ASSERT(hit_calc) in 'beam.cc' at line 457 failed. Version: Dungeon Crawl Stone Soup 0.32-a0-1852-gfaf5e19491 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 14783488360426378678, deterministic pregen: 1 Version history: Game started: 0.32-a0-1846-gfd94369f82 0.32-a0-1852-gfaf5e19491 Command line: /usr/games/crawl-git-faf5e19491 -name Lightli -rc /dgldir/rcfiles/crawl-git/Lightli.rc -macro /dgldir/rcfiles/crawl-git/Lightli.macro -webtiles-socket /crawl-master/webserver/sockets/Lightli:dcss-git.sock -morgue /dgldir/morgue/Lightli/ RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 20 stack frames. /usr/games/crawl-git-faf5e19491(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5bf9d8c473de]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-faf5e19491(_Z13do_crash_dumpv+0x43a) [0x5bf9d8c5553a]: do_crash_dump() /usr/games/crawl-git-faf5e19491(_Z20crash_signal_handleri+0x1fa) [0x5bf9d8c478ba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x70a077442910]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11b) [0x70a07749999b]: /lib/x86_64-linux-gnu/libc.so.6(raise+0x16) [0x70a077442866]: /usr/games/crawl-git-faf5e19491(+0x49e85d) [0x5bf9d8c5485d]: /usr/games/crawl-git-faf5e19491(_Z12AssertFailedPKcS0_iS0_z+0x1c7) [0x5bf9d8c54e17]: AssertFailed(char const*, char const*, int, char const*, ...) /usr/games/crawl-git-faf5e19491(+0x434a89) [0x5bf9d8beaa89]: /usr/games/crawl-git-faf5e19491(_Z5zappy8zap_typeibR4bolt+0x24d) [0x5bf9d8beae4d]: zappy(zap_type, int, bool, bolt&) /usr/games/crawl-git-faf5e19491(_Z27makhleb_vessel_of_slaughterv+0xfa) [0x5bf9d8d82a2a]: makhleb_vessel_of_slaughter() /usr/games/crawl-git-faf5e19491(_Z15activate_talentRK6talentP4dist+0x2a68) [0x5bf9d8b95d78]: activate_talent(talent const&, dist*) /usr/games/crawl-git-faf5e19491(_Z16activate_abilityv+0xd5) [0x5bf9d8b97bb5]: activate_ability() /usr/games/crawl-git-faf5e19491(_Z15process_command12command_typeS_+0x950) [0x5bf9d93ac1f0]: process_command(command_type, command_type) /usr/games/crawl-git-faf5e19491(+0xbf3d4a) [0x5bf9d93a9d4a]: /usr/games/crawl-git-faf5e19491(+0xbf4855) [0x5bf9d93aa855]: /usr/games/crawl-git-faf5e19491(main+0x1f7) [0x5bf9d8b81a27]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x70a0774280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x70a077428189]: /usr/games/crawl-git-faf5e19491(_start+0x25) [0x5bf9d8b82445]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000070a07750fbf7 in __GI___wait4 (pid=3007030, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000070a07750fbf7 in __GI___wait4 (pid=3007030, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005bf9d8c47a8c in call_gdb (file=0x70a0775ff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3006946\000\000\000\000\000" #2 0x00005bf9d8c55558 in do_crash_dump () at dbg-asrt.cc:692 t = 1721968449 dir = "/dgldir/morgue/Lightli/" name = "/dgldir/morgue/Lightli/crash-Lightli-20240726-043409.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(hit_calc) in 'beam.cc' at line 457 failed." file = 0x70a0775ff6c0 <_IO_2_1_stderr_> #3 0x00005bf9d8c478ba in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {457}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x000070a077442866 in __GI_raise (sig=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00005bf9d8c5485d in _BreakStrToDebugger (mesg=mesg@entry=0x7fffd3d50290 "ASSERT(hit_calc) in 'beam.cc' at line 457 failed.", assert=true) at dbg-asrt.cc:818 No locals. #10 0x00005bf9d8c54e17 in AssertFailed (expr=expr@entry=0x5bf9d93be17a "hit_calc", file=file@entry=0x5bf9d93be06e "beam.cc", line=line@entry=457, text=text@entry=0x0) at dbg-asrt.cc:856 mesg = "ASSERT(hit_calc) in 'beam.cc' at line 457 failed.\000\307w\240p\000\000\000\000\000\000\000\000\000\000Ʋ\326\330\371[\000\000\000\000\000\000\000\000\000\000\177\365~\333\371[\000\000\000\000\000\000\000\000\000\000}\325\030\334\371[\000\000\002", '\000' , "\240p\000\000}\325\030\334\371[\000\000\f\000\000\000\371[\000\000_\325\030\334\371[\000\000\f\000\000\000\371[\000\000\000\344\211\307\324\314g\204\240\235\246w\240p\000\000\004\276}\333\371[\000\000\001\000\000\000\000\000\000\000\002\000\000\000\000\000\000\000\205", '\000' ... args = {{gp_offset = 0, fp_offset = 0, overflow_arg_area = 0x7fffd3d50580, reg_save_area = 0x70a077c20bae}} fileName = #11 0x00005bf9d8beaa89 in zap_to_hit (z_type=z_type@entry=ZAP_CALL_DOWN_DAMNATION, power=power@entry=100, is_monster=is_monster@entry=false) at beam.cc:457 zinfo = hit_calc = hit = #12 0x00005bf9d8beae4d in zappy (z_type=z_type@entry=ZAP_CALL_DOWN_DAMNATION, power=power@entry=100, is_monster=is_monster@entry=false, pbolt=...) at beam.cc:580 zinfo = #13 0x00005bf9d8d82a2a in makhleb_vessel_of_slaughter () at god-abil.cc:7304 boost = 27 damnation = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 12 '\f', flavour = BEAM_DAMNATION, real_flavour = BEAM_DAMNATION, drop_item = false, item_mulches = false, item = 0x0, launcher = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 0, size = 0}, ench_power = 100, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 0, source_name = "", name = "damnation", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = true, is_death_effect = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = -658926827, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} #14 0x00005bf9d8b95d78 in _do_ability (beam=..., target=0x7fffd3d50f70, fail=false, abil=...) at ability.cc:3481 No locals. #15 activate_talent (tal=..., target=, target@entry=0x0) at ability.cc:2838 abil = @0x5bf9db6e1430: {ability = ABIL_MAKHLEB_VESSEL_OF_SLAUGHTER, name = 0x5bf9d93bb151 "Vessel of Slaughter", mp_cost = 0, hp_cost = {scaling_val = 0, fixed_val = 0}, piety_cost = {base = 12, add = 7, rolls = 1}, range = -1, failure = {basis = fail_basis::invo, base_chance = 75, variable_fail_mult = 5, piety_fail_denom = 25}, flags = {<_enum_bitfield_exponent_base<-1, false>> = {}, flags = 0}} beam = {origin_spell = SPELL_NO_SPELL, range = -1, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item_mulches = false, item = 0x0, launcher = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 0, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 18, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} target_local = {isValid = false, isTarget = false, isEndpoint = false, isCancel = false, choseRay = false, interactive = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, find_target = false, fire_context = 0x0, cmd_result = 2000} range = is_targeted = hitfunc = std::unique_ptr = {get() = 0x0} fail = false ability_result = #16 0x00005bf9d8b97bb5 in activate_ability () at ability.cc:1758 talents = std::vector of length 4, capacity 4 = {{which = ABIL_RENOUNCE_RELIGION, hotkey = 88, fail = 0, is_invocation = true}, {which = ABIL_MAKHLEB_DESTRUCTION, hotkey = 97, fail = 0, is_invocation = true}, {which = ABIL_MAKHLEB_INFERNAL_SERVANT, hotkey = 98, fail = 0, is_invocation = true}, {which = ABIL_MAKHLEB_VESSEL_OF_SLAUGHTER, hotkey = 99, fail = 19, is_invocation = true}} selected = luachoice = "" #17 0x00005bf9d93ac1f0 in process_command (cmd=CMD_USE_ABILITY, prev_cmd=CMD_AUTOFIGHT) at main.cc:2212 No locals. #18 0x00005bf9d93a9d4a in _input () at main.cc:1265 cmd = CMD_USE_ABILITY real_prev_cmd = CMD_AUTOFIGHT player_disabled = {was_disabled = false} #19 0x00005bf9d93aa855 in _launch_game () at main.cc:493 game_start = ccon = {cstate = false} #20 0x00005bf9d8b81a27 in _launch_game_loop () at main.cc:392 game_ended = false game_ended = ge = fe = E = #21 main (argc=11, argv=0x7fffd3d520c8) at main.cc:342 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-faf5e19491/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-faf5e19491/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-faf5e19491/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 2, depth = 1 Level id: Orc:1 Level build method = random_map_in_depth, level layout type = narrow_caves, absdepth0 = 10 Level vaults: gammafunk_beogh_shrine layout_diamond_mine ebering_ghost_disaster_area kennysheep_orc_sif_temple uniq_erica uniq_maurice uniq_fannar Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 7 at (16, 46): position (28,46) Marker #1, type 7 at (23, 41): position (30,46) Marker #2, type 0 at (59, 29): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The yak is heavily wounded. A yak comes into view. The yak gores you but does no damage. The yak bellows! You whack the yak! The yak looks as sick as possible! The yak struggles to breathe. The yak seems to slow down. The yak is almost dead. You hear a bellow! You whack the yak! You kill the yak! Makhleb accepts your kill. You whack the yak! The yak is poisoned. The yak is moderately wounded. You whack the yak! The yak looks as sick as possible! The yak is heavily wounded. You block the yak's attack. A yak comes into view. You closely miss the yak. The yak is severely wounded. You hit the yak but do no damage. The yak is severely wounded. You block the yak's attack. You hit the yak. The yak is almost dead. You whack the yak! You kill the yak! Makhleb accepts your kill. A yak comes into view. x2 You barely miss the yak. The yak bellows! The yak gores you. A yak comes into view. You hit the yak. The yak is poisoned. The yak is lightly wounded. You whack the yak! The yak looks as sick as possible! x2 The yak struggles to breathe. The yak seems to slow down. The yak is severely wounded. A yak comes into view. The yak bellows! You thrash the yak!! You kill the yak! Makhleb accepts your kill. You feel better. You whack the yak! The yak is poisoned. The yak is lightly wounded. A yak comes into view. The yak gores you. The yak bellows! You thrash the yak!! The yak looks as sick as possible! x2 The yak struggles to breathe. You kill the yak! Makhleb accepts your kill. You whack the yak! The yak looks as sick as possible! x2 The yak struggles to breathe. The yak seems to slow down. The yak is severely wounded. You block the yak's attack. You barely miss the yak. The yak is severely wounded. You thrash the yak!! You kill the yak! Makhleb accepts your kill. You feel better. You whack the yak! The yak is lightly wounded. The yak gores you. You whack the yak! The yak is poisoned. The yak is moderately wounded. You whack the yak! The yak looks as sick as possible! x2 The yak struggles to breathe. You kill the yak! Makhleb accepts your kill. The yak gores you but does no damage. You whack the yak! The yak is poisoned. The yak looks as sick as possible! The yak struggles to breathe. The yak seems to slow down. The yak is heavily wounded. You hit the yak. The yak looks as sick as possible! The yak is severely wounded. The yak completely misses the fungus. The yak gores the plant! The plant begins to die. You