turns: 2020, Time: 00:08:18 Health: 0/16 AC: 2 Str: 3 XL: 3 Next: 92% Magic: 1/8 EV: 16 Int: 21 God: Gold: 44 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . b - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no amulet) SInv + (no ring) Will ..... (no ring) Stlth ++ HPRegen 0.22/turn MPRegen 0.11/turn %: no passive effects @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) g - an orb of light Jewellery f - a ring of ice Scrolls d - a scroll of teleportation {unknown} e - 4 scrolls of vulnerability {unknown} Potions c - a potion of curing Skills: + Level 3.2 Dodging + Level 3.4 Stealth + Level 3.3 Spellcasting + Level 3.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Leda's Liquefaction Alch/Erth 1% N/A 77% 4 Petrify Alch/Erth 3% N/A 77% 4 Metabolic Englaciation Hex/Ice 1% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf, Terence Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You move with supernatural speed. (Speed+++) Message History Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (100% to hit) The magic dart hits Terence but does no damage. Terence barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (100% to hit) The magic dart hits Terence but does no damage. The hobgoblin barely misses you. Terence misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (100% to hit) The magic dart hits Terence but does no damage. The hobgoblin misses you. Terence barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (100% to hit) The magic dart hits Terence but does no damage. Terence hits you with a +0 hand axe. The hobgoblin closely misses you. You hit Terence but do no damage. The hobgoblin hits you. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You feel better. The hobgoblin hits you. Terence completely misses you. An adder comes into view. Found a scroll labelled OFIWIL DETUE. Terence hits you with a +0 hand axe. The hobgoblin misses you. You see here an orb of light. g - an orb of light The hobgoblin barely misses you. There are monsters nearby! You start putting on your armour. You continue putting on your orb of light. The hobgoblin misses you. Terence hits you with a +0 hand axe. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ......# ......# ######### ...#### ......?.# #### #...$.....## #...[......# # #....†.....# # ..........# . ## .........# ... .# #...)@.##.(.. .## #...g@....... ..###### #.......##... .......#####......#..... #.####....###.##+##..S.. #.# ####..##.#..# .... #+# ##...>..######## ##..........# +.....@....# You could see Terence, an adder (asleep) and a hobgoblin. Vanquished Creatures 2 adders (D:2) 3 dart slugs (D:1) 8 hobgoblins 4 jackals (D:1) 2 quokkas 5 ball pythons 5 bats 3 endoplasms (D:1) 3 frilled lizards (D:1) A giant cockroach (D:1) 5 goblins A kobold (D:2) 3 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KyleDungeon the Spriggan Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 281 | D:1 | Reached XP level 2. HP: 1/13 MP: 1/6 595 | D:1 | Learned a level 2 spell: Searing Ray 1010 | D:1 | Reached XP level 3. HP: 12/16 MP: 2/8 1864 | D:2 | Noticed Crazy Yiuf 1994 | D:2 | Noticed Terence 2020 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_loops_cross D:2: layout_basic, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 3 | 3.7 Spellcasting | 3 | 3.3 Dodging | 3 | 3.2 Stealth | | 3.4 Action || total ---------------------------++------- Melee: Unarmed || 1 Dagger || 9 Cast: Magic Dart || 107 Searing Ray || 6 Use: Potion || 5 Armour: Robe || 23 Skin || 49 Dodge: Dodged || 47