Dungeon Crawl Stone Soup version 0.33-a0-1092-gce43c158f7 (console) character file. Game seed: 18414461472815868864 2 Lightli the Vexing (level 1, -1/12 HPs) Began as a Poltergeist Hexslinger on Mar 15, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (96 turns). Lightli the Vexing (Poltergeist Hexslinger) Turns: 96, Time: 00:00:14 Health: -1/12 AC: 1 Str: 4 XL: 1 Next: 33% Magic: 2/2 EV: 11 Int: 15 God: Gold: 14 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 cloak (haunted) Magical Staves d - a staff of death Scrolls e - a scroll of blinking {unknown} Skills: - Level 0.8 Fighting + Level 1.8 Ranged Weapons - Level 2.1 Dodging - Level 1.0 Spellcasting - Level 4.4 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 26% N/A 6% 2 Sigil of Binding Hex 13% N/A 12% 3 Inner Flame Hex/Fire 8% N/A 26% 3 Cause Fear Hex 6% N/A 38% 4 Dimensional Bullseye Hex/Tloc 3% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You see here a +0 pair of boots. A bat comes into view. The bat hits you. The bat closely misses you. You shoot a sling bullet. The sling bullet hits the bat. The bat is severely wounded. The bat closely misses you. A jackal comes into view. There are monsters nearby! You shoot a sling bullet. The sling bullet hits the bat but does no damage. The bat is severely wounded. The bat hits you but does no damage. The jackal bites you. There are monsters nearby! You shoot a sling bullet. The sling bullet hits the jackal. The jackal is moderately wounded. The bat barely misses you. The jackal closely misses you. You shoot a sling bullet. The sling bullet misses the jackal. You hear a bark! The jackal bites you. The bat misses you. A jackal comes into view. The jackal bites you. You hear a loud squeak. You shoot a sling bullet. The sling bullet hits the jackal. The jackal is heavily wounded. The bat hits you. The jackal closely misses you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you. The jackal attacks as it pursues you! The jackal closely misses you. x2 The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You aren't carrying any potions. The jackal barely misses you. Okay, then. The air fills with toxic fumes! As you read the scroll of poison, it crumbles to dust. The jackal bites you. You die... .........>#..# #(....## ##.####..†...# ######.# #...#.#.# ##. # ##b###.#.# #. #.##§.§##.#.#########. #..§§#§§..#........... ####bh§#############.. ##h## #.# #@# #.# #§# #.# #§# #.# #§# #.# #§# #.# #§# #.# ### #.# #.# ....### ########.# You could see 2 jackals and a bat. Vanquished Creatures A bat (D:1) A jackal (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lightli the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 96 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_loops_ring Action || total ---------------------------++------- Fire: Sling || 7 Use: Scroll || 1 Armour: Skin || 9 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 98 | 98 | 0 | 0 | 76 | 1 | 98.0 | Dungeon | 98 | 98 | 0 | 0 | 76 | 1 | 98.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 98 daAuts