whack the yak! The yak looks as sick as possible! The yak is almost dead. You block the yak's attack. You thrash the yak!! You kill the yak! Makhleb accepts your kill. The yak gores the plant! The yak gores you. You whack the yak! The yak is moderately wounded. You whack the yak! The yak is poisoned. The yak struggles to breathe. The yak seems to slow down. The yak is severely wounded. The yak gores the plant. The yak barely misses you. The yak gores you but does no damage. x2 You whack the yak! The yak looks as sick as possible! The yak struggles to breathe. The yak seems to be slow for longer. The yak is almost dead. You hit the yak. You kill the yak! Makhleb accepts your kill. The yak gores you but does no damage. The yak closely misses you. You hit the yak but do no damage. The yak is poisoned. You hit the yak. The yak looks as sick as possible! x2 The yak struggles to breathe. The yak seems to slow down. The yak is moderately wounded. A nearby plant withers and dies. The yak gores you but does no damage. The yak gores you. x2 You whack the yak! The yak looks as sick as possible! The yak is severely wounded. The yak gores you. The yak gores you but does no damage. You whack the yak! The yak looks as sick as possible! The yak is almost dead. You kill the yak! Makhleb accepts your kill. You feel better. You hit the yak but do no damage. The yak is poisoned. The yak looks as sick as possible! The yak struggles to breathe. The yak seems to slow down. The yak is lightly wounded. The yak gores you but does no damage. The yak gores you. You whack the yak! The yak looks as sick as possible! The yak is heavily wounded. You whack the yak! The yak looks as sick as possible! The yak is severely wounded. You block the yak's attack. You hit the yak. The yak looks as sick as possible! The yak struggles to breathe. The yak seems to be slow for longer. The yak is almost dead. The yak gores you. You hit the yak. The yak looks as sick as possible! The yak struggles to breathe. You kill the yak! Makhleb accepts your kill. You feel better. You block the yak's attack. You whack the yak! The yak looks as sick as possible! The yak is heavily wounded. The yak gores you but does no damage. You hit the yak. The yak looks as sick as possible! The yak is heavily wounded. You barely miss the yak. The yak is heavily wounded. The yak gores you. You hit the yak. The yak looks as sick as possible! The yak is severely wounded. You hit the yak. The yak is almost dead. The yak gores you! You whack the yak! You kill the yak! Makhleb accepts your kill. You feel better. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Things that are here: a yak corpse; a yak corpse; a yak corpse Found a sling. There is a staircase to the Slime Pits here. You now have 1074 gold pieces (gained 15). Done exploring. Done exploring. Done exploring. Done exploring. (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines Where to? (Tab/Enter - Lair:4 @ (x,y), ? - help) What level of the Dungeon? (default 11, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a bullfrog skeleton. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down, spattered with blood here. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here a +0 heavy flail. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here a +0 arbalest. There is a stone staircase leading down, spattered with blood here. You climb downwards. There is a stone staircase leading up, spattered with blood here. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Found 5 stones. There is a stone staircase leading up here. You see here 5 stones. You now have 1093 gold pieces (gained 19). You open the door. There is an open door here. You open the door. Found a stone staircase leading down. There is an open door here. M - a wand of mindburst (13) (gained 8 charges) You pick up a book of Movement and begin reading... You add the spells Volatile Blastmotes, Vhi's Electric Charge and Gell's Gavotte to your library. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. Found a robe. There is an open door here. q - 3 potions of curing (gained 1) You see here a +0 robe. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Key pressed, stopping explore. Found an escape hatch in the floor. You now have 1109 gold pieces (gained 16). You open the door. There is an open door here. You open the door. There is an open door here. You open the door. A cyclops comes into view. A cyclops is nearby! Found a dazzling ring mail and a ring mail. Found a stone staircase leading up. The cyclops throws a large rock. The large rock hits you but does no damage. There is an open door here. A slime creature comes into view. Found a stone staircase leading down. The slime creature quivers. The cyclops barely misses you. You hit the cyclops. The cyclops is poisoned. The cyclops looks as sick as possible! The cyclops struggles to breathe. The cyclops seems to slow down. The cyclops is moderately wounded. You barely miss the cyclops. The cyclops is moderately wounded. You hit the cyclops. The cyclops looks as sick as possible! x2 The cyclops struggles to breathe. The cyclops seems to be slow for longer. The cyclops is heavily wounded. The cyclops hits you! You hit the cyclops. The cyclops looks as sick as possible! x2 The cyclops struggles to breathe. The cyclops seems to be slow for longer. The