Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 16991304939513519718 431 LDB the Magician (level 6, 0/32 HPs) Began as a Deep Elf Conjurer on Nov 27, 2025. Slain by a gnoll bouda ... wielding a +0 club (9 damage) ... on level 4 of the Dungeon. The game lasted 00:10:51 (3201 turns). LDB the Magician (Deep Elf Conjurer) Turns: 3201, Time: 00:10:52 Health: 0/32 AC: 3 Str: 4 XL: 6 Next: 66% Magic: 9/18 EV: 11 Int: 25 God: Gold: 133 SH: 0 Dex: 13 Spells: 16/19 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . l - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.32/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 133 gold pieces. Inventory: Hand Weapons i - a +0 rapier Missiles o - 5 poisoned darts Armour a - a +0 robe (worn) h - a +0 leather armour l - a +0 pair of boots (worn) m - a +0 buckler Magical Staves k - a staff of fire Scrolls c - 7 scrolls of identify {unknown} e - a scroll of fear {unknown} g - a scroll of acquirement {unknown} j - a scroll of torment {unknown} n - a scroll of teleportation {unknown} p - a scroll of amnesia {unknown} r - a scroll of enchant weapon {unknown} t - a scroll of blinking {unknown} Potions b - a potion of magic d - a potion of ambrosia {unknown} f - a potion of heal wounds {unknown} q - a potion of cancellation {unknown} s - 3 potions of moonshine {unknown} Skills: - Level 2.9 Dodging - Level 2.4 Stealth * Level 1.0 Shields * Level 7.4 Spellcasting - Level 6.3 Conjurations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 36% N/A 6% 1 Fulminant Prism Conj/Alch 12% 3d8 17% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 (+2d3 17% 4 Confusing Touch Hex 9% N/A 19% 3 Cigotuvi's Putrefaction Necr/Air 9% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 (( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A gnoll comes into view. It is wielding a +3 spear of freezing and quivering a throwing net. The gnolls pick up the pace! A gnoll sergeant comes into view. It is wielding a +0 trident. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! You kill the gnoll! An adder comes into view. Your Shields skill increases to level 1! The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll bouda. The gnoll bouda is moderately wounded. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 spear. The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! Your attacks no longer feel as feeble. The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll! You kill the gnoll! The gnoll sergeant hits you from afar with a +0 trident. The gnoll bouda hits you with a +0 club! You stop channelling your searing ray. The gnoll sergeant hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The gnoll bouda hits you with a +0 club! You die... #.. #.# #.# #.# #.# . #.# ... #j##jj.#. #@