Dungeon Crawl Stone Soup version 0.34-a0-168-g25cbcda860 (webtiles) character file. Game seed: 7257465122171670143 0 LemurRobot the Vexing (level 1, -1/12 HPs) Began as a Poltergeist Hexslinger on July 4, 2025. Slain by Terence ... wielding a +0 trident (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:36 (12 turns). LemurRobot the Vexing (Poltergeist Hexslinger) Turns: 12, Time: 00:00:36 Health: -1/12 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +1 cloak (haunted) Scrolls b - a scroll of poison Skills: + Level 0.8 Fighting + Level 1.5 Ranged Weapons + Level 2.1 Dodging + Level 1.0 Spellcasting + Level 4.4 Hexes + Level 0.8 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 26% N/A 6% 2 Sigil of Binding Hex 13% N/A 12% 3 Inner Flame Hex/Fire 8% N/A 26% 3 Cause Fear Hex 6% N/A 38% 4 Dimensional Bullseye Hex/Tloc 3% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Welcome, LemurRobot the Poltergeist Hexslinger. The legendary Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You reach down and open the door. Found a stone staircase leading down. There is an open door here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Terence the Veteran comes into view. He is wielding a +0 trident. Found an escape hatch in the floor. Terence shouts! You don't know any spells. You shoot a sling bullet. The sling bullet hits Terence! Terence is moderately wounded. You shoot a sling bullet. The sling bullet barely misses Terence. Terence hits you from afar with a +0 trident. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. Terence hits you from afar with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Terence hits you from afar with a +0 trident. You die... Terence says, "Finally, peace and quiet." ### ..# #.# #.# ####.##### #.>...@..# #@# #.###.# #<....# #####.# You could see Terence. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LemurRobot the Poltergeist Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 9 | D:2 | Noticed Terence 12 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_loops_corners, chequers_serial_rivers_micro_d D:2: layout_loops_corners, serial_glass, glass_columns_a, glass_columns_b, glass_columns_a, uniq_terence Action || total ---------------------------++------- Fire: Sling || 3 Armour: Skin || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 12 | 12 | 0 | 0 | 3 | 2 | 6.0 | Dungeon | 12 | 12 | 0 | 0 | 3 | 2 | 6.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 7 daAuts D:2: 5 daAuts