Dungeon Crawl Stone Soup version 0.34-a0-411-g1d9b2a2d9d (console) character file. Game seed: 3257556227315503596 428964 Lightli the Petrodigitator (level 23, -8/235 HPs) Began as an Oni Ice Elementalist on July 19, 2025. Was the Champion of Hepliaklqana. Shot with a bolt by a yaktaur captain (14 damage) ... on level 5 of the Vaults. The game lasted 01:13:14 (44236 turns). Lightli the Petrodigitator (Oni Ice Elementalist) Turns: 44236, Time: 01:13:15 Health: -8/235 AC: 11 Str: 18 XL: 23 Next: 87% Magic: 38/49 EV: 13 Int: 37 God: Hepliaklqana [******] Gold: 3254 SH: 0 Dex: 9 Spells: 22/52 levels left rFire . . . (100%) b - staff of Inference {Fly rC+ rN+ Int+4 Ice Earth} rCold + . . (50%) G - crystal ball of Wucad Mu {*channel} rNeg + . . (50%) A - +2 robe {Archmagi} rPois + (33%) r - +2 hat rElec + (33%) F - +2 cloak {rPois} rCorr . (100%) x - amulet of Cimyfebyij {RegenMP+ Int+3} SInv . i - ring of Esujag {*Slow rElec MP+7 EV+5} Will +.... d - +6 ring of intelligence Stlth + HPRegen 0.59/turn MPRegen 0.71/turn %: slow self (1%), archmagi, channel magic (40%) @: brilliant, weak-willed, flying, studying 3 skills A: reduced essence, large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling, robust 1, ephemeral shield }: 2/15 runes: barnacled, gossamer a: Renounce Religion, Recall Ancestor, Ancestor Identity, Transference, Idealise You were on level 5 of the Vaults. You worshipped Hepliaklqana. Hepliaklqana was exalted by your worship. You visited 7 branches of the dungeon, and saw 38 of its levels. You also visited: Trove, Bailey and Gauntlet. You collected 6327 gold pieces. You spent 3073 gold pieces at shops. Inventory: Hand Weapons a - the +11 Singing Sword {sonic wave} (You found it on level 3 of the Dungeon) u - the +7 demon trident "Moheobrohi" {freeze, rF++ Will-} (You took it off a minotaur in a Gauntlet) rF++: It greatly protects you from fire. Will-: It decreases your willpower. Missiles D - 5 throwing nets Armour c - a scarf of harm k - +2 acid dragon scales l - the orb of Patience {*Rage, *Silence SInv Forge Alch} (You found it in a bailey) *Silence: It may silence you when you take damage. SInv: It lets you see invisible. Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. r - a +2 hat (worn) z - the orb of Calculation {guile, Rampage +Inv rElec Summ} (You found it in a treasure trove) Rampage: It bestows one free step when moving towards enemies. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Summ: It increases the power of your Summonings spells. A - a +2 robe of the Archmagi (worn) F - a +2 cloak of poison resistance (worn) G - the crystal ball of Wucad Mu (worn) {*channel} (You took it off a merfolk siren on level 4 of the Shoals) *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. K - a +0 cloak of willpower N - a +0 kite shield of protection Magical Staves b - the staff of Inference (weapon) {Fly rC+ rN+ Int+4 Ice Earth} (You found it in a Gauntlet) [staff of cold] Fly: It grants you flight. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. y - the staff of the Vendetta {Fly rF- rN++ rCorr Earth} (You found it in a treasure trove) [staff of earth] Fly: It grants you flight. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Earth: It increases the power of your Earth spells. Jewellery d - a +6 ring of intelligence (worn) e - a +4 ring of protection f - a ring of positive energy g - a ring of see invisible h - a ring of positive energy i - the ring of Esujag (worn) {*Slow rElec MP+7 EV+5} (You found it on level 8 of the Dungeon) [ring of evasion] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. MP+7: It affects your magic capacity (+7). EV+5: It affects your evasion (+5). j - a ring of poison resistance m - an amulet of faith n - an amulet of regeneration o - a ring of positive energy p - an amulet of reflection q - a ring of ice s - a +5 ring of evasion t - the ring "Coluorol" {+Blink rPois rF+ Dex+4} (You found it in a Gauntlet) [ring of protection from fire] +Blink: It lets you blink. rPois: It protects you from poison. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). v - a ring of positive energy w - an amulet of the acrobat x - the amulet of Cimyfebyij (worn) {RegenMP+ Int+3} (You found it in a treasure trove) [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Int+3: It affects your intelligence (+3). B - the ring "Sezuwkuq" {rF+ rC- Int+3 Dex+4 Fire} (You found it in a treasure trove) [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. C - a ring of protection from cold E - a ring of positive energy H - a ring of ice I - a ring of fire J - the amulet "Jusogix" {Acrobat Will+ Dex+2} (You took it off a deep elf elementalist on level 3 of the Elven Halls) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). L - a +6 ring of dexterity M - a +4 ring of slaying O - a ring of flight Wands b - a wand of acid (26) p - a wand of polymorph (21) e - a wand of paralysis (14) c - a wand of iceblast (9) f - a wand of mindburst (28) a - a wand of flame (77) d - a wand of digging (6) Scrolls s - 6 scrolls of summoning x - 9 scrolls of amnesia t - 19 scrolls of teleportation b - 3 scrolls of blinking w - 10 scrolls of enchant weapon I - 8 scrolls of immolation N - 6 scrolls of noise g - 11 scrolls of fog S - 5 scrolls of silence V - 4 scrolls of vulnerability r - 5 scrolls of revelation f - 4 scrolls of fear W - 2 scrolls of brand weapon T - 2 scrolls of torment p - 9 scrolls of poison a - a scroll of enchant armour Potions g - 3 potions of magic h - 10 potions of haste B - 5 potions of berserk rage M - 9 potions of mutation A - 4 potions of attraction e - 12 potions of enlightenment b - 5 potions of brilliance i - 5 potions of invisibility c - 7 potions of curing w - 3 potions of heal wounds L - 5 potions of lignification a - 9 potions of ambrosia D - 10 potions of moonshine m - 7 potions of might C - 5 potions of cancellation r - 5 potions of resistance Miscellaneous g - a +1 phantom mirror h - a +2 lightning rod (4/4) i - a +2 sack of spiders Skills: - Level 15.0 Fighting - Level 16.0 Long Blades + Level 9.3 Armour - Level 1.7 Dodging - Level 1.4 Stealth - Level 15.0 Spellcasting - Level 12.0 Ice Magic O Level 27 Earth Magic - Level 6.0 Invocations You had 22 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 100% 1d16 1% 3 c - Ozocubu's Armour Ice 100% N/A 1% 3 d - Summon Ice Beast Ice/Summ 100% N/A 2% 3 e - Permafrost Eruption Ice/Erth 91% 2x4d18 1% 6 f - Metabolic Englaciati Hex/Ice 63% N/A 11% 5 g - Shatter Erth 100% 3d71* 8% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 100% N/A 1% 3 Brom's Barrelling Bould Conj/Erth 100% 2d14 1% 4 Leda's Liquefaction Alch/Erth 81% N/A 1% 4 Petrify Alch/Erth 81% N/A 1% 4 Summon Seismosaurus Egg Summ/Erth 100% N/A 1% 4 Borgnjor's Vile Clutch Necr/Erth 81% N/A 1% 5 Hailstorm Conj/Ice 100% 3d16 2% 3 Bombard Conj/Erth 81% 9d13 4% 6 Apportation Tloc 100% N/A 6% 1 Shock Conj/Air 100% 1d9 6% 1 Slow Hex 100% N/A 6% 1 Soul Splinter Necr 100% N/A 6% 1 Blink Tloc 100% N/A 8% 2 Call Imp Summ 100% N/A 8% 2 Grave Claw Necr 100% 2d14 8% 2 Jinxbite Hex 100% 2d4 8% 2 Lesser Beckoning Tloc 100% N/A 8% 2 Momentum Strike Conj/Tloc 100% 3d10 8% 2 Static Discharge Conj/Air 100% 3-8/arc 8% 2 Sublimation of Blood Necr 58% N/A 8% 2 Confusing Touch Hex 58% N/A 12% 3 Fugue of the Fallen Necr 58% N/A 12% 3 Inner Flame Hex/Fire 58% N/A 12% 3 Launch Clockwork Bee Frge 58% N/A 12% 3 Mephitic Cloud Conj/Alch/Air 58% N/A 12% 3 Sigil of Binding Hex 58% N/A 12% 3 Swiftness Air 58% N/A 12% 3 Teleport Other Tloc 58% N/A 12% 3 Magnavolt Erth/Air 81% 4d25 13% 7 Airstrike Air 29% 