Dungeon Crawl Stone Soup version 0.33-a0-1297-g5438af56c9 (webtiles) character file. Game seed: 9028891928845732199 2 LemurRobot the Vexing (level 1, 12/12 HPs) Began as a Poltergeist Hexslinger on Apr 7, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (82 turns). LemurRobot the Vexing (Poltergeist Hexslinger) Turns: 82, Time: 00:00:10 Health: 12/12 AC: 2 Str: 4 XL: 1 Next: 30% Magic: 2/2 EV: 11 Int: 15 God: Gold: 9 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +1 cloak (haunted) Scrolls b - a scroll of poison Skills: + Level 0.8 Fighting + Level 1.5 Ranged Weapons + Level 2.2 Dodging + Level 1.0 Spellcasting + Level 4.5 Hexes + Level 0.8 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 28% N/A 6% 2 Freeze Ice 0% 1d3 24% 1 Sigil of Binding Hex 14% N/A 12% 3 Inner Flame Hex/Fire 8% N/A 24% 3 Cause Fear Hex 7% N/A 36% 4 Frozen Ramparts Ice 0% 1d1 58% 3 Hailstorm Conj/Ice 0% 3d5 58% 3 Dimensional Bullseye Hex/Tloc 3% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. As you open the door, it creaks loudly! There is an open door here. There is an open door here. As you open the door, it creaks loudly! Found 6 stones. Found an escape hatch in the floor. There is an open door here. Found a spear. You see here 6 stones. A ball python comes into view. The ball python hisses angrily. You shoot a sling bullet. The sling bullet closely misses the ball python. You shoot a sling bullet. The sling bullet closely misses the ball python. You shoot a sling bullet. The sling bullet barely misses the ball python. You shoot a sling bullet. The sling bullet hits the ball python. The ball python is heavily wounded. The ball python completely misses you. x2 You shoot a sling bullet. The sling bullet barely misses the ball python. The ball python barely misses you. x2 You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! No target in view! You see here a ball python corpse. You now have 9 gold pieces. You pick up a book of Frost and begin reading... You add the spells Freeze, Frozen Ramparts and Hailstorm to your library. A rat comes into view. You shoot a sling bullet. The sling bullet hits the rat! You kill the rat! Found a stone staircase leading down. A hobgoblin comes into view. The hobgoblin shouts! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...... ......... ....... .g....... ....... ........# ....... ........# ......⌠ #.......# ....... ........# ....... #......## #...... ###@.############... #.............###### #†##..#######....†.. #. ##.# ##....### # #.######.....# #.##.........# #>.+........## ####........# #........# You could see a hobgoblin. Vanquished Creatures A ball python (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LemurRobot the Poltergeist Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 82 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_bigger_balls, layout_basic Action || total ---------------------------++------- Fire: Sling || 7 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 84 | 84 | 0 | 0 | 66 | 1 | 84.0 | Dungeon | 84 | 84 | 0 | 0 | 66 | 1 | 84.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 84 daAuts