Dungeon Crawl Stone Soup version 0.34-a0-759-g3927eee56e (webtiles) character file. Game seed: 6671998713946921551 20 LemurRobot the Vexing (level 2, -5/18 HPs) Began as a Poltergeist Hexslinger on Sept 13, 2025. Slain by Terence ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:12 (1006 turns). LemurRobot the Vexing (Poltergeist Hexslinger) Turns: 1006, Time: 00:01:13 Health: -5/18 AC: 6 Str: 4 XL: 2 Next: 79% Magic: 0/4 EV: 11 Int: 15 God: Gold: 29 SH: 0 Dex: 16 Spells: 1/3 levels left rFire . . . (100%) a - +1 sling rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) c - +0 pair of gloves rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: weak-willed, jinxed, flying, trickster (+3 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +1 cloak (haunted) c - a +0 pair of gloves (haunted) Scrolls p - 2 scrolls of poison c - a scroll of silence {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of fear {unknown} g - a scroll of fog Potions d - a potion of ambrosia {unknown} f - a potion of brilliance {unknown} j - a potion of heal wounds {unknown} k - a potion of might {unknown} Skills: + Level 1.2 Fighting * Level 1.8 Ranged Weapons + Level 2.4 Dodging + Level 1.3 Spellcasting + Level 4.6 Hexes + Level 1.0 Fire Magic * Level 0.0 Invocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 28% 2d2 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 14% N/A 11% 3 Inner Flame Hex/Fire 9% N/A 22% 3 Cause Fear Hex 7% N/A 34% 4 Launch Clockwork Bee Frge 1% N/A 56% 3 Dimensional Bullseye Hex/Tloc 3% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History You feel your willpower being sapped. The rat squeaks loudly. You shoot a sling bullet. The sling bullet hits the rat! You kill the rat! No target in view! The sprites lose interest in your situation. You feel your willpower return. Found a quarterstaff. Terence the Veteran comes into view. He is wielding a +0 flail. Terence shouts! You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet barely misses Terence. You feel bolstered by spreading misfortune. A giggling sprite leaps out and smacks Terence with his own hand. Terence is lightly wounded. You shoot a sling bullet. The sling bullet closely misses Terence. Terence seems less drained. You shoot a sling bullet. The sling bullet hits Terence. Terence is moderately wounded. Terence hits you with a +0 flail! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Jinxbite (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon more vexing sprites to accompany your attacks. You feel your willpower being sapped. Terence misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderately wounded, chance to call a sprite on attack: 56%, 62% to hit) You shoot a sling bullet. The sling bullet hits Terence. Terence is heavily wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." ###.#.# ###.##.#.### . .....###....#.#.##. #.#####.#.#............. ...)......#.#.####.#)##. .............†......... .......#.###.####.#.##. ##.#.............#.##. ##.#........#...>.. #@#.###..†...#.... ......@..........#...#.. #.##.##..........†.#.#.. # #####......#.†.... #.### #.###.. #.# #.##.###.. #.# #......#.. #.# ####†###.. #.# #.# #.. You could see Terence. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:2) A giant cockroach (D:1) A quokka (D:2) 2 ball pythons 6 bats A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds (D:1) 5 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LemurRobot the Poltergeist Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 79 | D:1 | Reached skill level 1 in Fighting 79 | D:1 | Reached skill level 1 in Fire Magic 168 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/3 196 | D:1 | Learned a level 2 spell: Jinxbite 1000 | D:2 | Noticed Terence 1006 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_basic, minmay_tripent D:2: layout_basic, uniq_terence Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.2 Fire Magic | 1 | 1.0 Ranged Weapons | | 1.8 Dodging | | 2.4 Spellcasting | | 1.3 Hexes | | 4.6 Action || total ---------------------------++------- Fire: Sling || 53 Cast: Jinxbite || 12 Read: Identify || 1 Armour: None || 6 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1021 | 992 | 29 | 0 | 853 | 2 | 510.5 | Dungeon | 1021 | 992 | 29 | 0 | 853 | 2 | 510.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 627 daAuts D:2: 393 daAuts