LemurRobot Level 1 of the Dungeon (2, -42, D:1) a hobgoblin corpse (skeletalised by now) (3, 0, D:1) a bat corpse (skeletalised by now) (8, -19, D:1) 5 poisoned darts (9, -40, D:1) a +0 whip (10, -32, D:1) a ball python corpse (skeletalised by now) (10, 2, D:1) a +0 club a goblin corpse (skeletalised by now) (11, -32, D:1) a ball python corpse (skeletalised by now) (12, -24, D:1) a +0 club a goblin corpse (skeletalised by now) (13, -41, D:1) a +0 ring mail (13, -6, D:1) a rat corpse (skeletalised by now) (14, -7, D:1) a +0 whip a stone a kobold corpse (skeletalised by now) (16, -42, D:1) a +0 dagger (17, -17, D:1) a bat corpse (skeletalised by now) (23, -16, D:1) a +0 club a goblin corpse (skeletalised by now) (35, -48, D:1) a frilled lizard corpse (skeletalised by now) (36, -13, D:1) a ball python skeleton (36, 0, D:1) a +0 club (39, -55, D:1) a +0 dagger 3 stones (41, -51, D:1) a +0 mace (45, -29, D:1) a bat skeleton (48, -53, D:1) a +0 whip (49, -40, D:1) a rat skeleton (53, -42, D:1) a quokka skeleton Level 2 of the Dungeon (2, 21, D:2) a +0 whip (11, 13, D:2) a ball python corpse (skeletalised by now) (18, -21, D:2) a quokka skeleton (27, 1, D:2) a quokka corpse (skeletalised by now) (28, -5, D:2) an adder skeleton (40, 23, D:2) a ball python corpse (skeletalised by now) (42, -1, D:2) a +0 dagger a goblin skeleton Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Xuset {rElec Will+ Str+2 Int+6} (5980 gold) [ring of intelligence] rElec: It insulates you from electricity. Will+: It increases your willpower. Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). the ring of the Skies Above {rElec rF+ rC+ Str-3 Int+5} (5020 gold) [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). the +0 pair of boots of Parlour Games {rPois MP+5} (2620 gold) rPois: It protects you from poison. MP+5: It affects your magic capacity (+5). It can be maximally enchanted to +2. the +1 robe of Erussur {Harm rPois rF+ rCorr} (2970 gold) Harm: It increases damage dealt and taken. rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It can be maximally enchanted to +2. the +1 ring mail "Put-Me-On" {rN+ Str+2 Int+2} (2860 gold) rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). It can be maximally enchanted to +5. the +0 robe of the Wilderness {rPois rN+ Will-} (1210 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. Will-: It decreases your willpower. It can be maximally enchanted to +2. the ring of Darkness {rF++ Dex+2 Slay+4} (6470 gold) [ring of slaying] rF++: It greatly protects you from fire. Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +1 robe of the Okapi {rPois rF+ Dex+2} (2830 gold) rPois: It protects you from poison. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It can be maximally enchanted to +2. the rimehorn talisman of Koqetil {rCorr Int+3 Dex+3 Stlth-} (5330 gold) [rimehorn talisman] rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. the amulet of Ingal {rPois RegenMP+} (4120 gold) [amulet of magic regeneration] rPois: It protects you from poison. RegenMP+: It increases your rate of magic regeneration. the +7 dagger of Immorality {pain, rPois rN+} (5540 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. It can be maximally enchanted to +9. the earth staff "Newtbane" {rElec rPois Air Earth} (4880 gold) [staff of earth] rElec: It insulates you from electricity. rPois: It protects you from poison. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. the +8 mace of Shame {venom, +Blink rPois Int+7 Dex-4} (6810 gold) +Blink: It lets you blink. rPois: It protects you from poison. Int+7: It affects your intelligence (+7). Dex-4: It affects your dexterity (-4). It can be maximally enchanted to +9. the ring of Finality {^Contam +Blink rElec rC+} (4040 gold) [ring of protection from cold] ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rElec: It insulates you from electricity. rC+: It protects you from cold. the necromancy staff of Reapportionment {rElec rN++ Str+2 Necro Tloc} (5300 gold) [staff of necromancy] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Str+2: It affects your strength (+2). Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. the riddle talisman of the Kangaroo {Rampage Str+2 Int+3} (10350 gold) [riddle talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). the necromancy staff "Fabaoske" {Fly rN+ Necro Alch} (3970 gold) [staff of necromancy] Fly: It grants you flight. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. the fire staff of Symmetry {rF+ rC+ Fire} (3900 gold) [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. the hive talisman "Qylek" {-Tele rPois rCorr Dex-5} (3000 gold) [hive talisman] -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). the ring "Uggu Cecw" {Str+3 Int+9 Slay-2} (4720 gold) [ring of intelligence] Str+3: It affects your strength (+3). Int+9: It affects your intelligence (+9). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). (0, 0, D:3) a ball python corpse (skeletalised by now) (11, 54, D:3) a rat corpse (skeletalised by now) (12, 39, D:3) 2 darts of disjunction (16, 23, D:3) a +0 leather armour a +0 club (16, 51, D:3) a +0 club a +0 ring mail (17, 23, D:3) a +0 dagger of draining a +0 robe a +0 robe a +0 dagger an orc skeleton an orc skeleton (18, 22, D:3) a +0 club (18, 23, D:3) a +0 leather armour a +0 whip an orc skeleton (25, 17, D:3) a +0 dagger (30, 35, D:3) a hound corpse (skeletalised by now) (35, 6, D:3) a +0 sling (35, 24, D:3) a jackal skeleton (38, 30, D:3) a spore talisman (40, 32, D:3) a hobgoblin skeleton (44, 19, D:3) a +0 leather armour (55, 31, D:3) a +0 war axe (58, 17, D:3) a +0 short sword (60, 35, D:3) a +0 robe (64, 28, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a parchment of Soul Splinter (1, 0, D:4) a scroll of identify (18, -36, D:4) 10 gold pieces (20, -32, D:4) a +0 hand axe a +0 robe a +0 dagger (21, -38, D:4) a +0 trident (21, -32, D:4) a +0 chain mail a +0 mace (23, -28, D:4) a +0 dagger a +0 leather armour (34, -28, D:4) a +0 dagger an orc corpse (skeletalised by now) (35, -30, D:4) a +0 leather armour a +0 club an orc corpse (skeletalised by now) (35, -29, D:4) a +0 dagger of freezing (still there?) a +0 club (still there?) a +0 robe (still there?) a +0 chain mail (still there?) a +0 flail (still there?) an orc corpse (skeletalised by now) (still there?) (35, -14, D:4) 6 gold pieces an ossuary (0, 0, Ossuary) a potion of ambrosia (1, -4, Ossuary) a +3 falchion (still there?) a +0 robe (still there?) (1, -1, Ossuary) a scroll of fear (1, 0, Ossuary) a scroll of teleportation (1, 1, Ossuary) a scroll of fog (1, 15, Ossuary) a -4 dagger a -4 dagger (2, -1, Ossuary) 3 scrolls of enchant weapon (2, 0, Ossuary) a potion of curing (3, -1, Ossuary) a potion of invisibility (3, 0, Ossuary) a potion of curing (3, 1, Ossuary) a potion of magic (4, 0, Ossuary) a scroll of noise (5, 6, Ossuary) a -4 dagger