Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 18163542521750584191 16 Lensplode the Magician (level 2, -2/20 HPs) Began as a Draconian Hedge Wizard on Apr 11, 2026. Slain by Terence ... wielding a +0 flail (3 damage) ... on level 1 of the Dungeon. The game lasted 00:09:22 (582 turns). Lensplode the Magician (Draconian Hedge Wizard) Turns: 582, Time: 00:09:23 Health: -2/20 AC: 4 Str: 15 XL: 2 Next: 37% Magic: 2/6 EV: 13 Int: 12 God: Gold: 43 SH: 0 Dex: 13 Spells: 1/7 levels left rFire . . . (100%) d - +0 quarterstaff rCold . . . (100%) [offhand occupied] rNeg + . . (50%) b - +0 hat rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... c - ring of positive energy Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1, agile 1, strong 1, protean grace a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +0 quarterstaff (weapon) Armour b - a +0 hat (worn) Jewellery c - a ring of positive energy (worn) Scrolls c - a scroll of summoning {unknown} Skills: + Level 1.8 Dodging + Level 2.2 Stealth + Level 3.2 Spellcasting + Level 2.2 Conjurations + Level 1.0 Summonings + Level 1.1 Necromancy + Level 1.0 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 28% 1d4 10% 1 b - Blink Tloc 8% N/A 24% 2 c - Call Imp Summ 8% N/A 24% 2 d - Foxfire Conj/Fire 16% 2x1d4 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 8% 3-4/arc 22% 2 Grave Claw Necr 8% 2d7 24% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 47% 3 Inner Flame Hex/Fire 1% N/A 58% 3 Airstrike Air 0% 2d(1-17) 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. You are agile. (Dex +4, Str/Int -1) You are strong. (Str +4, Int/Dex -1) You are empowered by your non-innate mutations. (+2 EV, Slay +2) Message History Terence is lightly wounded. Your cerulean imp barely misses Terence. Terence screams, "Stand, coward! You want a fight, show some honour!" Terence hits you with a +0 flail. Your cerulean imp hits Terence but does no damage. Your cerulean imp closely misses Terence. Terence attacks as he pursues you! Terence hits you but does no damage. Your cerulean imp hits Terence but does no damage. Terence misses you. Your cerulean imp closely misses Terence. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail. Casting: Foxfire (safe; 16% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Look: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded, ally target) You conjure some foxfire! Your cerulean imp hits Terence from afar with a -4 spear. Terence barely misses you. Your foxfire dissipates! Your cerulean imp hits Terence from afar with a -4 spear. Terence attacks as he pursues you! Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Blink (quite dangerous; 24% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You blink. Your cerulean imp closely misses Terence. Your cerulean imp hits Terence but does no damage. Terence attacks as he pursues you! Terence misses you. Your cerulean imp barely misses Terence. You feel ready to blink again. Terence closely misses you. There is a stone staircase leading up here. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Your cerulean imp hits Terence with a -4 spear. You climb upwards. Your summoned ally is left behind. There is a stone staircase leading down here. Terence hits you with a +0 flail. You die... Terence says, "Honour does not prevent me from taking a tactical advantage." #### ...### ...'.# ...#.### ##.....########### ...............@># ##.....#####...#@# .#.....# #.#.#.# .###.### #.#.#.# .# #.# #.....# .# #.# ###.......# .#...# #.#.###.# ##...# #.#.# #...# #.#.# #...# #.#.# You could see Terence. Vanquished Creatures An endoplasm (D:1) 4 hobgoblins (D:1) 5 ball pythons (D:1) A frilled lizard (D:1) 3 goblins (D:1) A kobold (D:1) 3 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lensplode the Draconian Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 302 | D:1 | Reached XP level 2. HP: 19/20 MP: 4/6 350 | D:1 | Learned a level 2 spell: Blink 353 | D:1 | Learned a level 2 spell: Call Imp 489 | D:1 | Learned a level 1 spell: Foxfire 491 | D:1 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 491 | D:1 | Gained mutation: You are empowered by your non-innate | mutations. (+2 EV, Slay +2) [potion of mutation] 491 | D:1 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 552 | D:2 | Encountered Terence 580 | D:2 | HP: 1/20 [Terence/+0 flail (7)] 582 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_basic D:2: layout_basic, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.2 Dodging | | 1.8 Spellcasting | | 3.2 Conjurations | | 2.2 Summonings | | 1.0 Necromancy | | 1.1 Translocations | | 1.0 Action || total ---------------------------++------- Attack: Normal || 36 Melee: Dagger || 23 Quarterstaff || 13 Tailslap || 1 Cast: Magic Dart || 27 Foxfire || 3 Blink || 1 Call Imp || 1 Drink: Magic || 1 Heal wounds || 1 Might || 1 Mutation || 1 Armour: None || 33 Dodge: Dodged || 25