cyclops is severely wounded. You hit the cyclops. The cyclops looks as sick as possible! The cyclops is almost dead. You hit the cyclops. The cyclops looks as sick as possible! The cyclops is almost dead. You block the slime creature's attack. You whack the cyclops! You kill the cyclops! Makhleb accepts your kill. You feel better. You whack the slime creature! The slime creature is lightly wounded. The slime creature hits you but does no damage. You hit the slime creature. The slime creature is moderately wounded. You whack the slime creature! The slime creature looks as sick as possible! The slime creature is heavily wounded. You block the slime creature's attack. You whack the slime creature! The slime creature is severely wounded. You hit the slime creature. The slime creature is almost dead. The slime creature hits you! You whack the slime creature! You kill the slime creature! Makhleb accepts your kill. You feel better. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Okay, then. HP restored. You see here the +0 ring mail of Fortitude {rF+}. Found a robe. P - 2 potions of cancellation (gained 1) You open the door. There is an open door here. You open the door. Found a stone staircase leading up. There is an open door here. As you open the door, it creaks loudly! There is an open door here. A komodo dragon comes into view. The komodo dragon hisses angrily. You whack the komodo dragon! The komodo dragon is poisoned. The komodo dragon is lightly wounded. The komodo dragon bites you!! You whack the komodo dragon! The komodo dragon looks as sick as possible! x2 The komodo dragon struggles to breathe. The komodo dragon seems to slow down. The komodo dragon is heavily wounded. You closely miss the komodo dragon. The komodo dragon is heavily wounded. The komodo dragon bites you but does no damage. You hit the komodo dragon but do no damage. The komodo dragon looks as sick as possible! x2 The komodo dragon struggles to breathe. The komodo dragon seems to be slow for longer. The komodo dragon is severely wounded. You hit the komodo dragon. The komodo dragon looks as sick as possible! The komodo dragon is almost dead. The komodo dragon closely misses you. You hit the komodo dragon. The komodo dragon looks as sick as possible! The komodo dragon is almost dead. You whack the komodo dragon! You kill the komodo dragon! Makhleb accepts your kill. You feel better. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You open the door. There is an open door here. You see here a komodo dragon corpse. You see here a komodo dragon corpse. As you open the door, it creaks loudly! Nessos the Markscentaur comes into view. Nessos shouts! Nessos wields a +2 longbow of flaming. It bursts into flame! Nessos shoots an arrow. You block the arrow. There is an open door here. You start waiting. Nessos is nearby! Nessos shoots an arrow. The arrow hits you! The arrow burns you. Nessos shoots an arrow. The arrow hits you but does no damage. There is an open door here. Nessos gestures wildly while chanting. Nessos blinks! Nessos shoots an arrow. The arrow hits you! The arrow burns you. Nessos shoots an arrow. The arrow hits you but does no damage. Nessos casts a spell. Nessos seems to speed up. Unknown command. Nessos shoots an arrow. The arrow hits you. The arrow burns you. Nessos pounds the earth with their hooves. Nessos shoots an arrow. You block the arrow. Nessos shoots an arrow. The arrow hits you. The arrow burns you. You are poisoned. You feel sick. Nessos shoots an arrow. The arrow hits you but does no damage. There is an open door here. Unknown command. You feel sick. You feel sick. You start resting. You feel sick. Nessos shoots an arrow. The arrow hits you but does no damage. You feel sick. Nessos unwields a +2 longbow of flaming. It stops flaming. You block Nessos's attack. x2; Nessos hits you. Nessos kicks you but does no damage. You whack Nessos! Nessos looks as sick as possible! Nessos is lightly wounded. Nessos completely misses you. Nessos kicks you but does no damage. You hit Nessos. Nessos looks as sick as possible! Nessos is moderately wounded. You feel sick. Nessos hits you but does no damage. Nessos barely misses you. You whack Nessos! Nessos looks as sick as possible! Nessos is heavily wounded. Nessos casts a spell. Nessos blinks! You feel sick. You are no longer poisoned. Nessos wields a +2 longbow of flaming. It bursts into flame! Nessos shoots an arrow. The arrow hits you! The arrow burns you. You are poisoned. Unknown command. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line, f - Nessos Aim: Nessos, wielding a +2 longbow of flaming and wearing a +0 barding (heavily wounded, fast, extremely poisoned, chance to affect: 49%) Nessos suddenly stops moving! You feel very sick. You feel very sick. You feel very sick. The helpless Nessos fails to defend themself. You thrash Nessos!! Nessos looks as sick as possible! Nessos is almost dead. You feel sick. The helpless Nessos fails to defend themself. You thrash Nessos!! You kill Nessos! Makhleb accepts your kill. You feel better. You feel sick. Your Armour skill increases to level 14! You start resting. You feel very sick. You feel sick. x7 You are no longer poisoned. HP restored. Things that are here: a +2 longbow of flaming; a +0 barding There is an open door here. As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. c - 7 scrolls of fog (gained 1) M - a wand of mindburst (19) (gained 6 charges) As you open the door, it creaks loudly! There is an open door here. Found an escape hatch in the ceiling. There is an open door here. You open the door. Found 6 stones. There is an open door here. There is an open door here. As you open the door, it creaks loudly! There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Found a shortbow. Search for what [Enter for "arm", or ? for help]? glov Can't find anything matching that. There is an open door here. Key pressed, stopping explore. A slime creature comes into view. A slime creature is nearby! 