Leoric Level 1 of the Dungeon (0, 0, D:1) 7 stones (2, -7, D:1) an orb of mayhem (3, -7, D:1) a potion of attraction (4, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (5, -10, D:1) 6 stones (11, -11, D:1) a jackal corpse (skeletalised by now) (20, -4, D:1) a potion of curing (21, -9, D:1) a +0 club a ball python skeleton a goblin skeleton (24, -26, D:1) a ball python corpse (skeletalised by now) a rat corpse (skeletalised by now) (31, 9, D:1) a +0 dagger a goblin skeleton (35, -26, D:1) a +0 dagger a goblin corpse (skeletalised by now) (36, 12, D:1) a +0 hand axe (40, -16, D:1) a +0 leather armour (40, 22, D:1) a +0 dagger a goblin corpse (skeletalised by now) (41, 2, D:1) a +0 short sword (43, -21, D:1) a +0 leather armour (45, -7, D:1) a bat skeleton (46, -5, D:1) a hobgoblin skeleton (48, -8, D:1) a +0 sling (50, -2, D:1) a gnoll skeleton (50, 6, D:1) a gnoll skeleton (55, -13, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, 41, D:2) a +0 whip (4, 28, D:2) a +0 hand axe (5, 9, D:2) a jackal skeleton (7, 12, D:2) a ball python corpse (skeletalised by now) (8, 3, D:2) a +0 robe (10, 17, D:2) 2 potions of heal wounds (14, 27, D:2) a potion of haste (15, -1, D:2) a ball python skeleton (17, 13, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (20, 1, D:2) a potion of degeneration (23, 0, D:2) a +0 dagger a goblin skeleton (25, -1, D:2) a ball python skeleton (25, 1, D:2) a +0 whip a +0 short sword a +0 club a +0 whip a gnoll skeleton a gnoll skeleton a gnoll skeleton (37, 39, D:2) a +0 short sword (42, -3, D:2) a potion of brilliance (42, 47, D:2) a +0 whip 4 stones a kobold corpse (skeletalised by now) (45, 27, D:2) 8 stones (48, 11, D:2) a +0 mace (48, 18, D:2) a black bear skeleton Level 3 of the Dungeon [Shop] Xuabreol's Jewellery Emporium a ring of ice (275 gold) a ring of ice (275 gold) an amulet of faith (440 gold) a ring of positive energy (220 gold) a +6 ring of intelligence (396 gold) a +5 ring of evasion (396 gold) a ring of protection from cold (275 gold) (0, 0, D:3) a +0 robe a +0 scythe the human skeleton of Sigmund (1, 12, D:3) a +1 spear of venom (8, 39, D:3) a stone a +0 dagger a kobold skeleton (11, -8, D:3) a +0 leather armour (11, -4, D:3) a +0 dagger (16, 1, D:3) a serpent talisman (39, 0, D:3) a +0 club a +0 sling (44, 20, D:3) a quokka skeleton (45, 18, D:3) a +0 club a +0 sling a +0 club a +0 sling a +0 dagger a hobgoblin skeleton a hobgoblin skeleton a goblin skeleton a goblin skeleton a goblin skeleton (45, 19, D:3) a +0 dagger a +0 club a +0 animal skin a +0 falchion of protection a goblin skeleton (45, 35, D:3) a rat corpse (skeletalised by now) (46, 19, D:3) a hobgoblin skeleton (47, 19, D:3) a +0 dagger a +0 dagger a goblin skeleton (47, 35, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Harownigg's Distillery a potion of haste (140 gold) a potion of attraction (42 gold) a potion of magic (112 gold) a potion of heal wounds (70 gold) a potion of curing (42 gold) a potion of attraction (42 gold) a potion of might (56 gold) a potion of heal wounds (70 gold) (0, 0, D:4) a potion of curing (5, 19, D:4) 3 poisoned darts (7, 20, D:4) a +0 club (7, 21, D:4) a +0 club (7, 29, D:4) 2 stones (7, 40, D:4) a +0 club (13, 26, D:4) a +0 falchion (16, 41, D:4) 7 stones (29, 6, D:4) an iguana corpse (skeletalised by now) (36, 47, D:4) the +2 leather armour "Aruppita" {-Tele Harm Regen+ MP+5} MP+5: It affects your magic capacity (+5). -Tele: It prevents most forms of teleportation. Regen+: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (38, 30, D:4) a +0 short sword an orc skeleton (38, 31, D:4) a +0 club (39, 30, D:4) a +0 whip an orc skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (1, -9, D:5) a potion of curing (3, -6, D:5) a +0 leather armour (5, -15, D:5) a potion of might (9, -11, D:5) a +0 club a +0 flail a +0 leather armour a +0 club a gnoll skeleton a gnoll skeleton (9, 12, D:5) a +0 trident (9, 30, D:5) a +0 hand axe a +0 leather armour a +0 mace 2 boomerangs an orc skeleton (10, 30, D:5) a +0 trident an orc skeleton (11, -32, D:5) a stone (13, 1, D:5) a +0 dagger (14, -14, D:5) a +0 robe (19, 1, D:5) a maw talisman (25, -30, D:5) a +0 dagger 4 stones (26, -25, D:5) a +0 orcbow a centaur skeleton (28, -16, D:5) a +0 quarterstaff (30, 1, D:5) an iguana skeleton an adder skeleton (33, -12, D:5) a potion of resistance (33, 0, D:5) a +0 chain mail (45, 0, D:5) a potion of degeneration Level 6 of the Dungeon [Shop] Mopsynt's Antique Weapon Emporium a +0 falchion (75 gold) a +0 dagger (50 gold) a +0 trident of freezing (207 gold) a +3 heavy great mace (717 gold) a +0 club (25 gold) a +2 heavy trident (457 gold) a +0 club (25 gold) a +0 long sword (87 gold) a +0 quarterstaff (100 gold) (0, 0, D:6) a +0 war axe (1, 0, D:6) a +0 dagger a +0 robe (2, 0, D:6) a +0 hand axe a +0 scale mail (3, 14, D:6) a +0 shortbow a centaur corpse (skeletalised by now) (4, 9, D:6) an adder corpse (skeletalised by now) (8, -25, D:6) a +0 short sword (12, -34, D:6) a +0 ring mail a +0 flail an orc skeleton (12, -33, D:6) a +0 trident (12, -32, D:6) a +0 flail a hound skeleton (12, -30, D:6) a +0 mace (13, -34, D:6) a +0 club an orc skeleton (14, -34, D:6) an iguana skeleton (27, -15, D:6) a +0 mace a hound skeleton an orc skeleton (28, -14, D:6) a howler monkey skeleton (36, -26, D:6) a potion of haste (41, -17, D:6) a flux talisman (42, -15, D:6) a +0 mace (54, -10, D:6) a hound skeleton Level 7 of the Dungeon (0, 0, D:7) a +0 spear a +0 robe (10, 16, D:7) 4 stones (20, 9, D:7) 9 stones (21, -13, D:7) 5 stones (21, -12, D:7) a stone a +0 flail (23, -7, D:7) a +0 glaive a +0 orcbow (23, 39, D:7) a +0 dagger (24, -6, D:7) a +2 whip of electrocution a +0 robe a +0 dagger a +0 club a +0 mace a +0 dagger a +0 club (28, -17, D:7) a potion of cancellation (31, 19, D:7) a +0 robe a +0 halberd a +0 robe a +0 dagger (31, 29, D:7) a +0 rapier (32, 9, D:7) a +0 ring mail (34, 21, D:7) a +0 club a +0 robe a +1 long sword a +0 robe a +0 dagger (43, 5, D:7) a +0 leather armour (45, 3, D:7) a +0 short sword (46, 4, D:7) a +0 dagger a stone a +0 dagger 8 poisoned darts (46, 11, D:7) a potion of lignification (47, 12, D:7) a +0 chain mail (48, 4, D:7) a +0 club a +0 dagger a +0 whip a +0 short sword a curare-tipped dart (50, 4, D:7) a +0 dagger 9 stones (52, 14, D:7) a potion of curing Level 8 of the Dungeon (0, 0, D:8) a +0 whip a +0 flail (0, 1, D:8) a +0 spear (1, -22, D:8) a potion of haste (2, -24, D:8) a potion of resistance (2, -20, D:8) a +2 scimitar of electrocution a +0 robe (3, -24, D:8) a +0 robe (4, -24, D:8) a +0 leather armour (4, -22, D:8) a +0 short sword (5, -34, D:8) a +0 whip a +0 dagger a +0 robe (6, -37, D:8) a +0 flail (12, -36, D:8) a +0 hand axe a +0 shortbow (21, -42, D:8) a dragon-blood talisman (25, 8, D:8) a potion of degeneration (26, -38, D:8) a +0 giant club a +0 giant club (29, -22, D:8) a +0 robe a +0 falchion a +0 robe a +0 robe a +1 long sword of flaming a +0 robe a +2 long sword a +0 robe a +0 hand axe (29, -6, D:8) a potion of curing (31, -2, D:8) a +0 helmet (38, -7, D:8) a +0 ring mail a +0 trident of venom (38, 3, D:8) 2 stones (39, -32, D:8) a +0 spear a potion of haste (39, -7, D:8) a +0 robe a +0 whip (41, -8, D:8) a +3 scimitar of flaming (47, -7, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a potion of magic (10, 22, D:9) a +0 orcbow (11, 15, D:9) a +0 dire flail a +0 giant club (15, 9, D:9) a +0 robe a +0 dagger (17, 11, D:9) a +0 robe a +0 war axe (22, 8, D:9) a +0 scale mail a +2 trident of venom (22, 11, D:9) a +0 spear (23, 10, D:9) a +0 flail a +0 flail (23, 31, D:9) 3 stones (27, -3, D:9) an orb of energy a +0 robe a +3 trident of draining (28, 16, D:9) 6 boomerangs (30, -11, D:9) a +0 robe (30, 21, D:9) a +0 spear (36, -8, D:9) a +0 pair of gloves (42, 19, D:9) a +0 great mace (48, -18, D:9) 4 stones a +0 dagger (48, -17, D:9) a +0 dagger a stone a +0 short sword (48, -10, D:9) a +0 robe a +3 spear (48, -9, D:9) a +0 halberd a +0 robe (49, -17, D:9) a +0 dagger a +0 robe a +0 whip (49, -10, D:9) a +0 shortbow (50, -9, D:9) a +0 shortbow (50, -8, D:9) a +0 spear (52, -12, D:9) 4 stones (53, 17, D:9) a +0 dagger Level 10 of the Dungeon (0, 0, D:10) a +0 dagger 3 poisoned darts a +0 robe a +0 dagger (1, 0, D:10) a +0 short sword a curare-tipped dart (1, 1, D:10) a +0 dagger a +0 robe (10, 28, D:10) a storm talisman (11, 11, D:10) a potion of mutation (19, 5, D:10) a +0 war axe +0 acid dragon scales (26, -19, D:10) a +0 pair of gloves (28, -28, D:10) a potion of curing (32, 6, D:10) a +0 falchion of freezing a +0 robe a +0 dagger (33, 2, D:10) a potion of ambrosia (33, 5, D:10) a +0 club (33, 6, D:10) a +0 ring mail a +0 hand axe a +0 ring mail a +0 mace (47, 4, D:10) a +0 dagger a +0 dagger a +0 robe a +0 giant spiked club a +0 dire flail a +0 chain mail (47, 6, D:10) a +0 ring mail a +0 dagger (48, 8, D:10) a serpent talisman (51, 27, D:10) a potion of attraction (53, -7, D:10) a +0 ring mail (55, -6, D:10) a potion of curing Level 11 of the Dungeon [Shop] Jeaxkelik's Antique Armour Emporium a +1 crystal plate armour (2871 gold) a +0 ring mail (132 gold) a +2 scale mail of cold resistance (693 gold) the +1 ring mail of Past Mistakes {^Drain rN+ Dex+2} (620 gold) Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. a +2 robe of positive energy (485 gold) a +1 chain mail of fire resistance (544 gold) a +0 pair of boots (148 gold) a +0 plate armour (759 gold) the +1 hat "Dejuum" {Dex+2 Stlth+} (759 gold) Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (0, 0, D:11) a +0 ring mail (5, 26, D:11) a +0 war axe (6, 17, D:11) the +10 short sword of Discomfort {flame, rElec rF+++ Will+ Int-4} Int-4: It affects your intelligence (-4). rF+++: It renders you almost immune to fire. rElec: It insulates you from electricity. Will+: It increases your willpower. (8, 5, D:11) a +0 whip a +0 leather armour a +0 whip a +0 glaive a +0 chain