Dungeon Crawl Stone Soup version 0.35-a0-438-gd14a962eff (console) character file. Game seed: 4328617384963698205 56 Lightli the Conjurer (level 3, -7/24 HPs) Began as a Coglin Conjurer on June 1, 2026. Mangled by a gnoll ... wielding a +1 flail of protection (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:42 (1840 turns). Lightli the Conjurer (Coglin Conjurer) Turns: 1840, Time: 00:01:43 Health: -7/24 AC: 2 Str: 7 XL: 3 Next: 95% Magic: 0/5 EV: 11 Int: 19 God: Gold: 44 SH: 0 Dex: 12 Spells: 1/5 levels left rFire . . . (100%) b - staff of earth {Suthep} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.09/turn %: no passive effects @: mighty, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of earth (weapon) {Suthep} Scrolls c - 2 scrolls of fog {unknown} d - 2 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} h - a scroll of fear {unknown} Potions g - a potion of magic j - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.5 Stealth - Level 0.1 Unarmed Combat - Level 1.7 Spellcasting - Level 4.6 Conjurations + Level 1.3 Earth Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Sandblast Erth 20% 2d7 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 2% 1d1 45% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) The gnoll barely misses you. The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll misses you. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! The gnoll hits you with a +1 flail of protection! * * * LOW HITPOINT WARNING * * * Your Earth Magic skill increases to level 1! The searing ray hits the gnoll but does no damage. The gnoll is heavily wounded. The searing ray hits the goblin! You kill the goblin! You finish channelling your searing ray. The gnoll barely misses you. Okay, then. Press: ? - help, v - describe, . - travel Here: a gnoll, wielding a +1 flail of protection (heavily wounded) The floor. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. It was a potion of might. You feel very mighty all of a sudden. The gnoll barely misses you. Unknown command. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll completely misses you. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +1 flail of protection! Ouch! That really hurt! You die... #.# #.##.# #.# #.# #.# #####.##.###.# #.# #.# #.........##.# #.# #.###.###.#...##.# #.# #.....# #..<...#.###.# ####### #............# ####.######### #)# #@# #j# #.# #)# #####)### #.......# ###.###.#.####### .>... #...j..j... #..##.#.######. You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 2 dart slugs 9 endoplasms 2 hobgoblins (D:1) 3 jackals (D:2) A quokka (D:1) A ball python (D:1) 3 bats 3 frilled lizards (D:1) 5 goblins A kobold (D:1) 4 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lightli the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 194 | D:1 | Reached XP level 2. HP: 5/19 MP: 0/4 265 | D:1 | Learned a level 2 spell: Searing Ray 312 | D:1 | Reached skill level 4 in Conjurations 1206 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/5 1734 | D:2 | Learned a level 1 spell: Sandblast 1837 | D:2 | Reached skill level 1 in Earth Magic 1840 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_basic D:2: layout_loops_corners, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 4 | 4.6 Earth Magic | 1 | 1.3 Dodging | | 1.7 Stealth | | 1.5 Unarmed Combat | | 0.1 Spellcasting | | 1.7 Action || total ---------------------------++------- Attack: Normal || 20 Melee: Unarmed || 13 Punch || 1 Staff || 7 Cast: Magic Dart || 56 Searing Ray || 3 Drink: Might || 1 Armour: Robe || 19 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1841 | 1805 | 36 | 112 | 1450 | 2 | 920.5 | Dungeon | 1841 | 1805 | 36 | 112 | 1450 | 2 | 920.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1422 daAuts D:2: 419 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+