KyleDungeon Level 1 of the Dungeon (0, 0, D:1) a +0 club a kobold corpse (skeletalised by now) (1, 1, D:1) a +0 spear (4, -32, D:1) a rat corpse (skeletalised by now) (4, -24, D:1) a +0 dagger (4, -21, D:1) a +0 spear (12, 1, D:1) a frilled lizard corpse (skeletalised by now) (15, -16, D:1) an inkwell talisman (15, -15, D:1) a ball python skeleton (22, -35, D:1) a ball python corpse (skeletalised by now) (22, -29, D:1) a parchment of Arcjolt (26, 8, D:1) a hobgoblin corpse (skeletalised by now) (29, 5, D:1) a bat corpse (skeletalised by now) (30, 11, D:1) a +0 hand axe (39, -32, D:1) a ball python corpse (skeletalised by now) (45, -13, D:1) a parchment of Vhi's Electric Charge (50, -24, D:1) a ball python skeleton (56, -31, D:1) a frilled lizard skeleton a rat skeleton Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (1, 0, D:2) a +0 dagger a +0 robe (5, 34, D:2) a +0 club 2 stones a kobold skeleton (18, -1, D:2) a +0 hand axe (21, 40, D:2) a parchment of Ensorcelled Hibernation (39, 56, D:2) a +0 dagger a goblin corpse (skeletalised by now) (41, 52, D:2) a +0 club (53, 29, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the cold staff "Inlif" {rC++ Ice Alch} (4460 gold) [staff of cold] rC++: It greatly protects you from cold. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. the ring of Grace {rElec rN+ Int+6 Slay+3} (6680 gold) [ring of intelligence] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +9 mace of Xeut {heavy, Int+7} (7210 gold) Int+7: It affects your intelligence (+7). It cannot be enchanted further. the alchemy staff of the Badger {rPois rCorr Str-2 Dex-4 Conj Alch} (3060 gold) [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Dex-4: It affects your dexterity (-4). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. the ring of Symmetry {rF+ EV+5} (5000 gold) [ring of evasion] rF+: It protects you from fire. EV+5: It affects your evasion (+5). the conjuration staff "Duto" {rN+ rCorr Str+2 Dex-5 Conj} (3550 gold) [staff of conjuration] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex-5: It affects your dexterity (-5). Conj: It increases the power of your Conjurations spells. Trog disapproves of the use of such an item. the +4 dagger of Makhleb's Displeasure {pain, rCorr Str+4 Int+2 Dex+5} (6070 gold) rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the air staff "Yjymol" {^Contam rElec Int+6 Air} (3900 gold) [staff of air] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. the amulet "Teor" {Wildshape rElec rPois SInv} (5240 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. the +0 robe "Nicluck" {rN+} (1210 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the earth staff of Tyvvahaih {rN++ Earth} (4250 gold) [staff of earth] rN++: It greatly protects you from negative energy. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. the air staff "Saupij" {rElec Str+5 Air} (4250 gold) [staff of air] rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. the ring of Kitical {Fly rF++ Dex+2} (4620 gold) [ring of flight] Fly: It grants you flight. rF++: It greatly protects you from fire. Dex+2: It affects your dexterity (+2). the ring "Iqestraim" {rN+ MP+9 Str+3 Stlth+} (4030 gold) [ring of magical power] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. the +0 cloak of the Cherruve {rC++} (2900 gold) rC++: It greatly protects you from cold. It cannot be enchanted further. the ring "Wukei" {Fly rC- Int+3 Slay+2} (3220 gold) [ring of flight] Fly: It grants you flight. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the air staff "Quacar" {rElec Conj Air Earth} (4320 gold) [staff of air] rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. the necromancy staff of Integrity {rN+ Int+3 Dex+7 Necro} (5300 gold) [staff of necromancy] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+7: It affects your dexterity (+7). Necro: It increases the power of your Necromancy spells. Trog disapproves of the use of such an item. the ring of Dithmenos's Vengeance {rElec rPois rC+ rCorr SInv} (4580 gold) [ring of see invisible] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. the ring "Menoxzeseu" {rCorr Int+2} (3120 gold) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (4, -4, D:3) a +0 short sword a kobold corpse (skeletalised by now) (11, -4, D:3) a jackal corpse (skeletalised by now) (18, 6, D:3) a +0 dagger 2 stones a ball python corpse (skeletalised by now) (19, 5, D:3) a +0 dagger a +0 robe (19, 20, D:3) an adder skeleton (20, -3, D:3) a +0 club a goblin skeleton (22, 32, D:3) a +0 dagger a goblin corpse (skeletalised by now) (28, 23, D:3) a +0 spear (29, -11, D:3) a parchment of Rending Blade (30, -9, D:3) a +0 dagger a goblin skeleton (31, 8, D:3) a +0 trident (32, 29, D:3) a bat corpse (skeletalised by now) (40, 7, D:3) a +0 short sword (42, 22, D:3) a +0 club (42, 23, D:3) a +0 club (43, 22, D:3) a +0 club a +0 ring mail of cold resistance a +0 dagger a +2 short sword of draining an orc skeleton an orc skeleton (50, -3, D:3) a +0 club a goblin skeleton Level 4 of the Dungeon (6, 4, D:4) a scroll of amnesia (7, -29, D:4) a +0 robe (7, 0, D:4) a hobgoblin corpse (skeletalised by now) (9, -4, D:4) a +0 whip (11, -8, D:4) a +0 long sword (14, -29, D:4) a +0 dagger a kobold skeleton (21, -13, D:4) a +0 falchion (26, -7, D:4) an adder skeleton (29, -2, D:4) a +0 trident (30, -23, D:4) a +0 dagger 5 stones (32, -22, D:4) an iguana skeleton (32, -17, D:4) a +0 club a +0 scale mail (39, -27, D:4) a +0 club (46, -16, D:4) a parchment of Blink (50, -17, D:4) a +0 club an orc corpse (skeletalised by now) (55, -30, D:4) a staff of earth Level 5 of the Dungeon (0, 0, D:5) an iguana corpse (skeletalised by now) (15, -12, D:5) a staff of air (27, 12, D:5) a parchment of Launch Clockwork Bee (32, 13, D:5) a +0 club a +0 leather armour an orc skeleton (32, 15, D:5) an adder skeleton (44, 1, D:5) a +0 club an orc skeleton (46, -19, D:5) a +0 trident (46, -13, D:5) an adder corpse (skeletalised by now) Level 6 of the Dungeon (6, 4, D:6) a +0 sling (10, -1, D:6) a +0 club (10, 6, D:6) a +0 leather armour (14, 34, D:6) a parchment of Passage of Golubria (23, 25, D:6) a +0 war axe (26, 22, D:6) a scarf of harm (26, 27, D:6) a black bear skeleton (29, 6, D:6) a +0 dagger a +0 robe an orc skeleton (29, 7, D:6) a +1 hand axe of venom a +0 scale mail an orc skeleton (29, 8, D:6) a +0 hand axe a +0 ring mail a +0 dagger a +0 robe a +0 dagger a +0 robe an orc skeleton (35, 13, D:6) a +0 scythe a +0 robe (36, 13, D:6) a +0 scythe a +0 robe a hobgoblin skeleton (37, 13, D:6) a +0 scythe a +0 robe a gnoll skeleton (38, 28, D:6) a +0 whip (40, 21, D:6) an adder skeleton a black bear skeleton a howler monkey skeleton (46, 38, D:6) a +0 hand axe Level 