2d(5-21) 30% 4 Anguish Hex/Necr 29% N/A 30% 4 Animate Dead Necr 58% N/A 30% 4 Cause Fear Hex 29% N/A 30% 4 Dispel Undead Necr 58% 3d21 30% 4 Forge Lightning Spire Air/Frge 58% 3d8 30% 4 Fulminant Prism Conj/Alch 29% 3d13 30% 4 Ignite Poison Fire/Alch 58% N/A 30% 4 Martyr's Knell Necr/Summ 58% N/A 30% 4 Olgreb's Toxic Radiance Alch 58% N/A 30% 4 Alistair's Intoxication Alch 38% N/A 56% 5 Alistair's Walking Alem Alch/Frge 58% N/A 56% 5 Curse of Agony Necr 58% N/A 56% 5 Detonation Catalyst Fire/Alch 58% 2d3 56% 5 Fireball Conj/Fire 29% 3d13 56% 5 Nazja's Percussive Temp Frge 29% 4d8 56% 5 Silence Hex/Air 29% N/A 56% 5 Summon Forest Summ/Tloc 29% N/A 56% 5 Dispersal Tloc 29% N/A 97% 6 Forge Monarch Bomb Fire/Frge 29% 4d12 97% 6 Forge Phalanx Beetle Frge 29% N/A 97% 6 Fortress Blast Frge 77% 6d6 97% 6 Plasma Beam Fire/Air 29% 2x1d41 97% 6 Starburst Conj/Fire 29% 6d9 97% 6 Summon Cactus Giant Summ 29% N/A 97% 6 Diamond Sawblades Frge 29% 4d7 100% 7 Haunt Necr/Summ 29% N/A 100% 7 Malign Gateway Summ/Tloc 29% N/A 100% 7 Manifold Assault Tloc 29% N/A 100% 7 Spellspark Servitor Conj/Frge 29% N/A 100% 7 Summon Hydra Summ 29% N/A 100% 7 Summon Horrible Things Summ 29% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:7 Lair (5/5) D:10 Shoals (4/4) Lair:2 Spider (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (0/4) D:15 Bailey (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Cheibriados Dithmenos Elyvilon Hepliaklqana Makhleb Nemelex Xobeh Sif Muna Uskayaw Vehumet Wu Jian Yredelemnul Zin Beogh Jiyva Shops: D:8 ** D:13 * Orc:2 !:(: Shoals:1 :( Vaults:1 (: Vaults:3 :* Vaults:4 : Annotations: Elf:2 3 runed translucent doors Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. You are robust. (+10% HP) A shield forms around you when casting spells or using Invocations. (SH +7) Message History The bolt hits you! * * * LOW HITPOINT WARNING * * * The iron dragon breathes metal splinters at you. The spray of metal splinters hits you!!! * * * LOW HITPOINT WARNING * * * You hear a shout! You savour every drop. You feel much better. A weapon leaps out from the undying armoury and lunges at you! The flashing steel hits you!! * * * LOW HITPOINT WARNING * * * You take a swig of the potion and twirl the staff of Inference {Fly rC+ rN+ Int+4 Ice Earth}. You barely miss the +2 glaive of venom. You headbutt the +2 glaive of venom, but do no damage. You savour every drop. You feel much better. The phantasmal warrior gestures at you. The phantasmal warrior blinks! The yaktaur captain shoots a bolt. The bolt hits you!! * * * LOW HITPOINT WARNING * * * The +2 glaive of venom misses you. Okay, then. You take a swig of the potion and twirl the staff of Inference {Fly rC+ rN+ Int+4 Ice Earth}. You closely miss the phantasmal warrior. You headbutt the phantasmal warrior, but do no damage. You hit the +2 glaive of venom but do no damage. You savour every drop. You feel much better. The phantasmal warrior hits you!! * * * LOW HITPOINT WARNING * * * Your willpower is stripped away! The +2 glaive of venom barely misses you. Okay, then. You take a swig of the potion and twirl the staff of Inference {Fly rC+ rN+ Int+4 Ice Earth}. You barely miss the phantasmal warrior. Your headbutt misses the phantasmal warrior. You hit the +2 glaive of venom but do no damage. You savour every drop. You feel much better. The +2 glaive of venom hits you!!! * * * LOW HITPOINT WARNING * * * The phantasmal warrior hits you!! * * * LOW HITPOINT WARNING * * * The yaktaur captain shoots a bolt. The bolt hits you! You die... Hepliaklqana delivers you to your ancestors. ...#....#(....# .##.#...........)).). ...................)... .).....))[[...C........ .[.)...[....D..)..).... ........[[..%[......... .......[v[[...[........ ......[.W(.[).)........ .....[)~<@..[.......... ....[[)