LightningRIOT Level 1 of the Dungeon (0, 0, D:1) a ring of wizardry (0, 9, D:1) a +0 helmet of ice (6, 41, D:1) a +0 dagger a goblin skeleton (8, 23, D:1) a +0 hand axe (15, -5, D:1) a ring of wizardry (16, 47, D:1) a hobgoblin skeleton (33, 38, D:1) 4 poisoned darts (47, 39, D:1) a parchment of Iskenderun's Mystic Blast (53, 16, D:1) a +0 spear (53, 29, D:1) an orb of energy (53, 30, D:1) a +0 mace (59, 14, D:1) a +0 pair of gloves (62, 8, D:1) a +1 dagger of venom Level 2 of the Dungeon (3, -28, D:2) the +12 dagger of Sulphur {freeze, Fly rN+} Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. (6, -26, D:2) 6 poisoned darts (9, 1, D:2) a parchment of Jinxbite (10, -24, D:2) a jackal corpse (skeletalised by now) (11, -24, D:2) a +0 short sword (24, -26, D:2) 2 atropa-tipped darts (27, -6, D:2) a bat skeleton (29, -11, D:2) a +0 dagger a kobold skeleton (33, -14, D:2) a +0 dagger (33, -11, D:2) 3 boomerangs (36, -24, D:2) a parchment of Sandblast (36, -13, D:2) a quokka skeleton (36, 9, D:2) a +0 whip (56, 20, D:2) 5 poisoned darts Level 3 of the Dungeon (0, 0, D:3) a bat skeleton (8, 32, D:3) the +7 whip "Hetitwo" {protect, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (14, 21, D:3) a quokka skeleton (20, 28, D:3) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (28, -16, D:3) a +0 flail a gnoll skeleton (28, -13, D:3) a +0 club a +0 halberd a gnoll skeleton (29, -14, D:3) a +0 flail (46, -4, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 chain mail a +0 morningstar a +0 ring mail an orc skeleton (0, 1, D:4) a +1 whip of draining a +0 ring mail an orc skeleton (1, 0, D:4) a +0 mace (5, 3, D:4) a +0 short sword a +0 leather armour (8, 4, D:4) a +0 club (9, 3, D:4) a +0 spear a gnoll corpse (10, 0, D:4) a +0 robe