LikelyHuman the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a +1 rapier of freezing (unseen) (50, 37, D) an amulet of magic regeneration (50, 39, D) a +3 falchion (still there?) a +0 robe (still there?) (50, 42, D) a +0 great mace a +0 plate armour (51, 37, D) Dymuoh's Incunabulum of the Brilliant End Spells Type Level a - Searing Ray Conjuration 2 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Flame Wave Conjuration/Fire 4 d - Borgnjor's Revivification Necromancy 8 (unseen) (52, 37, D) a +1 pair of boots of stealth (unseen) (52, 39, D) a +2 hand axe (still there?) a +0 robe (still there?) (53, 37, D) the ring of Mumafit {Wiz Int+8} [ring of wizardry] It improves your spell success rate. Int+8: It affects your intelligence (+8). Wiz: It increases the success rate of your magical spells. (unseen) (59, 8, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (59, 37, D) a +3 scale mail of willpower (60, 36, D) a staff of earth (61, 8, D) a staff of air (61, 16, D) a +1 flail of holy wrath (unseen) (61, 26, D) a +4 trident of distortion (61, 36, D) a staff of earth (62, 0, D) a staff of air (62, 8, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 9, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (62, 10, D) a +0 morningstar a +0 ring mail (62, 17, D) the +0 shadow dragon scales of Lucidity {rElec rPois rF- SInv Stlth++++} rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. Stlth++++: It makes you much more stealthy. (62, 26, D) a +2 mace of protection (62, 27, D) a +1 battleaxe of freezing (63, 0, D) the +2 sling of Epivof {speed, *Corrode rC+ Will++ Str+4} Str+4: It affects your strength (+4). rC+: It protects you from cold. Will++: It greatly increases your willpower. *Corrode: It may corrode you when you take damage. (63, 8, D) +0 shadow dragon scales (63, 10, D) a +0 war axe a +0 leather armour (63, 17, D) the +9 rapier "Worm's Wrath" {freeze, Dex+8} Dex+8: It affects your dexterity (+8). (64, 16, D) the +3 dagger of Eternity {freeze, Str-4 Dex+4} Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). (64, 17, D) a +0 scimitar a +0 robe the +7 scale mail of Moral Flaws {-Tele rC+ rN++ Will+} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. -Tele: It prevents most forms of teleportation. (64, 18, D) a +4 short sword a +0 robe (64, 26, D) a staff of fire (64, 27, D) a staff of conjuration (65, 26, D) a staff of alchemy (68, 0, D) a black bear corpse (skeletalised by now) (69, 0, D) a +3 heavy flail (69, 36, D) the +5 orcbow of Floods {speed, rF+ rCorr Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (70, 9, D) a +3 glaive of pain (71, 17, D) a +0 long sword a +0 robe a staff of fire (71, 19, D) a +7 dire flail a +0 robe (71, 26, D) a staff of cold (71, 37, D) a +6 falchion of freezing (72, 11, D) a hell hound corpse (skeletalised by now) (72, 17, D) a ring of flight (72, 36, D) the +6 dire flail of Kismet {freeze, +Blink Will+ Str+2} Str+2: It affects your strength (+2). Will+: It increases your willpower. +Blink: It lets you blink. (72, 37, D) the +5 whip of Peril {freeze, Int+3} Int+3: It affects your intelligence (+3). (73, 36, D) the +9 halberd of Gloom {speed, +Blink rF- rC+ Str+5} Str+5: It affects your strength (+5). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. +Blink: It lets you blink. (73, 37, D) a +6 shortbow of draining (75, 20, D) a +2 trident a +0 robe