4 slime creatures come into view. The slime creature quivers. x2 Two slime creatures merge to form a large slime creature. The slime creature attacks as it pursues you! The slime creature hits you. The slime creature attacks as it pursues you! You block the slime creature's attack. Two slime creatures merge to form a large slime creature. Two slime creatures merge to form a very large slime creature. Two slime creatures merge to form an enormous slime creature. There is an open door here. There is an open door here. There is a stone staircase leading up here. You block the slime creature's attack. You climb upwards. There is a stone staircase leading down here. You whack the slime creature! The slime creature is lightly wounded. The slime creature hits you but does no damage. You hit the slime creature. The slime creature is poisoned. The slime creature is moderately wounded. You whack the slime creature! The slime creature is moderately wounded. The slime creature hits you but does no damage. You whack the slime creature! The slime creature is severely wounded. You thrash the slime creature!! The slime creature is almost dead. The slime creature completely misses you. You hit the slime creature. You kill the slime creature! Makhleb accepts your kill. (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines Where to? (Tab/Enter - D:11 @ (x,y), ? - help) What level of the Orcish Mines? (default 1, ? - help) There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down, spattered with blood here. Things that are here: a +0 leather armour; a +0 flail; an orc skeleton There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a +0 heavy flail. There is a staircase to the Orcish Mines here. You climb downwards. Welcome to the Orcish Mines! Found a stone staircase leading down. There is a staircase back to the Dungeon here. Found an escape hatch in the floor. Fannar the Cold-Hearted comes into view. They are wielding a +0 quarterstaff of freezing and wearing a +2 robe of cold resistance. Fannar shouts! You hear a shout! You start waiting. Fannar is nearby! Fannar gestures at you while chanting. The bolt of cold hits you! You hear a shout! You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or R - a +4 ring of slaying; > or O - a +4 ring of protection You remove your +4 ring of protection. S - the ring of Urutu (right hand) {rF+ rC+ Stlth+} You hit Fannar. Fannar is poisoned. Fannar looks as sick as possible! Fannar struggles to breathe. Fannar seems to slow down. Fannar is lightly wounded. You barely miss Fannar. Fannar is lightly wounded. You barely miss Fannar. Fannar is lightly wounded. Fannar gestures wildly while chanting. You barely miss Fannar. Fannar is lightly wounded. You hit Fannar. Fannar looks as sick as possible! Fannar is moderately wounded. You hit Fannar but do no damage. Fannar looks as sick as possible! Fannar is moderately wounded. Fannar hits you but does no damage. You miss Fannar. Fannar is moderately wounded. You block the ice beast's attack. Unknown command. Unknown command. You whack Fannar! Fannar looks as sick as possible! Fannar is moderately wounded. Unknown command. You hit Fannar. Fannar looks as sick as possible! x2 Fannar struggles to breathe. Fannar seems to be slow for longer. Fannar is heavily wounded. Fannar casts a spell. Fannar drains the heat from the surrounding environment! The ice beast barely misses you. You hit Fannar. Fannar is heavily wounded. Unknown command. You hit Fannar. Fannar is heavily wounded. The ice beast hits you but does no damage. You whack Fannar! Fannar looks as sick as possible! Fannar is severely wounded. Fannar mumbles some strange words. You whack Fannar! Fannar looks as sick as possible! Fannar is severely wounded. The ice beast hits you but does no damage. You whack Fannar! Fannar looks as sick as possible! Fannar is almost dead. The ice beast hits you but does no damage. Fannar hits you but does no damage. You whack Fannar! You kill Fannar! Makhleb accepts your kill. You feel better. The ice beast disappears in a puff of smoke! x2 No target in view! An orc sorcerer comes into view. It is wielding a +0 dagger and wearing a +2 robe of positive energy. Unknown command. The orc sorcerer shouts! You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or R - a +4 ring of slaying > or S - the ring of Urutu {rF+ rC+ Stlth+} You remove the ring of Urutu {rF+ rC+ Stlth+}. A - a ring of willpower (right hand) An orc comes into view. It is wielding a +0 club. You hit the orc sorcerer. The orc sorcerer is poisoned. The orc sorcerer is lightly wounded. The orc sorcerer completely misses you. You completely miss the orc sorcerer. The orc sorcerer hits you but