mail (11, 5, D:11) a +0 plate armour (17, 37, D:11) a +0 short sword a +0 chain mail (19, 37, D:11) a +0 flail (20, 37, D:11) a +0 flail (26, -4, D:11) a potion of curing (26, 9, D:11) a black bear skeleton (28, 6, D:11) a black bear skeleton (29, 8, D:11) a potion of ambrosia (30, 8, D:11) a potion of ambrosia (30, 17, D:11) 22 gold pieces (30, 35, D:11) a +0 dagger a +0 robe (30, 36, D:11) a +0 hand axe (31, 5, D:11) a black bear skeleton (31, 12, D:11) a black bear skeleton (31, 20, D:11) a stone (31, 35, D:11) a +0 short sword a +0 dagger a +0 robe (31, 36, D:11) a +0 hand axe (32, 8, D:11) a black bear skeleton (32, 12, D:11) a potion of ambrosia (32, 18, D:11) 6 large rocks (33, 6, D:11) a potion of ambrosia (33, 11, D:11) a black bear skeleton (33, 21, D:11) 4 large rocks (33, 22, D:11) a stone (34, 17, D:11) a stone (34, 19, D:11) a stone (40, 25, D:11) a +0 robe (40, 34, D:11) a potion of berserk rage (42, 13, D:11) a +0 dagger a +4 dagger 5 poisoned darts a +0 club a +1 dagger of protection 2 stones (42, 15, D:11) a +0 dagger 8 stones (42, 16, D:11) a +0 short sword 8 poisoned darts (42, 18, D:11) a +0 short sword (43, -2, D:11) a +0 club (53, 27, D:11) a +0 war axe (54, 37, D:11) a +0 leather armour (59, 4, D:11) a +0 ring mail Level 12 of the Dungeon [Shop] Sodgh's Assorted Antiques 2 potions of degeneration (58 gold) a +0 orcbow (101 gold) a potion of magic (232 gold) a scroll of brand weapon (275 gold) a +0 robe (20 gold) a potion of mutation (232 gold) [Shop] Zanaazxo's Jewellery Shop a storm talisman (1280 gold) the amulet "Hopnech" {Spirit rN+} (659 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rN+: It protects you from negative energy. a ring of willpower (400 gold) an amulet of magic regeneration (480 gold) a +6 ring of intelligence (576 gold) a ring of fire (400 gold) the amulet "Jujok" {Reflect *Corrode +Blink rN+++ Slay-6 SH+5} (547 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). rN+++: It renders you almost immune to negative energy. +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. SH+5: It affects your SH (+5). the ring "Kioreh" {Fly Int+4 Stlth+} (571 gold) [ring of flight] Int+4: It affects your intelligence (+4). Fly: It grants you flight. Stlth+: It makes you more stealthy. an amulet of the acrobat (480 gold) (0, 0, D:12) 2 potions of mutation (1, 35, D:12) a +0 leather armour (4, 51, D:12) a +0 giant spiked club a +0 dire flail (5, 24, D:12) a +0 club (7, 27, D:12) a +0 mace (9, 40, D:12) a +0 halberd (17, 31, D:12) 2 boomerangs (19, 27, D:12) 5 large rocks (19, 33, D:12) 3 stones (27, 25, D:12) Great Wizards, Vol. VII (37, 11, D:12) a +0 giant club a +0 giant spiked club Level 13 of the Dungeon (0, 0, D:13) 4 large rocks (2, 1, D:13) a +0 leather armour (5, -3, D:13) a flux talisman (8, -17, D:13) 5 stones (17, 0, D:13) a +0 spear (29, 33, D:13) a +0 whip a +0 robe (30, 28, D:13) a +3 leather armour (35, 13, D:13) a +0 rapier (41, 33, D:13) a potion of mutation (44, 27, D:13) a potion of heal wounds (45, 26, D:13) a scroll of revelation (46, 16, D:13) a +0 war axe a +0 plate armour a +0 kite shield (46, 27, D:13) a scroll of teleportation (50, -8, D:13) an amulet of regeneration (52, 22, D:13) a +0 leather armour Level 14 of the Dungeon (2, 8, D:14) 7 stones the Ecumenical Temple