Dungeon Crawl Stone Soup version 0.34-a0-824-g550f29803e (webtiles) character file. Game seed: 2157524783246657894 2 LemurRobot the Vexing (level 1, 12/12 HPs) Began as a Poltergeist Hexslinger on Sept 20, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (48 turns). LemurRobot the Vexing (Poltergeist Hexslinger) Turns: 48, Time: 00:00:08 Health: 12/12 AC: 2 Str: 4 XL: 1 Next: 30% Magic: 2/2 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . (100%) a - +1 sling rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +1 cloak (haunted) Scrolls p - 2 scrolls of poison Skills: + Level 0.9 Fighting + Level 1.6 Ranged Weapons + Level 2.2 Dodging + Level 1.0 Spellcasting + Level 4.4 Hexes + Level 0.9 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 28% 2d2 6% 2 Sigil of Binding Hex 14% N/A 12% 3 Inner Flame Hex/Fire 8% N/A 24% 3 Cause Fear Hex 7% N/A 36% 4 Dimensional Bullseye Hex/Tloc 3% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History Welcome, LemurRobot the Poltergeist Hexslinger. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You reach down and open the door. A rat comes into view. There is an open door here. A rat is nearby! You shoot a sling bullet. The sling bullet hits the rat! You kill the rat! No target in view! No target in view! No target in view! p - 2 scrolls of poison (gained 1) As you open the door, it creaks loudly! There is an open door here. A ball python comes into view. A ball python is nearby! You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! No target in view! No target in view! No target in view! A frilled lizard comes into view. A frilled lizard is nearby! You shoot a sling bullet. The sling bullet hits the frilled lizard! You kill the frilled lizard! No target in view! No target in view! Found a stone staircase leading down. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.##........... #.##........# #.#####.###.# ...####.#####.# ......†.......# #######.####### #.# #.# #@# #......# #....>... #.####### ..# ### There were no monsters in sight! Vanquished Creatures A ball python (D:1) A frilled lizard (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LemurRobot the Poltergeist Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 48 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_loops_ring Action || total ---------------------------++------- Fire: Sling || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 48 | 48 | 0 | 0 | 40 | 1 | 48.0 | Dungeon | 48 | 48 | 0 | 0 | 40 | 1 | 48.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 48 daAuts