Dungeon Crawl Stone Soup version 0.34-a0-285-g2e5ef21555 (webtiles) character file. Game seed: 17984281360758419482 9 LemurRobot the Vexing (level 2, 0/18 HPs) Began as a Poltergeist Hexslinger on July 5, 2025. Slain by a goblin ... wielding a +0 club (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:31 (135 turns). LemurRobot the Vexing (Poltergeist Hexslinger) Turns: 135, Time: 00:00:31 Health: 0/18 AC: 2 Str: 4 XL: 2 Next: 16% Magic: 3/3 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 16 Spells: 3/3 levels left rFire . . . (100%) a - +1 sling rCold + . . (50%) (no offhand) rNeg + + + (0%) c - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +1 cloak (haunted) Scrolls b - a scroll of poison d - a scroll of identify {unknown} Skills: + Level 1.0 Fighting + Level 1.7 Ranged Weapons + Level 2.3 Dodging + Level 1.1 Spellcasting + Level 4.6 Hexes + Level 1.0 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 28% 2d2 5% 2 Sigil of Binding Hex 14% N/A 11% 3 Inner Flame Hex/Fire 9% N/A 22% 3 Cause Fear Hex 7% N/A 34% 4 Dimensional Bullseye Hex/Tloc 3% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History The bat misses you. x2; The bat hits you but does no damage. The goblin barely misses you. You shoot a sling bullet. The sling bullet hits the bat. The bat is severely wounded. The bat misses you. The goblin barely misses you. You shoot a sling bullet. The sling bullet closely misses the bat. The bat hits you but does no damage. The goblin misses you. You shoot a sling bullet. The sling bullet closely misses the goblin. The sling bullet hits the bat. The bat is heavily wounded. The bat hits you but does no damage. The bat hits you. The goblin hits you but does no damage. The goblin barely misses you. You shoot a sling bullet. The sling bullet misses the bat. The bat hits you but does no damage. The bat hits you. The goblin hits you with a +0 club. The bat closely misses you. You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! You shoot a sling bullet. The sling bullet hits the bat. The bat is severely wounded. The bat hits you but does no damage. The goblin hits you with a +0 club. The bat barely misses you. You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! The goblin hits you with a +0 club. x2; The goblin hits you but does no damage. You shoot a sling bullet. The sling bullet hits the goblin. The goblin is severely wounded. The goblin hits you with a +0 club. x2 * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet closely misses the goblin. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin closely misses you. You shoot a sling bullet. The sling bullet hits the goblin! You kill the goblin! The goblin hits you but does no damage. The goblin hits you with a +0 club. You die... ≈...##........... ≈...###...>...... ≈#######...#....# ..............## .......#.###.# .........# #.# ##.......###.## . ...##.........### .. ### #..#####..)@####.# #... #.##g#....# ....) #.##g..# ...... #.##..### ..... #.......# .... .......$..)..!# .....†....###.. ..........# # ......)...# You could see 2 goblins. Vanquished Creatures 2 giant cockroaches (D:1) A hobgoblin (D:1) A quokka (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 3 kobolds (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LemurRobot the Poltergeist Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 78 | D:1 | Reached skill level 1 in Fighting 78 | D:1 | Reached skill level 1 in Fire Magic 120 | D:1 | Reached XP level 2. HP: 16/18 MP: 3/3 135 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_rooms Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.0 Fire Magic | 1 | 1.0 Ranged Weapons | | 1.7 Dodging | | 2.3 Spellcasting | | 1.1 Hexes | | 4.6 Action || total ---------------------------++------- Fire: Sling || 39 Armour: Skin || 33 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 146 | 146 | 0 | 0 | 50 | 1 | 146.0 | Dungeon | 146 | 146 | 0 | 0 | 50 | 1 | 146.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 146 daAuts