Dungeon Crawl Stone Soup version 0.35-a0-438-gd14a962eff (console) character file. Game seed: 11840433945608211159 6 Lightli the Conjurer (level 1, 2/13 HPs) Began as a Coglin Conjurer on June 1, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:44 (308 turns). Lightli the Conjurer (Coglin Conjurer) Turns: 308, Time: 00:00:44 Health: 2/13 AC: 2 Str: 11 XL: 1 Next: 90% Magic: 3/3 EV: 11 Int: 13 God: Gold: 30 SH: 0 Dex: 11 Spells: 2/3 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.22/turn MPRegen 0.08/turn %: clarity @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery, clarity, dopey 1, strong 1 a: Invent Gizmo (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of teleportation {unknown} Skills: - Level 1.7 Dodging - Level 1.5 Stealth - Level 1.7 Spellcasting + Level 3.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 22% 2d5 8% 2 Swiftness Air 1% N/A 61% 3 Fulminant Prism Conj/Alch 3% 3d5 75% 4 Iskenderun's Mystic Bla Conj/Tloc 6% 2d4 (+2d1 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You possess an exceptional clarity of mind. You are dopey. (Int -3) You are strong. (Str +4, Int/Dex -1) Message History A hobgoblin is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The hobgoblin shouts! You hear a bark! x2; You hear a shout! The magic dart hits the hobgoblin. The hobgoblin is lightly wounded. The magic dart hits the hobgoblin but does no damage. The hobgoblin is lightly wounded. The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. You encounter a jackal. You are out of magic! You barely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. You barely miss the hobgoblin. The hobgoblin is heavily wounded. You closely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. You encounter a jackal. The jackal bites you but does no damage. It was a potion of mutation. You feel extremely strange. You feel stupid. You feel stronger. Your thoughts seem clearer. The jackal bites you. The jackal barks! The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Magic courses through your body. The jackal misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .....# .. ....# ##.. ...+ ..h.. ..######...# #.#.?....... ##.#.####.#.# #######.).g...h...#. ........####h....... #######....@.####### ##....#......# #########..............# ...)......#######......... ########..#.....#..#.##..## #..##..)##..#.###.. #..#..†.)#.##.....# #..###.###..#.....# #...........#.....# You could see 3 jackals and a hobgoblin. Vanquished Creatures An endoplasm (D:1) A quokka (D:1) A bat (D:1) A goblin (D:1) 2 kobolds (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lightli the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 304 | D:1 | Gained mutation: You are dopey. (Int -3) [potion of | mutation] 304 | D:1 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 304 | D:1 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 308 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_3, layout_basic, serial_shops, shop, minmay_tetromino_i2, minmay_split_cup_large Action || total ---------------------------++------- Attack: Normal || 28 Melee: Unarmed || 28 Cast: Magic Dart || 18 Drink: Magic || 1 Mutation || 1 Armour: Robe || 34 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 308 | 308 | 0 | 47 | 155 | 1 | 308.0 | Dungeon | 308 | 308 | 0 | 47 | 155 | 1 | 308.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 308 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+