LikelyHuman the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 11, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (59, 36, D) the amulet of Panentheism {Faith rPois} [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. (unseen) (59, 37, D) the +8 hand axe of the Pits of Slime {freeze, rElec Str+2 Int+4} Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. (unseen) (60, 2, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (60, 36, D) a staff of air (unseen) (60, 37, D) a +4 ring of protection (61, 0, D) a +2 short sword of distortion (61, 8, D) a +1 leather armour of fire resistance (61, 16, D) a +0 flail of distortion (61, 36, D) a +2 robe of positive energy (unseen) (61, 37, D) a book of Armaments (62, 0, D) a +2 mace of protection (62, 1, D) a +4 chain mail of fire resistance (62, 2, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (62, 16, D) a +2 spear of freezing (62, 26, D) a +0 broad axe of flaming (62, 27, D) the staff of the Indestructible God {rPois Dex+5 Tloc Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+5: It affects your dexterity (+5). rPois: It protects you from poison. Tloc: It increases the power of your Translocations spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 36, D) 4 scrolls of enchant armour (62, 37, D) a ring of see invisible (63, 0, D) a staff of air (63, 8, D) a staff of alchemy (63, 11, D) a swamp drake corpse (skeletalised by now) (63, 16, D) a +0 great sword of electrocution (63, 17, D) a staff of air (63, 26, D) a granite talisman (63, 27, D) a +3 shortbow of freezing (63, 36, D) the +1 trident "Giant's Demise" {holy, rF+ rN++ Int-3} Int-3: It affects your intelligence (-3). rF+: It protects you from fire. rN++: It greatly protects you from negative energy. (unseen) (63, 37, D) a +1 shortbow of draining (unseen) (64, 10, D) a rime drake corpse (skeletalised by now) (64, 16, D) a +2 bardiche of venom (64, 17, D) a +5 morningstar of flaming (64, 26, D) a +0 heavy flail (65, 26, D) the +0 scale mail of Baldness {^Contam rElec Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. ^Contam: It causes magical contamination when unequipped. Stlth+: It makes you more stealthy. (69, 0, D) the +3 long sword "Hijel" {flame, *Rage Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). *Rage: It berserks you when you make melee attacks (+20% chance). Stlth+: It makes you more stealthy. (69, 37, D) a +0 war axe 3 boomerangs a +0 plate armour (70, 26, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (70, 37, D) a +0 mace 2 boomerangs a +2 demon blade of flaming (71, 8, D) a staff of cold (71, 16, D) a +0 helmet of see invisible (71, 26, D) a +0 trident (71, 27, D) a +2 leather armour of cold resistance (71, 35, D) a +0 flail a +0 leather armour (71, 36, D) a +9 giant spiked club (71, 37, D) a +0 glaive a +0 chain mail a +0 mace a boomerang a +0 chain mail a +4 heavy flail (72, 8, D) a +0 heavy halberd (72, 26, D) a +5 battleaxe of draining (72, 27, D) an orb of light (72, 28, D) a wind drake corpse (skeletalised by now) (72, 37, D) a +0 mace a +0 leather armour (72, 39, D) a +0 hand axe an orc corpse (73, 16, D) a +2 scale mail of willpower (73, 17, D) the +3 mace "Lorem Ipsum" {freeze, MP+4 Int+4 Dex-5 Stlth+} Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). MP+4: It affects your magic capacity (+4). Stlth+: It makes you more stealthy. (73, 26, D) a +0 orcbow the +1 ring mail of Polish {+Blink rF- SInv} rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. +Blink: It lets you blink. (73, 27, D) a +2 longbow of electrocution (73, 35, D) a +0 hand axe (74, 15, D) a +3 hand axe a +0 robe (75, 25, D) a +0 trident (75, 30, D) a +0 trident a boomerang (75, 38, D) a +0 long sword a +0 plate armour