Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 2555024721550968640 4 Larch the Grave Robber (level 1, 0/10 HPs) Began as a Deep Elf Necromancer on Sept 23, 2026. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:02:16 (168 turns). Larch the Grave Robber (Deep Elf Necromancer) Turns: 168, Time: 00:02:17 Health: 0/10 AC: 2 Str: 5 XL: 1 Next: 50% Magic: 2/6 EV: 11 Int: 19 God: Gold: 22 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Potions g - a potion of magic Skills: + Level 0.1 Fighting + Level 2.5 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 5.0 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 88% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 44% 2d10 3% 2 Vampiric Draining Necr 22% 2d7 6% 3 Foxfire Conj/Fire 8% 2x1d4 16% 1 Animate Dead Necr 22% N/A 19% 4 Curse of Agony Necr 22% N/A 47% 5 Summon Seismosaurus Egg Summ/Erth 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The bat barely misses you. x2 The jackal attacks as it pursues you! The jackal misses you. The jackal barely misses you. Something bites your soul wisp but does no damage. The bat attacks as it pursues you! The bat hits you. * * * LOW HITPOINT WARNING * * * The bat barely misses you. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (chance to affect: 67%) There's no room for the soul wisp to form! The bat is unaffected. The bat barely misses you. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (chance to affect: 67%) There's no room for the soul wisp to form! The bat is unaffected. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat closely misses you. The jackal bites your soul wisp but does no damage. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (ally target, not susceptible) The bat struggles to resist. The bat misses you. The bat hits you but does no damage. Your soul wisp barely misses the jackal. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (ally target, not susceptible) There's no room for the soul wisp to form! The bat is unaffected. The bat misses you. The bat hits you. You die... #.. ..........#.###.#.# #r# #.######.##.†.###.#.### #.# #.# #.###..........# #.# #.# #..........#....# #.# #.# #####.######.###.# #####.###.# #.# .## . ..........##########.## . ......†.......r##.....####.# ##...h.....h*hhb@........... ...##S#######.#########.#### ### #.# #.# ... #.# ..# ### >.. #..# ### ...# #...# ##..# You could see 3 jackals, a bat (ally target), a rat and a friendly soul wisp (summoned). Vanquished Creatures A frilled lizard (D:1) A rat (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) A quokka (D:1) A ball python (D:1) A bat (D:1) 3 creatures vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Larch the Deep Elf Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 140 | D:1 | Reached skill level 5 in Necromancy 168 | D:1 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_loops_ring, hellmonk_ecumenical_altar_inner_sanctum Skill XL: | 1 | ---------------+----+----- Necromancy | 5 | 5.0 Fighting | | 0.1 Dodging | | 2.5 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Dagger || 9 Cast: Soul Splinter || 11 Read: Noise || 1 Armour: Robe || 21 Dodge: Dodged || 23