KyleDungeon Level 1 of the Dungeon (0, 0, D:1) a hobgoblin skeleton (2, 1, D:1) a rat skeleton (5, 9, D:1) a rat corpse (skeletalised by now) (6, 2, D:1) a bat skeleton (6, 6, D:1) a +0 dagger (10, 7, D:1) a medusa talisman (17, 6, D:1) a +0 pair of boots (26, 14, D:1) a +0 dagger a +0 dagger a +0 whip a +0 dagger 11 stones a kobold skeleton a kobold skeleton (27, -19, D:1) a +1 hat (27, 14, D:1) a +0 dagger 7 stones a kobold skeleton (28, -16, D:1) a bat skeleton (28, 14, D:1) a rat skeleton (29, -15, D:1) a +0 leather armour (29, 12, D:1) a frilled lizard skeleton (29, 14, D:1) a rat skeleton (32, 14, D:1) a frilled lizard skeleton (32, 15, D:1) a frilled lizard skeleton (33, 1, D:1) a hobgoblin skeleton (39, 4, D:1) a +0 leather armour (40, -13, D:1) a +0 falchion (43, 24, D:1) a rat skeleton (44, 15, D:1) a +0 hand axe a hobgoblin skeleton (45, 6, D:1) a rat skeleton (46, 16, D:1) a +0 club a goblin skeleton (51, -4, D:1) a +0 ring mail (53, -4, D:1) 3 javelins (54, -7, D:1) a +0 club a goblin skeleton Level 2 of the Dungeon (6, -7, D:2) a +0 club a +0 robe (17, 4, D:2) the felid skeleton of KyleDungeon (18, 10, D:2) the +8 trident "Plog" {entangle, rPois rF- rN+ Int+3} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (30, -10, D:2) a +0 whip of electrocution 2 stones a kobold corpse (skeletalised by now) (33, -14, D:2) a +0 dagger