does no damage. You hit the orc sorcerer. The orc sorcerer looks as sick as possible! x2 The orc sorcerer struggles to breathe. The orc sorcerer seems to slow down. The orc sorcerer is moderately wounded. You hit the orc sorcerer. The orc sorcerer looks as sick as possible! x2 The orc sorcerer struggles to breathe. The orc sorcerer seems to be slow for longer. The orc sorcerer is severely wounded. You whack the orc sorcerer! You kill the orc sorcerer! Makhleb accepts your kill. Things that are here: a +0 dagger; a +2 robe of positive energy; an orc corpse The orc hits you but does no damage. An orc warrior comes into view. It is wielding a +1 heavy battleaxe. You thrash the orc!! You kill the orc! Makhleb accepts your kill. The orc warrior throws a boomerang. You block the boomerang. An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard shouts! The orc warrior throws a boomerang. The boomerang hits you but does no damage. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You whack the orc warrior! The orc warrior is moderately wounded. Unknown command. You whack the orc warrior! The orc warrior is poisoned. The orc warrior looks as sick as possible! The orc warrior struggles to breathe. You kill the orc warrior! Makhleb accepts your kill. You start waiting. There is a strange disturbance nearby! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You thrash something!! Makhleb accepts your kill. Reactivating autopickup. You feel a bit more experienced. Things that are here: a +0 dagger; a +0 robe There is an escape hatch in the floor, spattered with blood here. Things that are here: a +1 heavy battleaxe; a boomerang; a +0 plate armour Unknown command. U - a ring of ice Things that are here: a +0 quarterstaff of freezing; a +2 robe of cold resistance You now have 1133 gold pieces (gained 24). You now have 1152 gold pieces (gained 19). You now have 1182 gold pieces (gained 30). An orc comes into view. It is wielding a +0 short sword. The orc shouts! You hear a shout! An orc warrior comes into view. It is wielding a +0 glaive. The orc warrior shouts! An orc comes into view. It is wielding a +0 hand axe. An orc comes into view. It is wielding a +0 flail. The orc shouts! The orc hits you with a +0 short sword. The orc warrior barely misses you. You closely miss the orc. The orc hits you but does no damage. The orc warrior hits you but does no damage. You barely miss the orc. You hit the orc. You kill the orc! Makhleb accepts your kill. You feel better. The orc warrior hits you but does no damage. You barely miss the orc. You hit the orc. The orc is poisoned. The orc is severely wounded. The orc warrior unwields a +0 glaive. The orc warrior wields a +0 arbalest. The orc warrior shoots a bolt. You block the bolt. You whack the orc! You kill the orc! Makhleb accepts your kill. You barely miss the orc. The orc warrior shoots a bolt. The bolt hits you! You whack the orc! You kill the orc! Makhleb accepts your kill. You feel better. An orc wizard comes into view. It is wielding a +0 dagger. An orc comes into view. It is wielding a +0 hand axe. The orc warrior unwields a +0 arbalest. The orc warrior wields a +0 glaive. The orc warrior hits you but does no damage. The orc wizard moves out of view. You see here a +0 short sword. The orc shouts! You hit the orc warrior. The orc warrior is poisoned. The orc warrior is lightly wounded. You hear a shout! The orc warrior barely misses you. You hit the orc warrior. The orc warrior looks as sick as possible! The orc warrior is moderately wounded. You hit the orc warrior. The orc warrior looks as sick as possible! The orc warrior is heavily wounded. You block the orc warrior's attack. You hit the orc warrior but do no damage. The orc warrior looks as sick as possible! The orc warrior is heavily wounded. You hit the orc warrior. The orc warrior looks as sick as possible! x2 The orc warrior struggles to breathe. The orc warrior seems to slow down. The orc warrior is almost dead. You kill the orc warrior! Makhleb accepts your kill. You feel better. Items here: )) [ †. You closely miss the orc wizard. The orc wizard hits you with a +0 dagger. You closely miss the orc wizard. You whack the orc wizard! The orc wizard is poisoned. The orc wizard is heavily wounded. The orc wizard hits you but does no damage. The orc hits you but does no damage. You whack the orc wizard! You kill the orc wizard! Makhleb accepts your kill. You feel better. You hit the orc. The orc is poisoned. The orc is heavily wounded. The orc hits you but does no damage. You hit the orc. The orc is almost dead. You kill the orc! Makhleb accepts your kill. You feel better. No target in view! No target in view! No target in view! HP restored. An orc warrior comes into view. It is wielding a +0 glaive. Things that are here: a +0 dagger; a +0 robe; an orc corpse The orc warrior shouts! You block the orc warrior's attack. You hit the orc warrior. The orc warrior is poisoned. The orc warrior struggles to breathe. The orc warrior seems to slow down. The orc warrior is heavily wounded. You whack the orc warrior! The orc warrior looks as sick as possible! The orc warrior is severely wounded. The orc warrior hits you with a +0 glaive! You hit the orc warrior but do no damage. The orc warrior looks as sick as possible! x2 The orc warrior struggles to breathe. You kill the orc warrior! Makhleb accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! The orc priest shouts! The orc wizard shouts! You hear two shouts! The orc knight shouts! You hear a shout! x2 The orc priest shouts! You hear a shout! You hear two shouts! Found a roughly hewn altar of Beogh. Found a transporter. The orc warrior shouts! The two-headed ogre shouts in stereo! Unknown command. There is a transporter landing site here. An orc priest comes into view. It is wielding a +0 hand axe. The orc priest shouts! An orc comes into view. It is wielding a +0 short sword. 