Dungeon Crawl Stone Soup version 0.33.1-2-ga6f4b62f22 (webtiles) character file. Game seed: 4728987851002611710 1 Leon1999526 the Tinkerer (level 1, 0/14 HPs) Began as a Mountain Dwarf Forgewright on Sept 13, 2025. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (18 turns). Leon1999526 the Tinkerer (Mountain Dwarf Forgewright) Turns: 18, Time: 00:00:23 Health: 0/14 AC: 2 Str: 12 XL: 1 Next: 16% Magic: 1/3 EV: 10 Int: 15 God: Gold: 0 SH: 0 Dex: 8 Spells: 2/3 levels left rFire . . . a - +0 hammer rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Potions c - a potion of magic Skills: + Level 1.4 Dodging + Level 1.4 Stealth + Level 1.8 Spellcasting + Level 4.8 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 30% 2d4 4% 2 Launch Clockwork Bee Frge 15% N/A 10% 3 Forge Blazeheart Golem Fire/Frge 8% N/A 63% 4 Forge Lightning Spire Air/Frge 8% 3d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (77% to hit) Okay, then. An endoplasm comes into view. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (77% to hit) The kinetic grapnel misses the gnoll. The kinetic grapnel hits the plant. The plant begins to die. The plant is lightly damaged. The endoplasm quivers. The frilled lizard hisses angrily. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (77% to hit) The kinetic grapnel misses the gnoll. The kinetic grapnel hits the goblin. You kill the goblin! The gnoll barely misses you. Your magical contamination has completely faded away. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You closely miss the gnoll. The endoplasm hits the plant. The plant begins to die. The gnoll hits you with a +0 whip. You closely miss the gnoll. A nearby plant withers and dies. The endoplasm hits the plant. The plant begins to die. The gnoll closely misses you. The endoplasm hits the plant. The gnoll misses you. You hit the gnoll. The gnoll is heavily wounded. The endoplasm hits the plant. The gnoll hits you with a +0 whip. You barely miss the gnoll. The gnoll is heavily wounded. The endoplasm hits the plant. The gnoll hits you with a +0 whip. You die... ......P.PP.PP.PP.P ##....P.P.PP.P.PP.P.P ......P