Dungeon Crawl Stone Soup version 0.34-a0-163-g732661e595 (webtiles) character file. Game seed: 13392328835562839582 28 LemurRobot the Vexing (level 3, -4/22 HPs) Began as a Poltergeist Hexslinger on June 23, 2025. Slain by Terence ... wielding a +1 trident of protection (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:23 (741 turns). LemurRobot the Vexing (Poltergeist Hexslinger) Turns: 741, Time: 00:02:24 Health: -4/22 AC: 6 Str: 4 XL: 3 Next: 12% Magic: 1/4 EV: 12 Int: 15 God: Gold: 97 SH: 0 Dex: 18 Spells: 2/4 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: weak-willed, jinxed, flying, trickster (+4 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +1 cloak (haunted) Jewellery d - a ring of see invisible Scrolls b - a scroll of poison e - 2 scrolls of identify {unknown} f - a scroll of fear {unknown} g - a scroll of immolation {unknown} h - a scroll of vulnerability {unknown} j - a scroll of revelation {unknown} Potions i - a potion of curing {unknown} Skills: + Level 0.8 Fighting * Level 2.3 Ranged Weapons + Level 2.4 Dodging + Level 1.0 Spellcasting * Level 4.8 Hexes * Level 1.1 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 30% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 15% N/A 10% 3 Inner Flame Hex/Fire 9% N/A 22% 3 Cause Fear Hex 7% N/A 32% 4 Dimensional Bullseye Hex/Tloc 4% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 trident of protection and wearing a +0 scale mail (severely wounded, heavily drained, chance to call a sprite on attack: 62%, 65% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is severely wounded. Terence hits you from afar with a +1 trident of protection. x2 * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 trident of protection and wearing a +0 scale mail (severely wounded, heavily drained, chance to call a sprite on attack: 62%, 65% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is severely wounded. Terence closely misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 trident of protection and wearing a +0 scale mail (severely wounded, heavily drained, chance to call a sprite on attack: 62%, 65% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is severely wounded. A giggling sprite leaps out and makes Terence trip over his own feet. Terence is almost dead. Terence closely misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 trident of protection and wearing a +0 scale mail (almost dead, heavily drained, chance to call a sprite on attack: 62%, 65% to hit) You shoot a sling bullet. The sling bullet barely misses Terence. A giggling sprite leaps out and makes Terence trip over his own feet. Terence is almost dead. Terence barely misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 trident of protection and wearing a +0 scale mail (almost dead, heavily drained, chance to call a sprite on attack: 62%, 65% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is almost dead. Terence barely misses you. Terence hits you from afar with a +1 trident of protection! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ###..# ##...#### #.#####..#....# ..............# #######.####### ##......... ###...####### #...#.# #@###.# #.g@>.# #)# ####.## #.# #. #.# #. .# #. .# #. #. You could see Terence (very drained) and a hobgoblin. Vanquished Creatures 3 dart slugs (D:1) A ribbon worm (D:2) An endoplasm (D:1) 3 hobgoblins 2 quokkas (D:1) A ball python (D:1) 2 bats (D:1) 2 goblins (D:1) 3 kobolds 4 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LemurRobot the Poltergeist Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 70 | D:1 | Reached skill level 1 in Fire Magic 70 | D:1 | Reached XP level 2. HP: 14/18 MP: 3/3 85 | D:1 | Learned a level 2 spell: Jinxbite 348 | D:1 | Found a faded altar of an unknown god. 678 | D:2 | Reached XP level 3. HP: 19/22 MP: 4/4 727 | D:2 | Noticed Terence 741 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_basic, shapermc_ecumenical_altar_mp_ritualfount, chequers_serial_rivers_micro_d D:2: layout_basic, basic_altar, serial_shops, nicolae_shop_swords_in_saltire, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Fire Magic | 1 | 1.1 Ranged Weapons | 2 | 2.3 Fighting | | 0.8 Dodging | | 2.4 Spellcasting | | 1.0 Hexes | | 4.8 Action || total ---------------------------++------- Fire: Sling || 101 Cast: Jinxbite || 2 Armour: Skin || 29 Dodge: Dodged || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 771 | 755 | 16 | 0 | 575 | 2 | 385.5 | Dungeon | 771 | 755 | 16 | 0 | 575 | 2 | 385.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 680 daAuts D:2: 90 daAuts