2 orcs come into view. An orc is wielding a +0 heavy flail. The orc shouts! x3 An orc comes into view. It is wielding a +0 mace. The orc priest enters a dispersal trap! The orc blinks! x3; You blink. The orc priest blinks! The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You start resting. An orc is nearby! You closely miss the orc. The orc barely misses you. You hit the orc. The orc is poisoned. The orc is severely wounded. You hit the orc. You kill the orc! Makhleb accepts your kill. The orc priest hits you but does no damage. You block the orc's attack. Things that are here: a +0 heavy flail; a +0 chain mail You whack the orc priest! The orc priest is poisoned. The orc priest looks as sick as possible! The orc priest struggles to breathe. The orc priest seems to slow down. The orc priest is almost dead. You kill the orc priest! Makhleb accepts your kill. You feel better. The orc hits you but does no damage. You completely miss the orc. You closely miss the orc. The orc hits you but does no damage. x2 You hit the orc. The orc is poisoned. The orc is heavily wounded. You thrash the orc!! You kill the orc! Makhleb accepts your kill. You feel better. The orc completely misses you. You whack the orc! You kill the orc! Makhleb accepts your kill. You hit the orc. The orc is poisoned. The orc is moderately wounded. The orc hits you but does no damage. You barely miss the orc. The orc is moderately wounded. You hit the orc. The orc looks even sicker. The orc is severely wounded. You kill the orc! Makhleb accepts your kill. You feel better. No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! Things that are here: a +0 mace; an orc corpse The orc priest shouts! There is a transporter landing site here. Press: ? - help, v - describe, . - travel, g - get item Here: an orc wizard, wielding a +0 dagger and wearing a +0 robe (fire blocked by a translucent stone wall) Item here: 13 gold pieces. The floor. The two-headed ogre shouts in stereo! A kobold blastminer comes into view. Found 18 gold pieces. The kobold blastminer shouts! The kobold blastminer wields a +0 arbalest. The kobold blastminer shoots a bolt. The bolt hits you but does no damage. The kobold blastminer blasts its cannon at you. You block the iron shot. Found 25 gold pieces. The kobold blastminer blasts its cannon at you. You block the iron shot. The kobold blastminer unwields a +0 arbalest. The kobold blastminer hits you but does no damage. You closely miss the kobold blastminer. You whack the kobold blastminer! The kobold blastminer is poisoned. The kobold blastminer struggles to breathe. The kobold blastminer seems to slow down. The kobold blastminer is heavily wounded. You hit the kobold blastminer. The kobold blastminer looks as sick as possible! The kobold blastminer is severely wounded. The kobold blastminer barely misses you. You hit the kobold blastminer. The kobold blastminer looks as sick as possible! The kobold blastminer struggles to breathe. The kobold blastminer seems to be slow for longer. The kobold blastminer is almost dead. You kill the kobold blastminer! Makhleb accepts your kill. You now have 1200 gold pieces (gained 18). An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! Press: ? - help, v - describe, . - travel, g - get item Item here: a +0 arbalest. The floor, spattered with blood. You hit the ogre. The ogre is poisoned. The ogre is lightly wounded. You hit the ogre. The ogre looks as sick as possible! The ogre struggles to breathe. The ogre seems to slow down. The ogre is heavily wounded. The ogre barely misses you. You whack the ogre! You kill the ogre! Makhleb accepts your kill. No target in view! No target in view! No target in view! You now have 1225 gold pieces (gained 25). You now have 1248 gold pieces (gained 23). You now have 1258 gold pieces (gained 10). You now have 1280 gold pieces (gained 22). Found a transporter. No target in view! Found a dragon-blood talisman. The orc shouts! You hear a shout! Press: ? - help, v - describe, . - travel, g - get item Item here: a pair of glowing gloves. The floor. Unknown command. Unknown command. Okay, then. Unknown command. Unknown command. Okay, then. Unknown command. Saving game... please wait. Level annotation: 2 transporters Welcome back, Lightli the Mountain Dwarf Delver. Blood and souls for Makhleb! Press ? for a list of commands and other information. Okay, then. There is a transporter here. Unknown command. You enter the transporter and appear at another place. An orc high priest comes into view. It is wielding a +0 glaive. The orc warrior shouts! The two-headed ogre shouts in stereo! The orc wizard shouts! The orc knight shouts! The two-headed ogre hits you with a +0 giant club! x2 Unknown command. Unknown command. Unknown command. You hit