Dungeon Crawl Stone Soup version 0.34.0 (console) character file. Game seed: 13347160663919960605 1032 Lightli the Conjurer (level 8, -5/57 HPs) Began as a Revenant Hedge Wizard on Feb 8, 2026. Killed by Lee's Rapid Deconstruction ... invoked by a kobold geomancer (20 damage) ... on level 5 of the Dungeon. The game lasted 00:11:40 (5783 turns). Lightli the Conjurer (Revenant Hedge Wizard) Turns: 5783, Time: 00:11:40 Health: -5/57 AC: 16 Str: 20 XL: 8 Next: 3% Magic: 12/14 EV: 10 Int: 15 God: Gold: 209 SH: 0 Dex: 8 Spells: 14/18 levels left rFire . . . (100%) a - +0 dagger rCold + + . (33%) (no offhand) rNeg + + + (0%) c - +2 ring mail {rC+} rPois ∞ (0%) i - +0 helmet rElec . (100%) e - +0 cloak rCorr . (100%) (no gloves) SInv + d - +2 pair of boots Will +.... (no amulet) Stlth + j - +4 ring of protection HPRegen 0.29/turn f - ring of Agnosticism {rPois Will+ Str+6 SInv} MPRegen 0.14/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursed a: Enkindle (0%) You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 235 gold pieces. You spent 26 gold pieces at shops. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +2 ring mail of cold resistance (worn) d - a +2 pair of boots (worn) e - a +0 cloak (worn) h - a +2 buckler i - a +0 helmet (worn) Jewellery f - the ring of Agnosticism (worn) {rPois Will+ Str+6 SInv} (You found it in a sewer) [ring of strength] rPois: It protects you from poison. Will+: It increases your willpower. Str+6: It affects your strength (+6). SInv: It lets you see invisible. g - the ring of Daiv {rF- Will+ Dex+6 Slay+4 SInv} (You acquired it in a sewer) [ring of dexterity] rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. j - a +4 ring of protection (worn) Wands f - a wand of mindburst (5) Scrolls f - a scroll of fear w - a scroll of enchant weapon b - 2 scrolls of blinking A - a scroll of acquirement i - 4 scrolls of identify c - a scroll of summoning {unknown} d - a scroll of teleportation {unknown} e - a scroll of fog {unknown} h - a scroll of noise {unknown} V - a scroll of vulnerability Potions g - a potion of magic c - 2 potions of curing j - 6 potions of moonshine M - a potion of mutation A - a potion of attraction m - 2 potions of might Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 5.9 Spellcasting - Level 6.0 Conjurations - Level 0.8 Summonings - Level 4.0 Necromancy - Level 0.8 Translocations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Grave Claw Necr 32% 2d9 8% 2 c - Kinetic Grapnel Frge 16% 1d4 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 52% 1d6 8% 1 Blink Tloc 14% N/A 26% 2 Call Imp Summ 14% N/A 26% 2 Gloom Hex/Necr 20% N/A 34% 3 Mephitic Cloud Conj/Alch/Air 10% N/A 34% 3 Summon Ice Beast Ice/Summ 5% N/A 54% 3 Curse of Agony Necr 16% N/A 80% 5 Vhi's Electric Charge Tloc/Air 10% N/A 91% 4 Sticky Flame Fire/Alch 4% 2d4 95% 4 Rimeblight Ice/Necr 5% 2d4 (prima100% 7 Sublimation of Blood Necr Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Sewer (visited) Temple: D:4-7 Altars: Shops: D:1 ! D:4 * Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History You open the door. You encounter a bombardier beetle. The magic dart hits the bombardier beetle. The bombardier beetle is moderately wounded. You hear a shout! The bombardier beetle sprays incendiary fluid at you. The burning spray hits you but does no damage. You are covered in liquid fire! Move or burn! The magic dart hits the bombardier beetle. The bombardier beetle is moderately wounded. The liquid fire burns you! You encounter a kobold geomancer. It is wielding a +0 dagger. The magic dart hits the bombardier beetle. The bombardier beetle is heavily wounded. The liquid fire burns you! The kobold geomancer gestures at you while chanting. You shatter!! You hear an angry hiss. You hear a shout! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (chance to affect: 64%) The kobold geomancer's mind is blasted!! The liquid fire burns you! Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (severely wounded, chance to affect: 64%) The kobold geomancer struggles to resist. The liquid fire burns you! You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * Things that are here: a +0 giant spiked club; an ogre corpse You shake off the liquid fire. The kobold geomancer points at you and mumbles some strange words. You shatter!! You die... #...... ...... .... .B#########+### ####'#............ #...K............. #...)............. #...#.#........... #.@.#.##.......... ######..##..###### #........##.# #.<...♣...'.# #........#### ######..## #...#.## #...#.# #.....# You could see a kobold geomancer and a bombardier beetle. Vanquished Creatures An ogre (D:5) 2 bullfrogs (Sewer) A scorpion (D:4) 2 bombardier beetles A jelly (Sewer) A hound (D:5) 12 clockroaches A sleepcap (D:4) Ijyb (D:4) Terence (D:3) 2 orc wizards (D:4) A scorpion zombie (D:3) A howler monkey zombie (D:3) 5 adders A hound zombie (D:3) 13 dart slugs An adder zombie (D:3) 8 orcs 15 endoplasms 10 hobgoblins 10 jackals 2 quokkas 19 ball pythons A ball python zombie (D:3) 6 bats 12 frilled lizards 4 goblins 5 kobolds 2 rats (D:2) 141 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lightli the Revenant Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 57 | D:1 | Reached skill level 2 in Conjurations 293 | D:1 | Found a faded altar of an unknown god. 387 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 696 | D:1 | Found Seuv's Distillery. 740 | D:1 | Bought 2 potions of moonshine for 26 gold pieces 971 | D:1 | Reached skill level 3 in Conjurations 1566 | D:2 | Encountered Sigmund 1644 | D:2 | Learned a level 2 spell: Grave Claw 1916 | D:3 | Learned a level 1 spell: Kinetic Grapnel 1916 | D:3 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 1916 | D:3 | Reached XP level 3. HP: 14/26 MP: 0/7 2117 | D:3 | Reached XP level 4. HP: 33/33 MP: 5/7 2131 | D:3 | Found a glowing drain. 2137 | D:3 | Reached XP level 5. HP: 30/38 MP: 8/8 2163 | Sewer | Entered a sewer 2598 | Sewer | Reached XP level 6. HP: 45/45 MP: 0/10 2813 | Sewer | Reached skill level 4 in Conjurations 3296 | Sewer | Reached skill level 5 in Conjurations 3296 | Sewer | Reached XP level 7. HP: 23/50 MP: 2/11 3306 | Sewer | Identified the ring of Agnosticism {rPois Will+ Str+6 SInv} 3313 | Sewer | Identified 2 scrolls of acquirement 3314 | Sewer | Acquired the ring of Daiv {rF- Will+ Dex+6 Slay+4 SInv} 3705 | D:3 | Encountered Terence 3718 | D:3 | Killed Terence 4013 | D:3 | Reached skill level 6 in Conjurations 4488 | D:4 | Found Xogoy's Lightly-Used Armoury. 5142 | D:4 | Encountered Ijyb 5178 | D:4 | Killed Ijyb 5179 | D:4 | Reached skill level 5 in Spellcasting 5574 | D:5 | Entered Level 5 of the Dungeon 5640 | D:5 | Reached XP level 8. HP: 57/57 MP: 1/14 5783 | D:5 | Killed from afar by a kobold geomancer Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_rooms, hellmonk_ecumenical_altar_heavens_door, serial_shops, shop, chequers_serial_rivers_room_a D:2: layout_basic, uniq_sigmund D:3: layout_basic, gup_sewer_entry_pipe, serial_undead, serial_undead_c, serial_undead_d, serial_undead_a, serial_undead_e, serial_undead_e, uniq_terence D:4: layout_basic, minmay_hedge_maze, mrwooster_statue_mirror, minmay_shop_damaged, uniq_ijyb D:5: layout_gridville, grunt_ministairs_14, lemuel_flame_loot_1 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 2 3 5 6 | 6.0 Necromancy | 3 4 | 4.0 Spellcasting | 4 5 | 5.9 Dodging | | 1.7 Stealth | | 2.1 Summonings | | 0.8 Translocations | | 0.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 81 | 80 | 101 || 262 Spellclaws | 16 | 38 | 28 || 82 Melee: Dagger | 97 | 112 | 128 || 337 Cast: Magic Dart | 100 | 107 | 131 || 338 Grave Claw | | 1 | 4 || 5 Kinetic Grapnel | | | 1 || 1 Evoke: Wand of mindburst | | | 2 || 2 Drink: Curing | 1 | | || 1 Enlightenment | 1 | | || 1 Might | 1 | | 1 || 2 Read: Identify | 3 | | 4 || 7 Acquirement | | | 1 || 1 Stab: Sleeping | 1 | | || 1 Armour: Robe | 77 | 95 | 64 || 236 Ring mail | | | 36 || 36 Dodge: Dodged | 67 | 50 | 88 || 205