7 of the Dungeon (2, 12, D:7) the human skeleton of Maggie (14, 14, D:7) a +0 scale mail (14, 17, D:7) a +0 dagger a +0 dagger a curare-tipped dart a +0 dagger a +0 club 3 stones a +0 dagger a +0 robe a +0 club a kobold skeleton an orc skeleton (14, 18, D:7) a +0 club (16, 21, D:7) a +0 hand axe (33, -2, D:7) a +0 shortbow a centaur corpse (skeletalised by now) (35, 24, D:7) 2 boomerangs (36, -20, D:7) a hound skeleton (39, 21, D:7) a +0 shortbow Level 8 of the Dungeon (3, -14, D:8) the +1 ring mail of the Well-Known Princes {Regen+ Str+5 Int-3 Stlth+} Regen+: It increases your rate of health regeneration. Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (4, 11, D:8) a +0 whip a +0 ring mail (4, 12, D:8) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (5, 11, D:8) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (16, 13, D:8) a +0 robe (17, 13, D:8) a +0 robe (17, 14, D:8) a +0 robe (18, 5, D:8) a +0 club a +0 leather armour an orc skeleton (35, 1, D:8) a +0 trident (35, 2, D:8) a +0 hand axe a +0 chain mail (35, 3, D:8) a +0 hand axe a +0 hand axe an orc corpse (skeletalised by now) (36, 1, D:8) a +0 flail a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) (38, 1, D:8) a +0 dagger a +0 robe (39, -1, D:8) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (45, 15, D:8) a +0 dagger (45, 16, D:8) a +0 morningstar a +0 scale mail an orc skeleton (46, 15, D:8) a +2 dagger of venom a +3 ring mail (51, -5, D:8) a +0 robe Level 9 of the Dungeon [Shop] Yheicel's Magic Scroll Emporium 2 scrolls of fear (unknown) (120 gold) (17, -15, D:9) a bullfrog skeleton (20, 10, D:9) a +0 leather armour (24, 16, D:9) a +0 club 2 stones (24, 17, D:9) a +0 dagger (25, 17, D:9) a +0 short sword a +0 short sword 5 stones (26, 16, D:9) a +0 short sword 2 stones a +0 short sword a kobold corpse (skeletalised by now) (31, 20, D:9) a +0 dire flail a +0 giant spiked club a two-headed ogre skeleton (32, 21, D:9) a +4 scimitar of flaming a ring of wizardry (33, -12, D:9) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (34, -12, D:9) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (35, -13, D:9) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (35, -12, D:9) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (38, 6, D:9) a +1 sling of flaming (38, 19, D:9) a staff of necromancy (43, 1, D:9) a +0 ring mail (57, 10, D:9) a +1 hat Level 10 of the Dungeon Level 1 of the Orcish Mines (0, 0, Orc:1) a +3 short sword (still there?) an atropa-tipped dart (still there?) an orc skeleton (still there?) (0, 1, Orc:1) a +0 great mace a +0 arbalest a +0 plate armour (0, 2, Orc:1) a +0 dagger a +0 robe an orc skeleton (1, 0, Orc:1) a +0 war axe a +0 flail an orc skeleton an orc skeleton (3, 1, Orc:1) a killer bee corpse (4, 1, Orc:1) a killer bee corpse (5, 1, Orc:1) a +0 dagger a +0 robe a +0 mace a +0 leather armour an orc corpse (5, 2, Orc:1) a +0 club a +0 ring mail a +0 mace a +0 ring mail a killer bee corpse a killer bee corpse a killer bee corpse (6, 0, Orc:1) a +0 long sword a +0 plate armour an orc corpse (6, 2, Orc:1) a +0 hand axe a +0 plate armour an orc corpse (6, 3, Orc:1) a +0 trident a +0 chain mail a +0 club an orc corpse (7, 0, Orc:1) a +0 hand axe a +0 chain mail an orc corpse (7, 1, Orc:1) a +0 dagger a +0 robe (7, 2, Orc:1) an ogre corpse (7, 3, Orc:1) a +0 dagger a +0 robe a killer bee corpse