the two-headed ogre. The two-headed ogre is poisoned. The two-headed ogre struggles to breathe. The two-headed ogre seems to slow down. The two-headed ogre is lightly wounded. The orc wizard hits you but does no damage. You whack the two-headed ogre! The two-headed ogre looks as sick as possible! x2 The two-headed ogre struggles to breathe. The two-headed ogre seems to be slow for longer. The two-headed ogre is heavily wounded. The two-headed ogre hits you with a +0 giant club! The two-headed ogre hits you but does no damage. The orc priest begins to cast a cantrip, but forgets the words! You block the orc wizard's attack. You hit the two-headed ogre. The two-headed ogre looks as sick as possible! The two-headed ogre struggles to breathe. The two-headed ogre seems to be slow for longer. The two-headed ogre is severely wounded. You barely miss the two-headed ogre. The two-headed ogre is severely wounded. The orc warlord roars a battlecry! The orcs go into a battle-frenzy! The orc priest looks satisfied for a moment. You whack the two-headed ogre! The two-headed ogre looks as sick as possible! x2 The two-headed ogre struggles to breathe. You kill the two-headed ogre! Makhleb accepts your kill. You feel better. Okay, then. You whack the two-headed ogre! The two-headed ogre looks as sick as possible! x2 The two-headed ogre struggles to breathe. The two-headed ogre seems to slow down. The two-headed ogre is moderately wounded. You hit the two-headed ogre. The two-headed ogre looks as sick as possible! The two-headed ogre is heavily wounded. You whack the two-headed ogre! The two-headed ogre is almost dead. The orc warrior barely misses you. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You whack the two-headed ogre! You kill the two-headed ogre! Makhleb accepts your kill. You feel better. You hit the orc warrior. The orc warrior is poisoned. The orc warrior looks as sick as possible! The orc warrior struggles to breathe. The orc warrior seems to slow down. The orc warrior is lightly wounded. You completely miss the orc warrior. The orc warrior is moderately wounded. The orc warrior hits you with a +0 long sword! You barely miss the orc warrior. The orc warrior is moderately wounded. The orc priest looks encouraged for a moment. The orc knight roars a battlecry! The orc warlord goes into a battle-frenzy! You hit the orc warrior. The orc warrior looks as sick as possible! The orc warrior is heavily wounded. You hit the orc warrior but do no damage. The orc warrior is heavily wounded. The orc warrior hits you with a +0 long sword. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You offer yourself as an instrument of Makhleb's will, and feel overwhelming power flowing through you! You turn into a vessel of demonic slaughter. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-1846-gfd94369f82 0.32-a0-1852-gfaf5e19491 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_USE_ABILITY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Lightli] Species: Mountain Dwarf Job: Delver HP: 80/135; mods: 0/0 MP: 21/21; mod: 0 Stats: 20 (20) 11 (11) 11 (11) Position: (28, 46), god: Makhleb (8), turn_is_over: 0, banished: 0 Standing on/in/over feature: transporter landing site Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 15 | 5486 | 0/820 Short Blades | X | 0 | 0 | 0 | 0 | 0/70 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/35 Maces & Flails | X | 0 | 0 | 16 | 5303 | 0/742 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/42 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/70 Armour | X | 1 | 100 | 14 | 5216 | 486/756 Dodging | X | 0 | 0 | 1 | 151 | 67/168 Stealth | X | 0 | 0 | 3 | 631 | 207/283 Shields | X | 0 | 0 | 10 | 2333 | 0/505 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 0 | 0 | 0/70 Conjurations | X | 0 | 0 | 0 | 0 | 0/59 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 0 | 0 | 0/70 Fire Magic | X | 0 | 0 | 0 | 0 | 0/35 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/84 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/70 Invocations | X | 0 | 0 | 10 | 1650 | 0/356 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #33: 1000 Attributes: #12: 1626 #13: 346 #23: 24052 #24: -1206138133 #49: 1708 Mutations: talons: 1 mutation resistance: 1 runic magic: 1 (innate) artefact enchanting: 1 (innate) Tartarus destruction: 1 (innate) Mark of the Fanatic: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +8 whip "Snakebite" {venom, curare, rPois} eq slot #1, inv slot #15: +0 cloak eq slot #2, inv slot #34: +2 hat eq slot #4, inv slot #28: +1 pair of boots eq slot #5, inv slot #23: +0 buckler eq slot #6, inv slot #32: +0 plate armour eq slot #7, inv slot #43: +4 ring of slaying eq slot #8, inv slot #26: ring of willpower }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.##... ...... #..... ...... ######### #####..... .....##....©....## #..#...... .....#...## ##...# ##....)... .....#...%#)#!.$.#######......... .....#.#.......#o#.#.##...#.##... .....#.##.ß.ßo##o#...........#... ....©#.#..._..$#1#©.........##... .....#.##.ß.ß.##o#...)[#....#.... .....#.#[......#o#...)#........## .....#....#$#$oo{#...###........ .....# ..## ##.o.#...# ##....... .....##.........##...## ##.#.#.# ......###########.....## #.## # ...................^...# #.# ......................## ## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>