LikelyHuman the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a +3 scale mail of fire resistance (61, 11, D) a jackal corpse (skeletalised by now) (61, 16, D) +1 fire dragon scales (unseen) (62, 0, D) a staff of air (62, 1, D) the +4 rapier of the Building Skink {venom, Fly rElec Str+3} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. Fly: It grants you flight. (62, 8, D) an iguana corpse (skeletalised by now) (62, 11, D) a bullfrog corpse (skeletalised by now) (62, 16, D) the ring "Satefuteym" {Fire rPois SInv} [ring of fire] Fire: It enhances your fire magic. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (62, 17, D) a ring of poison resistance (63, 0, D) the +9 orcbow of Kaniwa {freeze, rF- Int+5 Dex+2} Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). rF-: It makes you vulnerable to fire. (63, 8, D) a staff of air (63, 16, D) a +0 leather armour of cold resistance (unseen) (63, 17, D) a staff of alchemy (unseen) (64, 16, D) a +1 orcbow of freezing (unseen) (64, 17, D) the +10 war axe of the Pyrrhic Victory {speed, rF++ rC+} rF++: It greatly protects you from fire. rC+: It protects you from cold. (unseen) (65, 9, D) a bullfrog corpse (skeletalised by now) (66, 0, D) a +1 dagger of venom a +0 robe (67, 0, D) a staff of death (67, 1, D) a +0 dagger a +0 robe (68, 0, D) a staff of conjuration (68, 1, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 robe (70, 9, D) a +2 helmet of intelligence (71, 26, D) a staff of alchemy (unseen) (71, 28, D) a +2 robe of willpower a troll corpse (72, 8, D) a hell hound corpse (skeletalised by now) (72, 9, D) a staff of cold (72, 16, D) a +4 battleaxe of flaming (72, 18, D) a wolf corpse (skeletalised by now) (72, 19, D) a +0 dagger a +0 robe a wolf corpse (skeletalised by now) (72, 26, D) a staff of conjuration (72, 28, D) a +0 giant club a +0 giant spiked club (72, 29, D) a +0 giant club an ogre corpse (73, 26, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (74, 2, D) a +3 long sword (still there?) a +0 robe (still there?) (75, 19, D) a wolf corpse (skeletalised by now) (75, 28, D) 6 large rocks (75, 29, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse