Seeded DCSS version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 10966067596764341048 (custom seed) 65 LazaY the Magician (level 4, -5/31 HPs) Began as a Djinni Conjurer on Nov 16, 2024. Slain by a gnoll ... wielding a +0 spear (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:39 (824 turns). LazaY the Magician (Djinni Conjurer) Turns: 824, Time: 00:02:39 Health: -5/31 AC: 2 Str: 6 XL: 4 Next: 34% Gold: 36 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . e - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles c - 3 poisoned darts Armour a - a +0 robe (worn) Scrolls b - a scroll of amnesia {unknown} h - 2 scrolls of revelation {unknown} i - a scroll of teleportation {unknown} j - a scroll of identify {unknown} Potions d - 2 potions of attraction {unknown} f - a potion of curing {unknown} g - 2 potions of mutation {unknown} Skills: - Level 2.6 Dodging - Level 2.0 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Foxfire Conj/Fire 92% 2x1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, 81% to hit) The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. Without enough magic to sustain it, your searing ray dissipates. The gnoll misses you. The gnoll hits you from afar with a +0 spear. You die... #.........#...... .........#.#...# . .............#.. .. .. ###.....#†#.... ......####............ ...)......)........... †.................._.. .....g####............ ....rg.@.............. ......#####......#.... ..... ............ ..). #....(...... ... #.......#.. .. ##....... . #.....# You could see 2 gnolls and a rat. Vanquished Creatures An adder (D:2) 2 gnolls (D:2) A dart slug (D:1) A ribbon worm (D:2) 3 ball pythons (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 6 goblins 4 hobgoblins (D:1) 2 quokkas (D:1) 2 bats A frilled lizard (D:2) 2 kobolds (D:1) 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LazaY the Djinni Conjurer began the quest for the Orb. 0 | D:1 | LazaY set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 142 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 443 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 443 | D:1 | Learned a level 1 spell: Foxfire 817 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 823 | D:2 | HP: 1/31 [gnoll/+0 spear (4)] 824 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic D:2: layout_rooms, shapermc_ecumenical_altar_starsandcircs, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 60 | 3 || 63 Searing Ray | 1 | 2 || 3 Armour: Robe | 1 | 7 || 8 Dodge: Dodged | 4 | 2 || 6